P Switch: Difference between revisions
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*[[World 7-1 (Super Mario 3D Land)|World 7-1]] – Causing a certain wall to retract | *[[World 7-1 (Super Mario 3D Land)|World 7-1]] – Causing a certain wall to retract | ||
*{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]]: Causing a certain metal grated platform to rise up from the [[lava]]; causing a certain platform to rise | *{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]]: Causing a certain metal grated platform to rise up from the [[lava]]; causing a certain platform to rise | ||
*[[Special 1-3]] – | *[[Special 1-3]] – Spawning a group of notes that play the ''Super Mario Bros.'' underwater theme; spawning a trail of coins | ||
*[[Special 4-2]] – Causing a group of coins to appear | *[[Special 4-2]] – Causing a group of coins to appear | ||
*{{world-link|s8|bowser3d|Special 8-Bowser}} – Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise | *{{world-link|s8|bowser3d|Special 8-Bowser}} – Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise |
Revision as of 22:09, November 30, 2023
- "Switch Block" redirects here. For other uses, see Switch Block (disambiguation).
P Switch | |
---|---|
A P Switch from New Super Mario Bros. 2 | |
First appearance | Super Mario Bros. 3 (1988) |
Latest appearance | Super Mario Bros. Wonder (2023) |
Effect | Swaps Brick Blocks and coins and/or reveals Blue Coins |
P Switches (alternatively hyphenated as P-Switches[1] or P-switches[2]), originally called Switch Blocks[3][4] and also known as P Switch Blocks[5] or Trample Switches,[6] are objects found in several Super Mario games such as Super Mario Bros. 3, Super Mario World, New Super Mario Bros., and Super Mario 3D Land. They are activated by jumping on them. Upon activation, they turn all Brick Blocks from an area into coins and vice-versa for approximately 10 seconds. On some occasions, they likewise cause arrays or groups of Blue Coins to appear onscreen. As these effects are temporary, they are usually accompanied by a characteristic jingle or clock-ticking that marks their duration. Some P Switches cause a P Warp Door to appear.
History
Super Mario series
Super Mario Bros. 3
In Super Mario Bros. 3, the first Switch Block appears in World 1-1. Switch Blocks cause the animations of ? Blocks, Brick Blocks, Jump Blocks and coins to stop, and also make Conveyor Belts stop moving. They also transform Munchers into coins while active. In the original NES version, certain Switch Blocks appear in alternate colorations due to palette limitations; for instance, one in World 2-3 is purple with tan details. In all versions, Switch Blocks cause the Toad House theme to play while they are active.
In Super Mario Advance 4: Super Mario Bros. 3, Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks don't look like coins. Switch Blocks also vanish after a second once pressed.
Super Mario World
Super Mario World is the first game in which Switch Blocks (also referred to as Blue P-Switches)[7] can be carried by Mario (or Luigi) and saved for later. Some P Switches can make hidden ? Blocks or P Warp Doors appear. There is a glitch making Mario carry a Switch Block after it has been pressed for a short time if he is quick before it disappears. In all other games until the Super Mario Maker series, Mario cannot carry the switches and must use them on the spot. Coins will turn into Empty Blocks instead of Brick Blocks.
The game introduces Gray P Switches, which make most enemies turn into Gray Coins. Collecting eight of these coins awards Mario an extra life. Collecting one more gives Mario two extra lives. After nine coins, Mario will earn three extra lives for each additional coin.
Super Mario 64 / Super Mario 64 DS
- Main article: Blue Coin Block
Switch Blocks themselves do not appear in Super Mario 64 or Super Mario 64 DS. However, their ability to cause Blue Coins to appear is given to a similar object called the Blue Coin Block. Unlike how Switch Blocks had previously been depicted, Blue Coin Blocks cannot cause coins and blocks to become each other. However, certain Purple Switches can cause blocks to appear from thin air in a similar manner.
New Super Mario Bros. sub-series
In New Super Mario Bros., "Switch Block" is now an umbrella term for P Switch blocks, ! Switch blocks, and ? Switch blocks.[8] In the Japanese version, they are all simply considered Switch Blocks without specific names between them, with their descriptions simply using their sprite.[9] P Switches have the same function as in previous games, either spawning in blue coins or turning Brick Blocks into coins and vice versa, as well as P Switches having more level-specific functions such as revealing staircases and certain doors in World 3-Ghost House. Unlike in previous games, certain P Switches can be reused multiple times.
P Switches appear in the sequels New Super Mario Bros. Wii, New Super Mario Bros. 2, New Super Mario Bros. U, and New Super Luigi U, retaining their functionality from New Super Mario Bros.
Super Mario 3D Land
P Switches appear in Super Mario 3D Land, where they are designed as having a flat surface with a light blue "P" printed on it, making them more like buttons. When pressed, they become red. Unlike in previous games, P Switches work more like the ? Coins of the Super Mario Galaxy games, in that they either trigger an event or generate a row of notes upon activation.
P Switches are in the following locations and have the following functions:
- World 2-1 – Spawning a group of notes that play the Super Mario World bonus area theme
- World 2-3 – Causing a group of coins to appear; spawning a group of notes that play the opening of the Super Mario Bros. 3 athletic theme; spawning a trail of coins
- World 3-1 – Spawning a group of notes that play the Super Mario World bonus area theme
- World 3-2 – Spawning a trail of coins; causing some coin rings to appear
- World 4-4 – Causing a group of coins to appear
- World 5-1 – Spawning a group of notes that play the Super Mario World bonus area theme
- World 5-5 – Causing some coin rings to appear; spawning a group of notes that play the Super Mario World bonus area theme
- World 6-3 – Causing a group of coins and the first Star Medal to appear
- Possible World 6-Mystery Box – Causing a 1-Up Mushroom to appear
- World 7-1 – Causing a certain wall to retract
- World 8-Bowser's Castle: Part 1: Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise
- Special 1-3 – Spawning a group of notes that play the Super Mario Bros. underwater theme; spawning a trail of coins
- Special 4-2 – Causing a group of coins to appear
- Special 8-Bowser's Castle – Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise
Super Mario 3D World / Super Mario 3D World + Bowser's Fury
P Switches appear in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. They have the same appearance as they do in Super Mario 3D Land, but with a white "P"; they do not change colors when pressed. In addition to their effects from 3D Land, they can once again spawn Blue Coins (except in Rainbow Run, where they spawn regular coins from the sky). There are also orange square panel versions of P Switches that require multiple characters or objects to activate simultaneously. Golden P Switches appear in some of the bonus areas entered via golden Warp Pipes and in the Coin Express. When pressed, they spawn a large amount of coins. Similar switches appear in the form of Character Switches, which can only be pushed by certain characters.
In the Bowser's Fury campaign, P Switches appear at the starts of certain islands when their respective Blue Coin Bustle missions are available. They also reset if those missions are not completed in time, letting the player retry them.
In Super Mario 3D World, P Switches are in the following locations and have the following functions:
- Mount Beanpole – Causing certain Blue Coins to appear
- Conkdor Canyon* – Causing an area directly above a pit to shower coins
- Shadow-Play Alley – Causing the second Green Star to appear
- Captain Toad Makes a Splash – Raising the water level
- Beep Block Skyway – Causing certain Blue Coins to appear
- Tricky Trapeze Theater – Causing certain Blue Coins to appear
- Cakewalk Flip – Causing a Green Star ball to fall onto a puzzle course in the distance
- Coin Express* – Causing the Warp Pipe at the front of the train to burst a group of coins
- Hands-On Hall – Causing a wall to rotate ninety degrees; causing a staircase to fall
- Mystery House Throwdown – Causing the third Green Star to appear
- Fort Fire Bros. – Causing a Green Star ball to fall onto a puzzle course in the distance
- Bowser's Lava Lake Keep – Causing a grated platform to lower
- Spiky Spike Bridge – Causes the second Green Star to appear
- Rainbow Run – Causing a Green Star ball to fall onto a puzzle course in the distance; causing a fixed amount of coins to shower onto the player; causing an area directly above a pit to shower coins
- Gargantuan Grotto – Causing certain Blue Coins to appear
- Captain Toad Takes a Spin – Rotating the entire level
- Spiky Mount Beanpole – Causing certain Blue Coins to appear
- Mystery House Marathon – Causing the twelfth Green Star to appear; causing the eighteenth Green Star to appear
Super Mario Maker / Super Mario Maker for Nintendo 3DS
P Switches reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS, retaining their functions of changing Brick Blocks to coins and vice versa. The same now also applies to Rotating Blocks. P Switches can also stop Conveyor Belts from moving, as they did in Super Mario Bros. 3. They can also be carried like in Super Mario World, which applies to the other styles except Super Mario Bros., where Mario could not carry objects. An update on December 21, 2015 introduced P Warp Doors. These blue doors act as a normal Warp Door, but are only usable when a P Switch is activated. When a P Switch is shaken in edit mode, it transforms into a key. Their use is required in a part of World 5-3 of Super Mario Challenge in the 3DS version.
They can be used in all four styles, retaining their designs in Super Mario Bros. 3, Super Mario World (blue version) and New Super Mario Bros. U, after the 1.30 update. During the original release, the P Switch was colored as orange with a brown P in the Super Mario Bros. style, while ? Switches appeared in the New Super Mario Bros. U style, instead of P Switches. The update changed both switches back to the original P Switch appearances from the other games, although the coloring in the New Super Mario Bros. U style is closer to dark blue than the original's cyan.
Before the announcement of the 1.3.0 update for Super Mario Maker, the original blue design of the P Switch in the Super Mario Bros. style was accidentally leaked through the preview screenshot of the Mercedes-Benz Jump'n'Drive Event Course.
Super Mario Run
In Super Mario Run, P Switches return as an object. There are Purple P Switches that can eliminate all Boos and Stretches in the room Mario is in.
Super Mario Odyssey
P Switches appear once again in Super Mario Odyssey. They are now square-shaped rather than circular. They mainly appear in Moon Pipes but can appear elsewhere. They act as they do in Super Mario 3D Land.
Super Mario Maker 2
P Switches appear in Super Mario Maker 2. They appear and function the same as in Super Mario Maker, although like POW Blocks, they now flash in all of the returning styles. In addition, a new design based on the other games is used in the Super Mario 3D World style rather than the flatter appearance. P Switches can be placed on ceilings in this game. They also illuminate the area around them in the night version of the underwater and Ghost House themes. Some cause P Blocks to switch between their dotted-line and solid forms
Super Mario Bros. Wonder
P Switches reappear in Super Mario Bros. Wonder.
Yoshi
P Switches make a minor appearance in Yoshi, after the player clears levels 28 and higher of the B-Type game, rewarding the player 1,500 points. Likely owing to the game's lack of blue palette for the sprites for the NES version, they appear red.
Mario & Sonic at the Sochi 2014 Olympic Winter Games
In Mario & Sonic at the Sochi 2014 Olympic Winter Games, P Switches appear on the Coin Street rink of Snow Day Street Hockey. When hit by a character, they cause specific sets of Brick Blocks to turn into coins. After being used, the P Switches despawn and reappear in a different location on the rink.
Super Smash Bros. series
A P Switch appears in the Golden Plains stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. If a fighter steps on or attacks one, Blue Coins will temporarily appear among the ordinary coins while the P Switch music plays over the stage music, as in the New Super Mario Bros. sub-series. A P Switch also appears as a trophy in Super Smash Bros. for Nintendo 3DS.
Captain Toad: Treasure Tracker
P Switches also appear in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports. They are generally used to alter the layout of the stage, allowing the player to progress.
P Switches are in the following locations and have the following functions:
- Double Cherry Palace – Causing certain floors to retract
- Stumper Sneakaround – Causing a certain log bridge to lower
- Sinister Street Signs – Causing a cage containing the second Super Gem to rise; changing the alignment of certain Arrow Signs and invisible platforms
- Up 'n' Down Terrace – Causing certain platforms of one color to rise, and certain platforms of another color to sink
- Double Cherry Spires – Causing certain spires to rise; causing a certain barrier to disappear
- Battle Tower Blitz – Causing a certain wall to retract
- Seesaw Sizzle – Moving a certain seesaw to a different location
- Stumpy Springs Sanctuary – Causing a water geyser to activate over a wooden raft; causing the central log platform to periodically rotate
- Up 'n' Down Desert – Causing certain platforms to rise or sink depending on their current state
- No Sleep at Magikoopa Keep – Rotates the fourth floor of the tower thirty degrees counterclockwise
- Deep-Space Gyromajig – Rotating the entire level
- Cookatiel's Sizzling Sprint – Causing the first Super Gem to appear; causing the second Super Gem to appear (three in the same area must be pressed); causing the third Super Gem to appear (two in the same area must be pressed)
- Toad Brigade to Magikoopa Keep! – Rotates the fourth floor of the tower thirty degrees counterclockwise
- Crown Capture at Up 'n' Down Terrace – Causing certain platforms of one color to rise, and certain platforms of another color to sink
LEGO Super Mario
In LEGO Super Mario, a P Switch earns Mario digital coins when jumping while active after scanning the block, although only in the Whomp's Lava Trouble set.
Mario Kart Live: Home Circuit
- This section is a stub. You can help the Super Mario Wiki by expanding it.
In Mario Kart Live: Home Circuit, P Switches appear in some courses. Driving over them causes Blue Coins to appear, as in the New Super Mario Bros. games.
WarioWare: Get It Together!
A P Switch makes a minor appearance in the Super Mario World boss microgame inWarioWare: Get It Together!, where it appears at the end of the first difficulty level's stage, functioning how it did in the game of the same name.
Mario + Rabbids Sparks of Hope
In Mario + Rabbids Sparks of Hope, P Switches appear in the bonus rooms of the five planets. They all have Blue Coins that must be collected to complete the Blue Coin Challenge side quests.
The Super Mario Bros. Movie
In The Super Mario Bros. Movie, voxelated P Switches can be seen being sold at the antiques store for six coins each.
Unused appearances
Super Mario Galaxy
While P Switches do not appear in Super Mario Galaxy, an unused model can be found within the files of the game.
Profiles
Super Mario Bros. 3
- 3DS Virtual Console manual: If you step on these, something special may happen.
New Super Mario Bros. 2
- Instruction manual: If you step on it, various environmental changes will occur.
Captain Toad: Treasure Tracker
- Instruction manual: Pull up a Pull Switch or step on a P Switch to change the terrain of the course.
Super Smash Bros. for Nintendo 3DS
- Trophy
- P Switch
- This fun item has been popping up ever since it first appeared in Super Mario Bros. 3. Jumping on it produces coins...reveals hidden doors... The effect is different from game to game. On Golden Plains, the P-Switch will make a ton of blue coins appear. This is a great way to get yourself a large stack! (American English)
- This switch made its debut in Super Mario Bros. 3 and has been a mainstay of the series ever since. Depending on the game, it can have all sorts of effects. In this one, you can step on it (or attack it, if you like) to make tons of blue coins appear. There's no better way to get yourself a formidable stack of coins! (British English)
Gallery
- For this subject's image gallery, see Gallery:P Switch.
Blue Switch Block artwork from Super Mario Bros. 3
Switch Block artwork from Super Mario World
Gray P Switch sprite from Super Mario World
Sprite from Yoshi (Game Boy version)
Switch Block sprite from Super Mario All-Stars (Super Mario Bros. 3)
Switch Block sprite from Super Mario World: Super Mario Advance 2
P Switch from Game & Watch Gallery 4
Switch Block sprite from Super Mario Advance 4: Super Mario Bros. 3
An unused P Switch from Super Mario Galaxy
P Switch from New Super Mario Bros. 2
P Switch from Super Mario 3D World
P Switch from Super Mario Maker (Super Mario Bros. style), in versions until 1.21
P Switch from Super Mario Maker (New Super Mario Bros. U style)
Background image for New Super Mario Bros. U Deluxe featuring various items
Background image for Super Mario Maker 2
P Switch from Super Mario Maker 2 (New Super Mario Bros. U style)
P Switch from Super Mario Maker 2 (Super Mario 3D World style)
Media
Additional names
Internal names
Game | File | Name | Meaning
|
---|---|---|---|
Super Mario 3D Land Super Mario 3D World Super Mario Odyssey |
romfs/ObjectData/TrampleSwitch.szs content/ObjectData/TrampleSwitch.szs ObjectData/TrampleSwitch.szs |
TrampleSwitch | Trample Switch |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スイッチブロック[10][11] Suicchi Burokku |
Switch Block | |
Pスイッチ[?] P Suicchi |
P Switch | ||
Chinese (simplified) | 开关砖块 (New Super Mario Bros. 2) Kāiguān Zhuānkuài P开关 P Kāiguān[?] |
Switch Block P Switch |
|
Chinese (traditional) | 開關磚塊[12][13] (New Super Mario Bros. Wii and New Super Mario Bros. 2) Kāiguān Zhuānkuài P開關 (Super Mario Maker 2) P Kāiguān |
Switch Block P Switch |
|
Dutch | P-schakelaar[14] | P switch | |
German | P-Block[?] | P-Block | |
Italian | Interruttore P Blocco Scambi[?] |
P Switch Exchange Block |
|
Portuguese | Interruptor P Bloco de Transformação Bloco de Mudança P (New Super Mario Bros.)[?] |
P Switch Transformation Block P Change Block |
|
Russian | Переключатель «P»[?] Pereklyuchatel' «P» |
P switch | |
Spanish | Interruptor P Interruptor[15] |
P Switch Switch |
References
- ^ Super Mario Advance 2: Super Mario World instruction booklet, page 19.
- ^ M. Arakawa. Nintendo Mario Mania Nintendo Player's Guide. Page 48.
- ^ Super Mario Bros. 3 English instruction booklet. Page 17.
- ^ Super Mario World English instruction booklet. Page 22.
- ^ New Super Mario Bros. British English instruction booklet. Page 18.
- ^ Super Mario 3D World eGuide (Prima Games)
- ^ Nintendo Power Volume 28, page 23.
- ^ New Super Mario Bros. American English instruction booklet. Page 17.
- ^ New Super Mario Bros. Japanese instruction booklet. Page 17.
- ^ Super Mario Bros. 3 Japanese instruction booklet. Page 16.
- ^ Super Mario World Japanese instruction booklet (fold-out)
- ^ Official Chinese manual for New Super Mario Bros. Wii, page 27.
- ^ Chinese online manual for New Super Mario Bros. 2. nintendo.com.hk. Retrieved February 20, 2020.
- ^ Nintendo Nederland (March 9, 2016). Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U). YouTube. Retrieved May 19, 2019.
- ^ Super Mario World: Super Mario Advance 2 European instruction booklet, p. 89.
- Switches
- Captain Toad: Treasure Tracker objects
- LEGO Super Mario objects
- Mario & Sonic at the Sochi 2014 Olympic Winter Games
- Mario & Wario
- New Super Luigi U objects
- New Super Mario Bros. objects
- New Super Mario Bros. 2 objects
- New Super Mario Bros. U objects
- New Super Mario Bros. Wii objects
- Super Mario Advance 4: Super Mario Bros. 3 objects
- Super Mario Bros. 3 objects
- Super Mario Maker objects
- Super Mario Maker 2 objects
- Super Mario Odyssey objects
- Super Mario World objects
- Super Smash Bros. for Nintendo 3DS / Wii U
- WarioWare: Get It Together!
- Yoshi (game)