A Light in the Dark: Difference between revisions

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{{Template:Rewrite}}{{levelbox
{{distinguish|A Beam in the Dark}}
{{level infobox
|code=Secret 3
|code=Secret 3
|image=[[Image:A_Light_in_the_Dark.png|200px]]
|image=[[File:A Light in the Dark.png|256px]]
|game=''[[Yoshi's Island DS]]''
|game=''[[Yoshi's Island DS]]''
|difficulty=Very Hard
|before=[[At Last, Bowser's Castle!|<<]]  
|notes=Most of the walls in the level are covered with spikes.
|after=>>
|before=[[Castle of Priscilla the Peckish|<<]]  
|after=[[Number Ball Special |>>]]
}}
}}
'''A Light in the Dark''' is the secret course of [[World 3 (Yoshi's Island DS)|World 3]] in ''[[Yoshi's Island DS]]''. It takes place in a complex [[castle]] lit by many torches. This level's playable [[Yoshi (species)|Yoshi]] is the black Yoshi.
==Layout==
[[Yoshi (species)|Black Yoshi]] starts the level near a staircase which the player must go up; then he can continue going right after getting to the top to find more stairs to go down. After that, Yoshi must then [[jump]] over a spike pit, collecting [[Red Coin]]s along the way. Yoshi finds a room inhabited by four [[Piranha Plant]]s and a [[Smiley Flower|flower]]. A chain is nearby which must then be traversed using [[Baby DK]], he then finds a [[Checkpoint Ring|Middle Ring]] and then access Area 2.


'''A Light in the Dark''' is the secret level of the third world in ''[[Yoshi's Island DS]]''.  
After entering Area 2, Yoshi has to use rubber balls to bounce to a higher area, then jump over a gap and use the [[arrow wheel]] to get past some enemies. Once he gets past them, he can grab a [[key]] from the [[vase]]. Afterwards, Yoshi goes down a huge drop, and uses the arrow wheel to continue again until he nears a door. The door leads back to the area he began in, and Yoshi must use the [[Stork Stop]] to continue, switching to [[Baby Mario]]. Yoshi must then jump into a narrow path, encountering a Middle Ring, a bunch of [[List of enemies|enemies]], and spikes. At the end, Yoshi must break another vase to get another key. Yoshi must then jump across a long [[pit]] to get to a locked door. The player must then enter the door to access Area 3.


In this level, the [[player]] starts off in a castle where the goal is to find two keys to unlock two doors. The entire level is lit by torches.
At the beginning of Area 3 is a Middle Ring, as well as a hut for Yoshi to obtain skis. He then skis down the slope for a while until the end of the skiing area. After skiing, Yoshi must jump over a few small ledges and platforms before making it to Area 4.


To start, [[Yoshi]] must go up the staircase; then he can continue going right after getting to the top to find more stairs to go down. Yoshi must then [[jump]] over a spike pit, collecting [[Red Coin]]s along the way. Yoshi will find a room inhabited by four [[Piranha Plant]]s and a [[flower]]. If Yoshi uses [[Baby Donkey Kong]] to climb up a nearby chain, he will find a [[Middle Ring]]. From there, Yoshi will have to use rubber balls to bounce to a higher area, then jump over a gap and use the [[Arrow Lift]] to get past a slew of enemies. Once he gets past them, he can grab a [[key]] from the [[vase]]. Afterwards, Yoshi goes down a huge drop, and uses the Arrow Lift to continue again until he nears a door. The door will lead back to the area he began in, and Yoshi must use the [[Stork Stop]] to continue, switching to [[Baby Mario]]. Yoshi must then jump into a narrow path, encountering a Middle Ring, a bunch of [[enemies]], and spikes. At the end, Yoshi must break another vase to get another key. Yoshi must then jump across a long [[abyss]] to get to a locked door. On the other side of the door is a Middle Ring, as well as a hut for Yoshi to obtain skis. After skiing, Yoshi must jump over a few small ledges and platforms before making it to the [[Goal Ring]].
At the beginning of Area 4 there is a Middle Ring and a few spikes to traverse, Yoshi has to dodge [[Crabble]]s along the way before reaching the [[Goal Ring|goul roulette]].


==Enemies==
*[[Piranha Plant]]s
*[[Cloud Drop]]s
*[[Shy Guy]]s
*[[Lantern Ghost]]s
*[[Tap-Tap]]s
*[[Fleeper]]s
*[[Crabble]]s
*[[Woozy Guy]]s


==Names in Other Languages==
==Gallery==
{{Foreignname
<gallery>
|Jap=くらやみにひをともせ!
Icon YIDS - Secret3.png|Level icon
|JapR=Kurayami ni Hi wo Tomose!
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=くらやみに ひをともせ!
|JapR=Kurayami ni Hi o Tomose!
|JapM=Light Fires in the Darkness!
|JapM=Light Fires in the Darkness!
|Ger=Ein Licht im Dunkeln
|Ger=Ein Licht im Dunkeln
|GerM=A Light in the Dark
|GerM=A Light in the Dark
|Fre=Une lueur d'espoir
|FreM=A light of hope
|Spa=Una luz en la oscuridad
|SpaM=A Light in the Dark
|Ita=Una luce nel buio
|ItaM=A light in the dark
}}
}}
<br clear=all>
 
{{YIDS}}
==Trivia==
[[Category:Yoshi Levels]]
*The level shares its German name with [[A Beam in the Dark]] from ''[[Super Mario 3D World]]''.
[[Category:Yoshi's Island DS]]
{{YIDS levels}}
[[Category:Yoshi Places]]
[[Category:Secret levels]]
[[Category:Secret Levels]]
[[Category:Castles]]
[[Category:Yoshi's Island]]
[[Category:Haunted areas]]
[[Category:Subterranean Areas]]
[[Category:Underground areas]]
[[Category:Yoshi's Island DS levels]]

Latest revision as of 23:12, June 29, 2024

Not to be confused with A Beam in the Dark.
Level
A Light in the Dark
A secret level in Yoshi's Island DS
Level code Secret 3
Game Yoshi's Island DS
<< Directory of levels >>

A Light in the Dark is the secret course of World 3 in Yoshi's Island DS. It takes place in a complex castle lit by many torches. This level's playable Yoshi is the black Yoshi.

Layout[edit]

Black Yoshi starts the level near a staircase which the player must go up; then he can continue going right after getting to the top to find more stairs to go down. After that, Yoshi must then jump over a spike pit, collecting Red Coins along the way. Yoshi finds a room inhabited by four Piranha Plants and a flower. A chain is nearby which must then be traversed using Baby DK, he then finds a Middle Ring and then access Area 2.

After entering Area 2, Yoshi has to use rubber balls to bounce to a higher area, then jump over a gap and use the arrow wheel to get past some enemies. Once he gets past them, he can grab a key from the vase. Afterwards, Yoshi goes down a huge drop, and uses the arrow wheel to continue again until he nears a door. The door leads back to the area he began in, and Yoshi must use the Stork Stop to continue, switching to Baby Mario. Yoshi must then jump into a narrow path, encountering a Middle Ring, a bunch of enemies, and spikes. At the end, Yoshi must break another vase to get another key. Yoshi must then jump across a long pit to get to a locked door. The player must then enter the door to access Area 3.

At the beginning of Area 3 is a Middle Ring, as well as a hut for Yoshi to obtain skis. He then skis down the slope for a while until the end of the skiing area. After skiing, Yoshi must jump over a few small ledges and platforms before making it to Area 4.

At the beginning of Area 4 there is a Middle Ring and a few spikes to traverse, Yoshi has to dodge Crabbles along the way before reaching the goul roulette.

Enemies[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese くらやみに ひをともせ![?]
Kurayami ni Hi o Tomose!
Light Fires in the Darkness!
French Une lueur d'espoir[?] A light of hope
German Ein Licht im Dunkeln[?] A Light in the Dark
Italian Una luce nel buio[?] A light in the dark
Spanish Una luz en la oscuridad[?] A Light in the Dark

Trivia[edit]