Rocky-Valley: Difference between revisions

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{{worldbox
{{world infobox
|image=[[File:DonkeyKong-Stage8(RockyValley).png|160px]]
|image=[[File:DonkeyKong-Stage8(RockyValley).png|160px]]
|app=''[[Donkey Kong (Game Boy)|Donkey Kong]]''
|game=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]])
|lev=16
|levels=16
|before=[[Iceberg|<<]]
|before=[[Iceberg|<<]]
|after=[[Tower (world)|>>]]}}
|after=[[Tower (world)|>>]]}}
'''Rocky-Valley''' (alternatively spelled '''Rocky Valley'''<ref>Game Boy ''Donkey Kong'' English instruction booklet, page 17.</ref> and also known as '''Rocky Mountain'''<ref>Game Boy ''Donkey Kong'' English instruction booklet, page 2.</ref>) is the eighth world in the game ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. [[Donkey Kong]] escapes to it after being defeated on the [[Iceberg]]. Rocky-Valley is also the location of Donkey Kong's [[Tower (world)|Tower]]. Rocky-Valley features some of the most difficult puzzle stages of the game and requires the player to make the most of [[Mario]]'s abilities. There are many places which require strategic thinking and exact knowledge of the game's physics. Rocky-Valley is the longest world in the game, amounting to 16 stages. It also appears in the ending, where Mario, Pauline, Donkey Kong, and Donkey Kong Jr. take a photograph.
'''Rocky-Valley''' (alternatively spelled '''Rocky Valley'''<ref>{{cite|language=en-us|date=1994|publisher=Nintendo of America|title=''Donkey Kong'' (Game Boy) instruction booklet|page=17}}</ref> and also known as '''Rocky Mountain'''<ref>{{cite|language=en-us|date=1994|publisher=Nintendo of America|title=''Donkey Kong'' (Game Boy) instruction booklet|page=2}}</ref>) is the eighth world in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]''. [[Donkey Kong]] escapes here after being defeated on the [[Iceberg]]. Rocky-Valley is also the location of Donkey Kong's [[Tower (world)|Tower]]. Rocky-Valley features some of the most difficult puzzle stages of the game and requires the player to make the most of [[Mario]]'s abilities. There are many places which require strategic thinking and exact knowledge of the game's physics. Rocky-Valley is the longest world in the game, amounting to 16 stages. It also appears in the ending, where Mario, Pauline, Donkey Kong, and Donkey Kong Jr. take a photograph.
 
==Levels==
==Levels==
{|border="1" cellspacing=0 cellpadding=2 align="center" style="background:whitesmoke" width=99%
{|class=wikitable
|-style=background:#D3D3D3 align=center
!width=20%|Level
!width=20%|Level
!width=20%|Image
!width=20%|Image
!width=20%|Enemy species and obstacles greeted
!width=20%|Enemies and obstacles
|-
|-
|align="center"|[[Stage 8-1]]||align="center"|[[File:DonkeyKong-Stage8-1 (GB).png]]||align="center"|[[Bukubuku]], [[Arumajiron]]
|align="center"|[[Stage 8-1]]||align="center"|[[File:DonkeyKong-Stage8-1 (GB).png]]||align="center"|[[Bukubuku]], [[Arumajiron]]
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|align="center"|[[Stage 8-2]]||align="center"|[[File:DonkeyKong-Stage8-2 (GB).png]]||align="center"|[[Chikuchiku]], [[Dōryī]]
|align="center"|[[Stage 8-2]]||align="center"|[[File:DonkeyKong-Stage8-2 (GB).png]]||align="center"|[[Chikuchiku]], [[Dōryī]]
|-
|-
|align="center"|[[Stage 8-3]]||align="center"|[[File:DonkeyKong-Stage8-3 (GB).png]]||align="center"|[[Hawks]], [[Sir Shovalot]], [[Kurasshā]], [[Spike Trap]]s
|align="center"|[[Stage 8-3]]||align="center"|[[File:DonkeyKong-Stage8-3 (GB).png]]||align="center"|[[Hawks]], [[Sir Shovalot]], [[Thwomp Platform]], [[Spike Trap]]s
|-
|-
|align="center"|[[Stage 8-4]]||align="center"|[[File:DonkeyKong-Stage8-4 (GB).png]]||align="center"|[[Donkey Kong]], Chikuchiku
|align="center"|[[Stage 8-4]]||align="center"|[[File:DonkeyKong-Stage8-4 (GB).png]]||align="center"|[[Donkey Kong]], Chikuchiku
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|align="center"|[[Stage 8-5]]||align="center"|[[File:DonkeyKong-Stage8-5 (GB).png]]||align="center"|Chikuchiku
|align="center"|[[Stage 8-5]]||align="center"|[[File:DonkeyKong-Stage8-5 (GB).png]]||align="center"|Chikuchiku
|-
|-
|align="center"|[[Stage 8-6]]||align="center"|[[File:DonkeyKong-Stage8-6 (GB).png]]||align="center"|[[Sukōpī]], Kurasshā, Spike Traps
|align="center"|[[Stage 8-6]]||align="center"|[[File:DonkeyKong-Stage8-6 (GB).png]]||align="center"|[[Sukōpī]], Thwomp Platforms, Spike Traps
|-
|-
|align="center"|[[Stage 8-7]]||align="center"|[[File:DonkeyKong-Stage8-7 (GB).png]]||align="center"|[[Furafurawā]], [[Donkey Kong Jr.]], Spike Trap
|align="center"|[[Stage 8-7]]||align="center"|[[File:DonkeyKong-Stage8-7 (GB).png]]||align="center"|[[Furafurawā]], [[Donkey Kong Jr.]], Spike Trap
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|align="center"|[[Stage 8-14]]||align="center"|[[File:DonkeyKong-Stage8-14 (GB).png]]||align="center"|Lava, [[Walking Block]]s, Furafurawā
|align="center"|[[Stage 8-14]]||align="center"|[[File:DonkeyKong-Stage8-14 (GB).png]]||align="center"|Lava, [[Walking Block]]s, Furafurawā
|-
|-
|align="center"|[[Stage 8-15]]||align="center"|[[File:DonkeyKong-Stage8-15 (GB).png]]||align="center" |Lava, Kurasshā, Spike Trap
|align="center"|[[Stage 8-15]]||align="center"|[[File:DonkeyKong-Stage8-15 (GB).png]]||align="center" |Lava, Thwomp Platforms, Spike Trap
|-
|-
|align="center"|[[Stage 8-16]]||align="center"|[[File:DonkeyKong-Stage8-16 (GB).png]]||align="center"|Donkey Kong, Hawks, wind, [[Rokkun]]
|align="center"|[[Stage 8-16]]||align="center"|[[File:DonkeyKong-Stage8-16 (GB).png]]||align="center"|Donkey Kong, Hawks, wind, [[Rokkun]]
|}
|}
==Enemies==
*[[Chikuchiku]]
*[[Furafurawā]]
*[[Rokkun]]


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=<span class="explain" title="いわやま">岩山</span><ref>Game Boy ''Donkey Kong'' Japanese instruction booklet, pages 1 & 15.</ref>
|Jap={{ruby|岩山|いわやま}}<ref>{{cite|title=ゲームボーイ ドンキーコング (''Gēmu Bōi Donkī Kongu'') instruction booklet|page=1 and 15|language=ja|publisher=Nintendo|date=1994}}</ref>
|JapR=Iwayama
|JapR=Iwayama
|JapM=Rocky Mountain<br>(''Rocky-Valley'' in-game)
|JapM=Rocky Mountain<br>(''Rocky-Valley'' in-game)
|Spa=Valle Rocoso
|Spa=Valle Rocoso
|SpaM=Rocky Valley
|SpaM=Rocky Valley
|Fra=Vallée rocailleuse
|Fre=Vallée rocailleuse
|FraM=Rocky valley
|FreM=Rocky valley
|Dut=Rotsvallei<ref>Game Boy ''Donkey Kong'' Dutch Nintendo 3DS [[Virtual Console]] digital manual, tab 14: "Gebieden".</ref>
|Dut=Rotsvallei<ref>Game Boy ''Donkey Kong'' Dutch Nintendo 3DS [[Virtual Console]] digital manual, tab 14: "Gebieden".</ref>
|DutM=Rock valley
|DutM=Rock valley
|Ita=Montagne Rocciose<ref>{{cite|title=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' Italian manual|page=2}}</ref>
|Ita2=Valle<ref>{{cite|title=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' Italian manual|page=17}}</ref>
|Ita3=Valle rocciosa<ref>{{cite|title=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Virtual Console]]) Italian e-manual|page=14}}</ref>
|ItaM=Rocky Mountains
|Ita2M=Valley
|Ita3M=Rocky valley
}}
}}


==References==
==References==
<references/>
<references/>
{{DK}}
{{DK}}
[[Category:Donkey Kong (Game Boy) worlds]]
[[Category:Donkey Kong (Game Boy) worlds]]
[[Category:Mountains]]
[[Category:Mountains]]

Revision as of 18:47, August 8, 2024

Rocky-Valley
Rocky-Valley on Super Game Boy
Game Donkey Kong (Game Boy)
Level(s) 16
<< List of worlds >>

Rocky-Valley (alternatively spelled Rocky Valley[1] and also known as Rocky Mountain[2]) is the eighth world in the Game Boy version of Donkey Kong. Donkey Kong escapes here after being defeated on the Iceberg. Rocky-Valley is also the location of Donkey Kong's Tower. Rocky-Valley features some of the most difficult puzzle stages of the game and requires the player to make the most of Mario's abilities. There are many places which require strategic thinking and exact knowledge of the game's physics. Rocky-Valley is the longest world in the game, amounting to 16 stages. It also appears in the ending, where Mario, Pauline, Donkey Kong, and Donkey Kong Jr. take a photograph.

Levels

Level Image Enemies and obstacles
Stage 8-1 Stage 8-1 of Donkey Kong for the Game Boy Bukubuku, Arumajiron
Stage 8-2 Stage 8-2 of Donkey Kong for the Game Boy Chikuchiku, Dōryī
Stage 8-3 Stage 8-3 of Donkey Kong for the Game Boy Hawks, Sir Shovalot, Thwomp Platform, Spike Traps
Stage 8-4 Stage 8-4 of Donkey Kong for the Game Boy Donkey Kong, Chikuchiku
Stage 8-5 Stage 8-5 of Donkey Kong for the Game Boy Chikuchiku
Stage 8-6 Stage 8-6 of Donkey Kong for the Game Boy Sukōpī, Thwomp Platforms, Spike Traps
Stage 8-7 Stage 8-7 of Donkey Kong for the Game Boy Furafurawā, Donkey Kong Jr., Spike Trap
Stage 8-8 Stage 8-8 of Donkey Kong for the Game Boy Donkey Kong, Spike Traps
Stage 8-9 Stage 8-9 of Donkey Kong for the Game Boy Donkey Kong Jr., Bukubuku, Dōryī, Spike Traps
Stage 8-10 Stage 8-10 of Donkey Kong for the Game Boy Spike Traps, wind
Stage 8-11 Stage 8-11 of Donkey Kong for the Game Boy Oil, Spike Trap
Stage 8-12 Stage 8-12 of Donkey Kong for the Game Boy Donkey Kong
Stage 8-13 Stage 8-13 of Donkey Kong for the Game Boy Dōryī, lava
Stage 8-14 Stage 8-14 of Donkey Kong for the Game Boy Lava, Walking Blocks, Furafurawā
Stage 8-15 Stage 8-15 of Donkey Kong for the Game Boy Lava, Thwomp Platforms, Spike Trap
Stage 8-16 Stage 8-16 of Donkey Kong for the Game Boy Donkey Kong, Hawks, wind, Rokkun

Names in other languages

Language Name Meaning Notes
Japanese 岩山いわやま[3]
Iwayama
Rocky Mountain
(Rocky-Valley in-game)
Dutch Rotsvallei[4] Rock valley
French Vallée rocailleuse[?] Rocky valley
Italian Montagne Rocciose[5] Rocky Mountains
Valle[6] Valley
Valle rocciosa[7] Rocky valley
Spanish Valle Rocoso[?] Rocky Valley

References

  1. ^ 1994. Donkey Kong (Game Boy) instruction booklet. Nintendo of America (American English). Page 17.
  2. ^ 1994. Donkey Kong (Game Boy) instruction booklet. Nintendo of America (American English). Page 2.
  3. ^ 1994. ゲームボーイ ドンキーコング (Gēmu Bōi Donkī Kongu) instruction booklet. Nintendo (Japanese). Page 1 and 15.
  4. ^ Game Boy Donkey Kong Dutch Nintendo 3DS Virtual Console digital manual, tab 14: "Gebieden".
  5. ^ Donkey Kong Italian manual. Page 2.
  6. ^ Donkey Kong Italian manual. Page 17.
  7. ^ Donkey Kong (Virtual Console) Italian e-manual. Page 14.