World 2-4 (VS Game): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Added the correct image.)
mNo edit summary
Line 11: Line 11:
|before=[[World 2-3 (VS Game)|<<]]
|before=[[World 2-3 (VS Game)|<<]]
}}
}}
'''World 2-4''' is the eight and last of the eight available stages in "VS Game" and "You VS Boo" in ''[[Super Mario Bros. Deluxe]]''. The level bears practically no resemblance to its ''Super Mario Bros.'' namesake level.
'''World 2-4''' is the eight and last of the eight available stages in "VS Game" and "You VS. Boo" in ''[[Super Mario Bros. Deluxe]]''. The level bears practically no resemblance to its ''Super Mario Bros.'' namesake level.
==Layout==
==Layout==
The level starts out with one small gap, followed by large rectangular clusters of [[Spike Trap]]s that are handled by [[3-2-1 Block]]s. This is followed by an upwards chicane, leading into long sections with blocks of various types spread around, including gaps that are very hard to pass through except by jumping entirely above them or in some cases by being [[Small Mario]].
The level starts out with one small gap, followed by large rectangular clusters of [[Spike Trap]]s that are handled by [[3-2-1 Block]]s. This is followed by an upwards chicane, leading into long sections with blocks of various types spread around, including gaps that are very hard to pass through except by jumping entirely above them or in some cases by being [[Small Mario]].
Line 19: Line 19:
This leads soon afterwards into getting across two trench gaps that have Spike Traps between them, and then the [[Bowser]] boss fight, which has partially open roofing but with one Spike Trap at a certain point. Making their way past him and touching the [[axe]] will win the level. There are no victory cutscenes and the level cuts immediately to the result screen.
This leads soon afterwards into getting across two trench gaps that have Spike Traps between them, and then the [[Bowser]] boss fight, which has partially open roofing but with one Spike Trap at a certain point. Making their way past him and touching the [[axe]] will win the level. There are no victory cutscenes and the level cuts immediately to the result screen.


=="VS Boo" times==
=="You VS. Boo" times==
*'''Defeat White [[Boo]]:''' Reach the [[Axe]] before the timer hits 100.
*'''Defeat White [[Boo]]:''' Reach the [[Axe]] before the timer hits 100.
*'''Defeat [[Green Boo]]:''' Reach the Axe before the timer hits 144.
*'''Defeat [[Green Boo]]:''' Reach the Axe before the timer hits 144.

Revision as of 10:41, July 30, 2024

This article is about the level in the Super Mario Bros. Deluxe VS modes. For the level in VS. Super Mario Bros., see World 6-4 (Super Mario Bros.). For the level in Super Mario Bros. Deluxe's "Original 1985", see World 2-4 (Super Mario Bros.).
Level
World 2-4
A screenshot of World 1-4 (VS Game) in Super Mario Bros. Deluxe, showing, among other things, Small Mario, a Boo, Face Blocks, and Spike Traps.
Level code 2-4
Game Super Mario Bros. Deluxe
Time limit 250
Boss Fake Bowser (Bullet Bill)
Music track Castle
Music sample
<< Directory of levels >>

World 2-4 is the eight and last of the eight available stages in "VS Game" and "You VS. Boo" in Super Mario Bros. Deluxe. The level bears practically no resemblance to its Super Mario Bros. namesake level.

Layout

The level starts out with one small gap, followed by large rectangular clusters of Spike Traps that are handled by 3-2-1 Blocks. This is followed by an upwards chicane, leading into long sections with blocks of various types spread around, including gaps that are very hard to pass through except by jumping entirely above them or in some cases by being Small Mario.

A long tunnel straight afterwards leads into a section where most of the floors and blocks are Spike Traps, except for a few 3-2-1 Blocks. As there are no 3-2-1 Blocks immediately above the 3-2-1 Blocks that the players can stand on, this will often require some waiting before running further, although jumping directly between stone block waiting platforms or taking damage to use invincibility frames is also possible.

This leads soon afterwards into getting across two trench gaps that have Spike Traps between them, and then the Bowser boss fight, which has partially open roofing but with one Spike Trap at a certain point. Making their way past him and touching the axe will win the level. There are no victory cutscenes and the level cuts immediately to the result screen.

"You VS. Boo" times

  • Defeat White Boo: Reach the Axe before the timer hits 100.
  • Defeat Green Boo: Reach the Axe before the timer hits 144.
  • Defeat Red Boo: Reach the Axe before the timer hits 151.