Bowser's Villa 8-6: Difference between revisions

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{{Levelbox
{{level infobox
|title=Bowser's Villa 8-6
|title=Bowser's Villa 8-6
|image=[[File:Sppgiantbowser.PNG|256px]]
|image=[[File:Sppgiantbowser.png|256px]]
|code=Bowser's Villa 8-6
|code=Bowser's Villa 8-6
|world=[[Bowser's Villa]]
|world=[[Bowser's Villa]]
|game=''[[Super Princess Peach]]''
|game=''[[Super Princess Peach]]''
|limit=
|boss=[[Army Hammer Bro]]<br>[[Bowser]]<br>[[Giant Bowser|Bowser 2]]
|notes=Final main level of the game.
|before_alt=
|boss=[[Army Hammer Bro]] <br> [[Bowser]] <br> Bowser 2
|beforealt=
|before=[[Bowser's Villa 8-5|<<]]
|before=[[Bowser's Villa 8-5|<<]]
|after=>>
|after=>>
|secret=[[Bowser's Villa 8-7|>>]]
|secret=[[Ladida Plains 1-7|>>]]
}}
}}
'''Bowser's Villa 8-6''' is the sixth level of [[Bowser's Villa]], and the final level of the main story in ''[[Super Princess Peach]]''. All [[Toad (species)|Toad]]s must be rescued in order to access the level.
'''Bowser's Villa 8-6''' is the sixth level of [[Bowser's Villa]], and the final level of the main story in ''[[Super Princess Peach]]''. All [[Toad (species)|Toad]]s must be rescued in order to access the level.
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After this is the final boss fight with [[Bowser]]. At the start of the fight, Bowser throws [[hammer]]s, charges into [[Princess Peach]], and breathes fireballs and a massive fiery blast. To deal damage to Bowser, the player needs to use the Rage vibe on his face. After the second hit, Bowser will use the [[Joy]] vibe to start [[Ground Pound|ground pounding]], which will create shockwaves that damage the player. After the third hit, Bowser will start throwing giant hammers while using the [[Gloom]] vibe. On the fourth hit, he uses Rage to speed up his attacks.
After this is the final boss fight with [[Bowser]]. At the start of the fight, Bowser throws [[hammer]]s, charges into [[Princess Peach]], and breathes fireballs and a massive fiery blast. To deal damage to Bowser, the player needs to use the Rage vibe on his face. After the second hit, Bowser will use the [[Joy]] vibe to start [[Ground Pound|ground pounding]], which will create shockwaves that damage the player. After the third hit, Bowser will start throwing giant hammers while using the [[Gloom]] vibe. On the fourth hit, he uses Rage to speed up his attacks.


After the fifth hit, the second phase of the boss fight begins. Bowser becomes giant (in this form, he is referred to by the game's enemy glossary as "Bowser 2"), and attacks by pounding his hands, which will cause either [[Spiked Ball]]s or [[Bob-omb]]s to rain down. Bowser can also attack by sending out a ring of hammers, or breathing fireballs or continuous flames. To damage Bowser, the player needs to throw Bob-ombs at his face, but only when they are about to explode. After the fourth hit, Bowser will bring up a barrier around his face, and try to completely heal himself with the [[Calm]] vibe; this can be stopped by using Joy or Rage. On the fifth hit, Bowser will be defeated.
After the fifth hit, the second phase of the boss fight begins. Bowser becomes [[Giant Bowser|giant]] (in this form, he is referred to by the game's enemy glossary as "Bowser 2"), and attacks by pounding his hands, which will cause either [[Spike Ball|iron ball]]s or [[Bob-omb]]s to rain down. Bowser can also attack by sending out a ring of hammers, or breathing fireballs or continuous flames. To damage Bowser, the player needs to throw Bob-ombs at his face, but only when they are about to explode. If a Bob-omb explodes in mid-air near Bowser's eyes, he will lose one hit point. After the fourth hit, Bowser will bring up a barrier around his face, and try to completely heal himself with the [[Calm]] vibe; this can be stopped by using Joy or Rage. On the fifth hit, Bowser will be defeated.


Redoing this level after clearing it makes Bowser's second phase tougher, as he needs two Bob-omb explosions to lose one hit point.
Replaying this level after clearing it makes Bowser's second phase tougher, as he needs to be hit by two Bob-omb explosions to lose one hit point.


==Enemies==
==Enemies==
*[[Boo]]s
*[[Boo]]s
*[[Mad Boo]]s
*[[Big Boo]]s
*[[Big Boo]]s
*[[Mad Boo]]s
*[[Mad Big Boo]]s
*[[Mad Big Boo]]s
*[[Hammer Bro]]s
*[[Hammer Bro]]s.
*[[Bob-omb]]s
*[[Spike Ball|Iron ball]]s
*[[Army Hammer Bro]] (miniboss)
*[[Army Hammer Bro]] (miniboss)
*[[Bowser]] (Boss)
*[[Bowser]] (boss)
*[[Super Bowser]] (Final Boss)
*[[Bob-omb]]s
*[[Spiked Ball]]s
{{SPP}}
{{SPP}}
{{SPP Levels}}
{{SPP levels}}
[[Category:Super Princess Peach Levels]]
[[Category:Super Princess Peach levels]]

Latest revision as of 22:47, May 1, 2024

Level
Bowser's Villa 8-6
Sppgiantbowser.png
Level code Bowser's Villa 8-6
World Bowser's Villa
Game Super Princess Peach
Boss Army Hammer Bro
Bowser
Bowser 2
<< Directory of levels >> >>

Bowser's Villa 8-6 is the sixth level of Bowser's Villa, and the final level of the main story in Super Princess Peach. All Toads must be rescued in order to access the level.

Layout[edit]

Like in Shriek Mansion 3-6, the level starts off with the player floating down, whilst avoiding various kinds of Boos. After this is the mini-boss fight with Army Hammer Bro, who, despite throwing bigger hammers and calling for reinforcements via the Rage vibe, is defeated after being hit five times with Perry.

After this is the final boss fight with Bowser. At the start of the fight, Bowser throws hammers, charges into Princess Peach, and breathes fireballs and a massive fiery blast. To deal damage to Bowser, the player needs to use the Rage vibe on his face. After the second hit, Bowser will use the Joy vibe to start ground pounding, which will create shockwaves that damage the player. After the third hit, Bowser will start throwing giant hammers while using the Gloom vibe. On the fourth hit, he uses Rage to speed up his attacks.

After the fifth hit, the second phase of the boss fight begins. Bowser becomes giant (in this form, he is referred to by the game's enemy glossary as "Bowser 2"), and attacks by pounding his hands, which will cause either iron balls or Bob-ombs to rain down. Bowser can also attack by sending out a ring of hammers, or breathing fireballs or continuous flames. To damage Bowser, the player needs to throw Bob-ombs at his face, but only when they are about to explode. If a Bob-omb explodes in mid-air near Bowser's eyes, he will lose one hit point. After the fourth hit, Bowser will bring up a barrier around his face, and try to completely heal himself with the Calm vibe; this can be stopped by using Joy or Rage. On the fifth hit, Bowser will be defeated.

Replaying this level after clearing it makes Bowser's second phase tougher, as he needs to be hit by two Bob-omb explosions to lose one hit point.

Enemies[edit]