Template:PMSS bestiary: Difference between revisions

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m (Text replacement - "\b(MLBISBJJ|MLBIS|MLDT|MLPIT|MLPJ|MLSSBM|MLSS|MRKB|PMCS|PM|PMSS|PMTOK|PMTTYD|SMRPG|SPM)enemy\b" to "$1 enemy")
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{| class="infobox-wide" style="background:#F1E2A6;border-top:3px solid #F1B569;border-bottom:8px solid #F1A65A;border-collapse:collapse;border-spacing:0"
{| class="infobox-wide" style="background:#F1E2A6;border-top:3px solid #F1B569;border-bottom:8px solid #F1A65A;border-collapse:collapse"
|style="background:#F1A65A"|
|colspan=100% style="font-size:125%;text-align:center;color:white;background:#F1A65A;border-bottom:0 solid #F1A65A"|
|style="font-size:125%;text-align:center;color:white;background:#F1A65A;border-bottom:0 solid #F1A65A"|
{|style="background:#F1E2A6;border:0 solid #F1E2A6;border-radius:10px;width:25%;margin:auto"
{|style="background:#F1E2A6;border:0 solid #F1E2A6;border-radius:10px;width:100%"
|'''{{color-link|black|{{{name|Enemy Name}}}|{{{altname|}}}}}'''{{{postname|}}}
|{{color-link|{{{name|Enemy Name}}}|black|{{#switch:{{{role|common}}}|common=|miniboss=''|boss='''|support=<u>|optional='''''}}{{{altname|{{{name|Enemy Name}}}}}}{{#switch:{{{role|common}}}|common=|miniboss=''|boss='''|support=</u>|optional='''''}}}}
|}
|}
|colspan=4 style="background:#F1A65A"|
|colspan=6 style="background:#F1A65A"|
|-
|-
|colspan=6 style="border-bottom:4px solid #F1A65A;border-top:0 solid #F1A65A"|
|colspan=9 style="border-bottom:4px solid #F1A65A;border-top:0 solid #F1A65A"|
|-style="border-bottom:3px solid #F1A65A;height:25px"
|-style="border-bottom:3px solid #F1A65A;height:25px"
|rowspan=3 style="width:30px;padding-left:1em"|
|rowspan=3 style="width:30px;padding-left:1em"|
{|style="background:#87693C;border-radius:25px;width:25px;height:25px"
{|style="background:#87693C;border-radius:25px;width:25px;height:25px"
|style="padding:.3em"|
|style="padding:.3em"|
{|style="background:white;border-radius:20px;width:20px;height:20px"
{|style="background:#fff;border-radius:20px;width:20px;height:20px"
|style="text-align:center"|<span style="font-family:Courier"><b>{{{#|}}}</b></span>
|style="text-align:center"|<span style="font-family:Courier"><b>{{{#|}}}</b></span>
|}
|}
|}
|}
|rowspan=3 style="padding:4px;text-align:center;width:200px"|{{#if:{{{image|}}}|{{{image|}}}|[[File:{{{name}}} PMSS.png]]}}
|rowspan=3 style="padding:4px;text-align:center;width:20%"|{{#if:{{{image|}}}|{{{image|}}}|[[File:{{{name}}} PMSS.png]]}}
|style="width:55px"|'''Max HP'''
|style="width:65px"|'''Max HP'''
|style="text-align:center;width:50px"|
|style="padding-right:1em;width:20%"|
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:20px"
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:30px"
|style="padding-left:1em;padding-right:1em"|{{{hp|}}}
|style="padding-left:1em;padding-right:1em;width:20%"|{{{hp|}}}
|}
|}
|style="width:65px"|'''Location(s)'''
|style="width:65px"|'''Role'''
|style="padding-right:1em"|
|style="padding-right:1em;width:20%"|
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:20px"
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:30px"
|style="padding-left:1em;padding-right:1em"|{{{location|}}}
|style="padding-left:1em;padding-right:1em;width:20%"|{{{role|}}}
|}
|rowspan=2 style="width:65px"|'''Location(s)'''
|rowspan=2 style="padding-right:1em;width:40%"|
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:65px"
|rowspan=2 style="padding-left:1em;padding-right:1em;width:20%"|{{{location|}}}
|}
|}
|-style="border-bottom:3px solid #F1A65A;border-top:2px solid #F1A65A;height:30px"
|-style="border-bottom:3px solid #F1A65A;border-top:2px solid #F1A65A;height:30px"
|'''Attack'''
|'''Attack'''
|style="text-align:center"|
|style="padding-right:1em"|
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:20px"
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:30px"
|style="padding-left:1em;padding-right:1em"|{{{atk|}}}
|style="padding-left:1em;padding-right:1em"|{{{atk|}}}
|}
|}
|'''Moves'''
|<span title="The sticker(s) potentially dropped by the enemy upon defeat.">'''Stickers'''</span>
|style="padding-right:1em"|
|style="padding-right:1em"|
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:20px"
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:30px"
|style="padding-left:1em;padding-right:1em"|{{{moves|}}}
|style="padding-left:1em;padding-right:1em"|{{{stickers|N/A}}}
|}
|}
|-style="border-top:2px solid #F1A65A;height:30px"
|-style="border-top:2px solid #F1A65A;height:30px"
|'''Defense'''
|'''Defense'''
|style="text-align:center"|
|style="padding-right:1em"|
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:20px"
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:30px"
|style="padding-left:1em;padding-right:1em"|{{{def|}}}
|style="padding-left:1em;padding-right:1em"|{{{def|}}}
|}
|}
|<span title="The sticker(s) potentially dropped by the enemy upon defeat.">'''Stickers'''</span>
|'''Moves'''
|style="padding-right:1em"|
|colspan=3 style="padding-right:1em"|
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:20px"
{|style="background:#F1F1E2;border:0 solid #F1F1B5;border-radius:5px;width:100%;height:30px"
|style="padding-left:1em;padding-right:1em"|{{{stickers|N/A}}}
|style="padding-left:1em;padding-right:1em"|{{{moves|}}}
|}
|}
|-<noinclude>
|-<noinclude>

Latest revision as of 12:28, June 9, 2024

Enemy Name
[[File:{{{name}}} PMSS.png]] Max HP
Role
Location(s)
Attack
Stickers
N/A
Defense
Moves

This template is used for the Paper Mario: Sticker Star bestiary. The variables are as follows:

<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME|
{{<noinclude>PMSS bestiary</noinclude><includeonly>PMSS enemy</includeonly>
|name=
|altname=
|role=
|align={{{align|right}}}
|image=
|location=
|hp=
|atk=
|def=
|moves=
|stickers=
}}}}</onlyinclude>
The section label; Replace "NAME" with the enemy name.
 
The enemy's name.
Used for links [[name|altname]].
(common, miniboss, boss, support, optional)
<-- DO NOT CHANGE
An image of the enemy.
Where the enemy can be found.
The enemy's HP
The enemy's attack.
The enemy's defense.
The enemy's moves.
The sticker(s) potentially dropped by the enemy.