World 2-2 (VS Game): Difference between revisions

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The final underwater stretch is similar to that of its inspiration level, but the [[Goal Pole]] is moved underwater and placed right before what would in other ''Super Mario Bros.'' games have been the [[Warp Pipe|exit pipe]].
The final underwater stretch is similar to that of its inspiration level, but the [[Goal Pole]] is moved underwater and placed right before what would in other ''Super Mario Bros.'' games have been the [[Warp Pipe|exit pipe]].
=="VS Boo" times==
*'''Defeat White Boo:''' Reach the Goal Pole before the timer hits 156.
*'''Defeat Green Boo:'''  Reach the Goal Pole before the timer hits 169.
*'''Defeat Pink Boo:''' Reach the Goal Pole before the timer hits 173.
{{SMB}}
{{SMB}}
[[Category:Super Mario Bros. Deluxe levels]]
[[Category:Super Mario Bros. Deluxe levels]]
[[Category:Aquatic areas]]
[[Category:Aquatic areas]]

Revision as of 15:23, July 29, 2024

This article is about the level in the Super Mario Bros. Deluxe VS modes. For the level in VS. Super Mario Bros., see World 7-2 (Super Mario Bros.). For the level in Super Mario Bros. Deluxe's "Original 1985", see World 2-2 (Super Mario Bros.).
Level
World 2-2
Illustration screenshot of World 2-2 (VS Game) in Super Mario Bros. Deluxe, showing, among other things, Mario, and underwater Goal Pole, and the distance counter on top showing that Boo is a bit behind the visible gameplay view.
Level code W2-2
World World 2 (VS Game)
Game Super Mario Bros. Deluxe
Time limit 300
Boss None
<< Directory of levels >>

World 2-2 is the sixth of eight available stages in "VS Game" and "You VS Boo" in Super Mario Bros. Deluxe. There are no enemies in this level, so neither Bloopers or Cheep Cheeps pose any danger to the players. There are also no checkpoints in the level.

Layout

The level bears some semblance to its inspiration source of the same name in Super Mario Bros., but with more than half of the layout changed. Factors like trench sink drafts and three-floored rock sections remain, but the stage is more narrow, with players having to move down and then right in some sections, and also to avoid getting trapped behind low-hanging corals.

The open sections are marked by the presence of 3-2-1 Blocks that toggle Spike Traps, making the sections far more difficult to maneuver if the toggle is set to On at that time.

The final underwater stretch is similar to that of its inspiration level, but the Goal Pole is moved underwater and placed right before what would in other Super Mario Bros. games have been the exit pipe.

"VS Boo" times

  • Defeat White Boo: Reach the Goal Pole before the timer hits 156.
  • Defeat Green Boo: Reach the Goal Pole before the timer hits 169.
  • Defeat Pink Boo: Reach the Goal Pole before the timer hits 173.