World 2-2 (VS Game): Difference between revisions
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'''World 2-2''' is the sixth of eight available stages in "VS Game" and "You VS. Boo" in ''[[Super Mario Bros. Deluxe]]''. There are no enemies in this level, so neither [[Blooper]]s or [[Cheep Cheep]]s pose any danger to the players. There are also no [[checkpoint]]s in the level. | '''World 2-2''' is the sixth of eight available stages in "VS Game" and "You VS. Boo" in ''[[Super Mario Bros. Deluxe]]''. There are no enemies in this level, so neither [[Blooper|Bloober]]s or [[Cheep Cheep|Cheep-cheep]]s pose any danger to the players. There are also no [[checkpoint]]s in the level. | ||
==Layout== | ==Layout== | ||
The level bears some semblance to its inspiration source of the same name in ''[[Super Mario Bros.]]'', but with more than half of the layout changed. Factors like trench sink drafts and three-floored rock sections remain, but the stage is more narrow, with players having to move down and then right in some sections, and also to avoid getting trapped behind low-hanging corals. | The level bears some semblance to its inspiration source of the same name in ''[[Super Mario Bros.]]'', but with more than half of the layout changed. Factors like trench sink drafts and three-floored rock sections remain, but the stage is more narrow, with players having to move down and then right in some sections, and also to avoid getting trapped behind low-hanging corals. | ||
The open sections are marked by the presence of [[3-2-1 Block]]s that toggle [[Spike Trap]]s, making the sections far more difficult to maneuver if the toggle is set to On at that time. | The open sections are marked by the presence of [[3-2-1 Block]]s that toggle [[Spike Trap|spike]]s, making the sections far more difficult to maneuver if the toggle is set to On at that time. | ||
The final underwater stretch is similar to that of its inspiration level, but the [[Goal Pole]] is moved underwater and placed right before what would in other ''Super Mario Bros.'' games have been the [[Warp Pipe|exit pipe]]. | The final underwater stretch is similar to that of its inspiration level, but the [[Goal Pole|flagpole]] is moved underwater and placed right before what would in other ''Super Mario Bros.'' games have been the [[Warp Pipe|exit pipe]]. | ||
=="You VS. Boo" times== | =="You VS. Boo" times== | ||
*'''Defeat White Boo:''' Reach the | *'''Defeat White Boo:''' Reach the flagpole before the timer hits 156. | ||
*'''Defeat Green Boo:''' Reach the | *'''Defeat Green Boo:''' Reach the flagpole before the timer hits 169. | ||
*'''Defeat Pink Boo:''' Reach the | *'''Defeat Pink Boo:''' Reach the flagpole before the timer hits 173. | ||
==Items== | |||
{{Item locations | |||
|image1=[[File:SMBCoin.gif]] | |||
|name1=[[Coin]] | |||
|count1=68 | |||
|image2=[[File:SMB Supermushroom.png]][[File:Fire Flower SMB.gif]] | |||
|name2=[[Super Mushroom]]/[[Fire Flower]] | |||
|count2=1 | |||
}} | |||
{{SMB}} | {{SMB}} | ||
[[Category:Super Mario Bros. Deluxe levels]] | [[Category:Super Mario Bros. Deluxe levels]] | ||
[[Category:Aquatic areas]] | [[Category:Aquatic areas]] |
Latest revision as of 07:05, August 3, 2024
- This article is about the level in the Super Mario Bros. Deluxe VS modes. For the level in VS. Super Mario Bros., see World 7-2 (Super Mario Bros.). For the level in Super Mario Bros. Deluxe's "Original 1985", see World 2-2 (Super Mario Bros.).
Level | |
---|---|
World 2-2 | |
Level code | 2-2 |
Game | Super Mario Bros. Deluxe |
Time limit | 300 |
<< Directory of levels >> |
World 2-2 is the sixth of eight available stages in "VS Game" and "You VS. Boo" in Super Mario Bros. Deluxe. There are no enemies in this level, so neither Bloobers or Cheep-cheeps pose any danger to the players. There are also no checkpoints in the level.
Layout[edit]
The level bears some semblance to its inspiration source of the same name in Super Mario Bros., but with more than half of the layout changed. Factors like trench sink drafts and three-floored rock sections remain, but the stage is more narrow, with players having to move down and then right in some sections, and also to avoid getting trapped behind low-hanging corals.
The open sections are marked by the presence of 3-2-1 Blocks that toggle spikes, making the sections far more difficult to maneuver if the toggle is set to On at that time.
The final underwater stretch is similar to that of its inspiration level, but the flagpole is moved underwater and placed right before what would in other Super Mario Bros. games have been the exit pipe.
"You VS. Boo" times[edit]
- Defeat White Boo: Reach the flagpole before the timer hits 156.
- Defeat Green Boo: Reach the flagpole before the timer hits 169.
- Defeat Pink Boo: Reach the flagpole before the timer hits 173.
Items[edit]
Image | Name | Count | Note(s)
|
---|---|---|---|
Coin | 68 | - | |
Super Mushroom/Fire Flower | 1 | - |