Vanilla Secret 2: Difference between revisions
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{{level infobox | {{level infobox | ||
|image=[[File:Vanilla Secret 2.png|256px]]<br>Screenshot from ''Super Mario World'' | |||
|image=[[File:Vanilla Secret 2.png|256px]]<br>Mario | |||
|code=3-B | |code=3-B | ||
|game=''[[Super Mario World]]'' | |game=''[[Super Mario World]]'' | ||
Line 10: | Line 9: | ||
}} | }} | ||
'''Vanilla Secret 2''' is a [[level]] in ''[[Super Mario World]]''. The level is accessed by taking the secret path in the [[Vanilla Dome]] that leads to the mountaintop. Although it takes place in the sky, it is more of a flat ground level. If the player takes the [[Gray P Switch]] near the pit of [[Spiny|Spinies]] and takes it back to the beginning part with the [[Koopa Paratroopa]]s, they can get lots of extra lives. After this level is completed, Mario continues on to [[Vanilla Secret 3]]. | '''Vanilla Secret 2''' is a [[level]] in ''[[Super Mario World]]''. The level is accessed by taking the secret path in the [[Vanilla Dome]] that leads to the mountaintop. Although it takes place in the sky, it is more of a flat ground level. If the player takes the [[Gray P Switch]] near the pit of [[Spiny|Spinies]] and takes it back to the beginning part with the [[Koopa Paratroopa]]s, they can get lots of extra lives. After this level is completed, Mario continues on to [[Vanilla Secret 3]]. | ||
==Layout== | |||
== | |||
The level begins with Mario and some jumping Koopas. Soon after, the player should find a block containing [[Yoshi]] inside. Mario can use Yoshi to get of all the Koopas by spitting shells at them. There is also a nearby Green [[! Block]] nearby, releasing a [[Cape Feather]] when hit. After more Koopas are some [[Jumping Piranha Plant]]s, then a few Spinies. When Mario reaches the [[Note Block|Jump Block]]s, he can hit the third one to gain a Cape Feather. Here, there are [[Parabomb|Para-bomb]]s, more Spinies, and a [[Lakitu]]. When the player reaches the area with many Spinies, they should hit the second [[Rotating Block]] to reveal a [[Gray P Switch]]. Pressing it will turn the Spinies into [[Gray Coin]]s. Later, Mario can enter a [[Warp Pipe]], taking him to an area where he can collect many [[coin]]s by pressing the [[P Switch|Switch Block]]. Soon after that, the player will reach the [[Giant Gate]]. | The level begins with Mario and some jumping Koopas. Soon after, the player should find a block containing [[Yoshi]] inside. Mario can use Yoshi to get of all the Koopas by spitting shells at them. There is also a nearby Green [[! Block]] nearby, releasing a [[Cape Feather]] when hit. After more Koopas are some [[Jumping Piranha Plant]]s, then a few Spinies. When Mario reaches the [[Note Block|Jump Block]]s, he can hit the third one to gain a Cape Feather. Here, there are [[Parabomb|Para-bomb]]s, more Spinies, and a [[Lakitu]]. When the player reaches the area with many Spinies, they should hit the second [[Rotating Block]] to reveal a [[Gray P Switch]]. Pressing it will turn the Spinies into [[Gray Coin]]s. Later, Mario can enter a [[Warp Pipe]], taking him to an area where he can collect many [[coin]]s by pressing the [[P Switch|Switch Block]]. Soon after that, the player will reach the [[Giant Gate]]. | ||
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==Enemies== | ==Enemies== | ||
{| | {{number of enemies | ||
|image1=[[File:SMW KoopaParatroopa Green.png]] | |||
|name1=[[Koopa Paratroopa]] (green) | |||
|count1=25 | |||
|image2=[[File:SMW KoopaParatroopa Red.png]] | |||
|name2=Koopa Paratroopa (red) | |||
|[[Koopa Paratroopa]] (green) | |count2=4 | ||
|25 | |image3=[[File:SMW KoopaTroopa Green.png]] | ||
| | |name3=[[Koopa Troopa]] (green) | ||
|count3=(if stomped) | |||
|Koopa Paratroopa (red) | |image4=[[File:SMW KoopaTroopaNoShell Green.png]] | ||
|4 | |name4=[[Unshelled Koopa Troopa|Unshelled Koopa]] (green) | ||
| | |count4=(if stomped) | ||
|image5=[[File:SMWJumpingPiranhaPlant.png]] | |||
|[[Koopa Troopa]] (green) | |name5=[[Jumping Piranha Plant]] | ||
| | |count5=2 | ||
|image6=[[File:SMW Spiny.png]] | |||
|[[File:SMW KoopaTroopaNoShell Green.png]] | |name6=[[Spiny]] | ||
|[[ | |count6=11 | ||
|(if stomped) | |image7=[[File:SMW Para-bomb.png]] | ||
| | |name7=[[Parabomb|Para-bomb]] | ||
|count7=infinite | |||
|[[Jumping Piranha Plant]] | |image8=[[File:SMWBobomb.png]] | ||
|2 | |name8=[[Bob-omb]] | ||
| | |count8=(if Parabombs land) | ||
|image9=[[File:PipeLakitu.png]] | |||
|[[Spiny]] | |name9=[[Lakitu|Lakitu in a Pipe]] | ||
|11 | |count9=2 | ||
| | |image10=[[File:Mario charginChuck.gif]] | ||
|name10=[[Chargin' Chuck|Splittin' Chuck]] | |||
|[[ | |count10=1 | ||
| | }} | ||
|[[File: | |||
|[[ | |||
| | |||
|[[File:PipeLakitu.png]] | |||
|[[Lakitu|Lakitu in a Pipe]] | |||
|2 | |||
| | |||
|[[Chargin' Chuck|Splittin' Chuck]] | |||
|1 | |||
==Names in other languages== | ==Names in other languages== | ||
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|ItaM=Vanilla Dome secret 2 | |ItaM=Vanilla Dome secret 2 | ||
}} | }} | ||
{{SMW levels}} | {{SMW levels}} | ||
[[Category:Sky areas]] | [[Category:Sky areas]] | ||
[[Category:Mountains]] | [[Category:Mountains]] | ||
[[Category:Super Mario World levels]] | [[Category:Super Mario World levels]] |
Revision as of 23:54, July 4, 2024
Level | |
---|---|
Vanilla Secret 2 | |
Screenshot from Super Mario World | |
Level code | 3-B |
World | Vanilla Dome |
Game | Super Mario World |
Time limit | 300 seconds |
<< Directory of levels >> |
Vanilla Secret 2 is a level in Super Mario World. The level is accessed by taking the secret path in the Vanilla Dome that leads to the mountaintop. Although it takes place in the sky, it is more of a flat ground level. If the player takes the Gray P Switch near the pit of Spinies and takes it back to the beginning part with the Koopa Paratroopas, they can get lots of extra lives. After this level is completed, Mario continues on to Vanilla Secret 3.
Layout
The level begins with Mario and some jumping Koopas. Soon after, the player should find a block containing Yoshi inside. Mario can use Yoshi to get of all the Koopas by spitting shells at them. There is also a nearby Green ! Block nearby, releasing a Cape Feather when hit. After more Koopas are some Jumping Piranha Plants, then a few Spinies. When Mario reaches the Jump Blocks, he can hit the third one to gain a Cape Feather. Here, there are Para-bombs, more Spinies, and a Lakitu. When the player reaches the area with many Spinies, they should hit the second Rotating Block to reveal a Gray P Switch. Pressing it will turn the Spinies into Gray Coins. Later, Mario can enter a Warp Pipe, taking him to an area where he can collect many coins by pressing the Switch Block. Soon after that, the player will reach the Giant Gate.
This level contains a cloud placed high up at the start of the level, accessible only by Caped Mario when he runs at the start of the level and jumps. This cloud contains coins and a Dragon Coin.
Enemies
Image | Name | Count |
---|---|---|
Koopa Paratroopa (green) | 25 | |
Koopa Paratroopa (red) | 4 | |
Koopa Troopa (green) | (if stomped) | |
Unshelled Koopa (green) | (if stomped) | |
Jumping Piranha Plant | 2 | |
Spiny | 11 | |
Para-bomb | infinite | |
Bob-omb | (if Parabombs land) | |
Lakitu in a Pipe | 2 | |
Splittin' Chuck | 1 |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バニラだいち ひみつのコース2[?] Banira Daichi Himitsu no Kōsu 2 |
Vanilla Tableland Secret Course 2 | |
French | Secret Vanille 2[?] | Vanilla Secret 2 | |
German | Vanille-Rätsel 2[?] | Vanilla Secret 2 | |
Italian | Cupola Vaniglia segreto 2[?] | Vanilla Dome secret 2 | |
Spanish | Secreto Vainilla 2[?] | Vanilla Secret 2 |