World 1-1 (VS Game): Difference between revisions
(I spent oddly long looking through e-Reader levels to be able to determine this, especially if either JP Series 2 or No Time to Dawdle was released first.) |
LinkTheLefty (talk | contribs) mNo edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 9: | Line 9: | ||
}} | }} | ||
'''World 1-1''' is the first of eight available stages in "VS Game" and "You VS. Boo" in ''[[Super Mario Bros. Deluxe]]''. The stage has no enemies. | '''World 1-1''' is the first of eight available stages in "VS Game" and "You VS. Boo" in ''[[Super Mario Bros. Deluxe]]''. The stage has no enemies. | ||
==Layout== | ==Layout== | ||
Starting on a long stretch that resemble the original [[World 1-1 (Super Mario Bros.)|World 1-1]] (though with the [[Warp Pipe|pipe]] before the blocks), the players reach a massive three-floor structure made of [[Dotted-Line Block]]s and the [[Face Block (switch)|Face Blocks]] that toggle them. | Starting on a long stretch that resemble the original [[World 1-1 (Super Mario Bros.)|World 1-1]] (though with the [[Warp Pipe|pipe]] before the blocks), the players reach a massive three-floor structure made of [[Dotted-Line Block]]s and the [[Face Block (switch)|Face Blocks]] that toggle them. | ||
Line 17: | Line 16: | ||
Getting past the bridge that was part of the sequence, the players reach a two-floor setup where Face Blocks can be hit to open a path, or alternately drop down to the ground below and run from there. | Getting past the bridge that was part of the sequence, the players reach a two-floor setup where Face Blocks can be hit to open a path, or alternately drop down to the ground below and run from there. | ||
After a short hill jump, the players reach another hill with a tall Dotted-Line Block wall, with a player having to jump down between the hill and the wall to use the Face Block. Running onwards on a mostly flat area with a few pipes to jump, the players reach the final hill to the [[Goal Pole]]. If the Face Blocks are set to block the wall that is partway on the hill, the player must do a narrow fast jump beforehand to reach the Face Block above the pipe beforehand. | After a short hill jump, the players reach another hill with a tall Dotted-Line Block wall, with a player having to jump down between the hill and the wall to use the Face Block. Running onwards on a mostly flat area with a few pipes to jump, the players reach the final hill to the [[Goal Pole|flagpole]]. If the Face Blocks are set to block the wall that is partway on the hill, the player must do a narrow fast jump beforehand to reach the Face Block above the pipe beforehand. | ||
=="You VS. Boo" times== | =="You VS. Boo" times== | ||
*'''Defeat White Boo:''' Reach the | *'''Defeat White Boo:''' Reach the flagpole before the timer hits 146. | ||
*'''Defeat Green Boo:''' Reach the | *'''Defeat Green Boo:''' Reach the flagpole before the timer hits 174. | ||
*'''Defeat Red Boo:''' Reach the | *'''Defeat Red Boo:''' Reach the flagpole before the timer hits 179. | ||
==Items== | ==Items== | ||
Line 35: | Line 34: | ||
==Trivia== | ==Trivia== | ||
*At the time of ''[[Super Mario Bros. Deluxe]]''{{'}}s release, it was the only platformer level in the [[Super Mario (franchise)|''Super Mario'' franchise]] whose [[Time Limit]] tens-digit was not 0 or 5. It remained unique in that aspect until the distribution of [[No Time to Dawdle]] for [[World-e]] in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' in late 2003. | *At the time of ''[[Super Mario Bros. Deluxe]]''{{'}}s release, it was the only platformer level in the [[Super Mario (franchise)|''Super Mario'' franchise]] whose [[Time Limit]] tens-digit was not 0 or 5. It remained unique in that aspect until the distribution of [[Castle Dash]] and [[No Time to Dawdle]] for [[World-e]] in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' in late 2003. | ||
{{SMB}} | {{SMB}} | ||
[[Category:Super Mario Bros. Deluxe levels]] | [[Category:Super Mario Bros. Deluxe levels]] | ||
[[Category:Grasslands]] | [[Category:Grasslands]] |
Latest revision as of 06:47, August 3, 2024
- This article is about the level in the Super Mario Bros. Deluxe VS modes. For the level in VS. Super Mario Bros. and in Super Mario Bros. Deluxe's "Original 1985", see World 1-1 (Super Mario Bros.).
Level | |
---|---|
World 1-1 | |
Level code | 1-1 |
Game | Super Mario Bros. Deluxe |
Time limit | 280 |
<< Directory of levels >> |
World 1-1 is the first of eight available stages in "VS Game" and "You VS. Boo" in Super Mario Bros. Deluxe. The stage has no enemies.
Layout[edit]
Starting on a long stretch that resemble the original World 1-1 (though with the pipe before the blocks), the players reach a massive three-floor structure made of Dotted-Line Blocks and the Face Blocks that toggle them.
Getting past the structure, the players reach a long sequence of Dotted-Line Blocks with Face Blocks roughly above them, with the Face Blocks partially obstructing the player when jumping in that section.
Getting past the bridge that was part of the sequence, the players reach a two-floor setup where Face Blocks can be hit to open a path, or alternately drop down to the ground below and run from there.
After a short hill jump, the players reach another hill with a tall Dotted-Line Block wall, with a player having to jump down between the hill and the wall to use the Face Block. Running onwards on a mostly flat area with a few pipes to jump, the players reach the final hill to the flagpole. If the Face Blocks are set to block the wall that is partway on the hill, the player must do a narrow fast jump beforehand to reach the Face Block above the pipe beforehand.
"You VS. Boo" times[edit]
- Defeat White Boo: Reach the flagpole before the timer hits 146.
- Defeat Green Boo: Reach the flagpole before the timer hits 174.
- Defeat Red Boo: Reach the flagpole before the timer hits 179.
Items[edit]
Image | Name | Count | Note(s)
|
---|---|---|---|
Coin | 100 | - | |
Super Mushroom/Fire Flower | 1 | - |
Trivia[edit]
- At the time of Super Mario Bros. Deluxe's release, it was the only platformer level in the Super Mario franchise whose Time Limit tens-digit was not 0 or 5. It remained unique in that aspect until the distribution of Castle Dash and No Time to Dawdle for World-e in Super Mario Advance 4: Super Mario Bros. 3 in late 2003.