Jump Board Scene: Difference between revisions

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{{levelbox
{{level infobox
|title=Stage 2
|code=Round 2
|code=Stage 2
|image=[[File:DKJ Arcade Stage 2 Screenshot.png]]<br>Donkey Kong Jr. at the start of the level
|image=[[File:DKJrStage2.png]]
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|before=[[Stage 1|<<]]
|boss=[[Mario]]
|after=[[Stage 3|>>]]
|before=[[Vine Scene|<<]]
|after=[[Mario's Hideout|>>]]
}}
}}
'''Stage 2''' is the second [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It takes place in the jungle just as the first did but this area is less natural.
The '''Jump Board Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual{{page needed}}</ref> also called '''the jump board'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International){{page needed}}</ref> or '''Round 2''',<ref>{{cite|author=Rocha, Garitt, and Nick von Esmarch|title=''Playing With Power: Nintendo NES Classics''|publisher=[[Prima Games]]|date=November 11, 2016|isbn=9780744017779|language=en-us|page=46}}</ref> is the second [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It takes place in the jungle just as the first did but this area is less natural.
==Gameplay==
[[Donkey Kong Jr.]] starts near a [[Trampoline|Jump Board]] and has to cross it and then climb over to the top of the area. This time, [[chain (object)|chains]] have mostly replaced the vines of the first round and, instead of the old [[Snapjaw]]s, [[Mario]] throws [[Nitpicker]]s at Donkey Kong Jr. Nitpickers fly around, harming Donkey Kong Jr. if he touches them. However they also bombard him with eggs, which can also damage him. Once Donkey Kong Jr. reaches the top, he has to use the [[key]] to get Mario to push [[Donkey Kong]] further away.


==Gameplay==
==Names in other languages==
[[Donkey Kong Jr.]] once again has to climb to the top of the area. This time chains have replaced the vines of stage 1 and, instead of the old [[Snapjaw]]s, [[Mario]] throws [[Nitpicker]]s at Donkey Kong Jr. Nitpickers fly around, harming Donkey Kong Jr. if he touches them. However they also bombard him with eggs, which can also damage him. Once Donkey Kong Jr. reaches the top, he has to use the [[key]] to get Mario to push [[Donkey Kong]] further away.
{{foreign names
|Fre=le tremplin<ref name=int/>
|FreM=the springboard
|Ger=das Sprungbrett<ref name=int/>
|GerM=the springboard
|Ita=il trampolino<ref name=int/>
|ItaM=the trampoline
|Spa=el trampolín<ref name=int/>
|SpaM=the trampoline
}}


In the arcade release, completing this level treats the player to a cinematic where a helicopter airlifting Donkey Kong's cage is flying across the screen, Donkey Kong Jr. is in pursuit via a parasol, and the message tells the player to "Keep Going to Mario's Hideout." However, this scene was cut from the NES port due to space limitations.
==References==
<references/>


{{DKJR}}
{{DKJR}}
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Jr. levels]]
[[Category:Donkey Kong Jr.]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

Latest revision as of 13:07, July 9, 2024

Level
Jump Board Scene
The second stage in Donkey Kong Jr.
Donkey Kong Jr. at the start of the level
Level code Round 2
Game Donkey Kong Jr.
Boss Mario
<< Directory of levels >>

The Jump Board Scene,[1] also called the jump board[2] or Round 2,[3] is the second level of the game Donkey Kong Jr. It takes place in the jungle just as the first did but this area is less natural.

Gameplay

Donkey Kong Jr. starts near a Jump Board and has to cross it and then climb over to the top of the area. This time, chains have mostly replaced the vines of the first round and, instead of the old Snapjaws, Mario throws Nitpickers at Donkey Kong Jr. Nitpickers fly around, harming Donkey Kong Jr. if he touches them. However they also bombard him with eggs, which can also damage him. Once Donkey Kong Jr. reaches the top, he has to use the key to get Mario to push Donkey Kong further away.

Names in other languages

Language Name Meaning Notes
French le tremplin[2] the springboard
German das Sprungbrett[2] the springboard
Italian il trampolino[2] the trampoline
Spanish el trampolín[2] the trampoline

References

  1. ^ Donkey Kong Junior Atari computer version manual[page number needed]
  2. ^ a b c d e Donkey Kong Junior Atari computer version manual (International)[page number needed]
  3. ^ Rocha, Garitt, and Nick von Esmarch (November 11, 2016). Playing With Power: Nintendo NES Classics. Prima Games (American English). ISBN 9780744017779. Page 46.