LodgeNet: Difference between revisions
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|release={{release|USA|1993<ref>https://web.archive.org/web/19990224153940/http://www.lodgenet.com/lne/corporat/releases/980616.html. ''Internet Archive''. Retrieved May 29, 2022.</ref>}} | |release={{release|USA|1993<ref>https://web.archive.org/web/19990224153940/http://www.lodgenet.com/lne/corporat/releases/980616.html. ''Internet Archive''. Retrieved May 29, 2022.</ref>}} | ||
|discontinued={{release|USA|2013<ref>https://youtu.be/HK_EPiRkFew?t=98</ref>}} | |discontinued={{release|USA|2013<ref>Nintendrew (August 15, 2018). [https://youtu.be/HK_EPiRkFew?t=98 LodgeNet Game Controllers - Nintendo's Hotel Rental Service! | Nintendrew]. ''YouTube''. Retrieved May 29, 2022.</ref>}} | ||
}} | }} | ||
'''LodgeNet''' was a hotel game streaming service for the [[Super Nintendo Entertainment System|SNES]], [[Nintendo 64]], and [[Nintendo GameCube]]. LodgeNet launched its on-demand hospitality service in late 1993, including worldwide delivery of SNES games to hotel guests via its proprietary building-wide networks.<ref name="US 5581270 A">Nintendo of America, Inc. (December 3, 1996). [http://www.google.com/patents/US5581270 Hotel-based video game and communication system]. ''Google Patents''. Retrieved August 7, 2023.</ref> The system was installed in 200,000 hotel guest rooms by April 1996 and 530,000 guest rooms by mid-1999, as reported by LodgeNet.<ref name="LodgeNet history">[http://www.referenceforbusiness.com/history2/34/LodgeNet-Entertainment-Corporation.html LodgeNet Entertainment Corporation - Company Profile, Information, Business Description, History, Background Information on LodgeNet Entertainment Corporation]. Retrieved August 7, 2023.</ref> By April 1996, LodgeNet reported that its partnership with [[Nintendo]] to deliver SNES games had yielded 200,000 worldwide hotel guest room installations.<ref name="LodgeNet history"/> Nintendo and LodgeNet entered a 10-year licensing agreement for an "aggressive" upgrade to add Nintendo 64 support to their existing 500,000 SNES equipped guest room installations on June 16, 1998.<ref name="LodgeNet Nintendo 10-year">LodgeNet Entertainment Corporation (June 16, 1998). [https://web.archive.org/web/20160304023849/http://www.prnewswire.com/news-releases/lodgenet-nintendo-sign-n64-agreement-78049027.html LodgeNet, Nintendo Sign N64 Agreement]. Archived from [http://www.prnewswire.com/news-releases/lodgenet-nintendo-sign-n64-agreement-78049027.html the original]. Retrieved August 7, 2023.</ref> According to LodgeNet, within the system's past five years to date, the system had "caused Nintendo to become the most successful new product rollout in the history of the hotel pay-per-view industry."<ref name="LodgeNet Nintendo 1998">LodgeNet Entertainment Corporation (September 3, 1998). [https://web.archive.org/web/20160304060453/http://www.prnewswire.com/news-releases/lodgenet-nintendo-celebrate-guest-room-video-game-milestone-76433897.html LodgeNet, Nintendo Celebrate Guest Room Video Game Milestone]. Archived from [http://www.prnewswire.com/news-releases/lodgenet-nintendo-celebrate-guest-room-video-game-milestone-76433897.html the original]. Retrieved August 7, 2023.</ref> LodgeNet reported that 35 million hotel guests encountered the Nintendo name as an integral amenity within the middle of 1998 alone,<ref name="LodgeNet Nintendo 1998"/> and it reported sales of more than 54 million minutes of Nintendo-based gameplay.<ref name="LodgeNet N64"/> | '''LodgeNet''' was a hotel game streaming service for the [[Super Nintendo Entertainment System|SNES]], [[Nintendo 64]], and [[Nintendo GameCube]]. LodgeNet launched its on-demand hospitality service in late 1993, including worldwide delivery of SNES games to hotel guests via its proprietary building-wide networks.<ref name="US 5581270 A">Nintendo of America, Inc. (December 3, 1996). [http://www.google.com/patents/US5581270 Hotel-based video game and communication system]. ''Google Patents''. Retrieved August 7, 2023.</ref> The system was installed in 200,000 hotel guest rooms by April 1996 and 530,000 guest rooms by mid-1999, as reported by LodgeNet.<ref name="LodgeNet history">[http://www.referenceforbusiness.com/history2/34/LodgeNet-Entertainment-Corporation.html LodgeNet Entertainment Corporation - Company Profile, Information, Business Description, History, Background Information on LodgeNet Entertainment Corporation]. Retrieved August 7, 2023.</ref> By April 1996, LodgeNet reported that its partnership with [[Nintendo]] to deliver SNES games had yielded 200,000 worldwide hotel guest room installations.<ref name="LodgeNet history"/> Nintendo and LodgeNet entered a 10-year licensing agreement for an "aggressive" upgrade to add Nintendo 64 support to their existing 500,000 SNES equipped guest room installations on June 16, 1998.<ref name="LodgeNet Nintendo 10-year">LodgeNet Entertainment Corporation (June 16, 1998). [https://web.archive.org/web/20160304023849/http://www.prnewswire.com/news-releases/lodgenet-nintendo-sign-n64-agreement-78049027.html LodgeNet, Nintendo Sign N64 Agreement]. Archived from [http://www.prnewswire.com/news-releases/lodgenet-nintendo-sign-n64-agreement-78049027.html the original]. Retrieved August 7, 2023.</ref> According to LodgeNet, within the system's past five years to date, the system had "caused Nintendo to become the most successful new product rollout in the history of the hotel pay-per-view industry."<ref name="LodgeNet Nintendo 1998">LodgeNet Entertainment Corporation (September 3, 1998). [https://web.archive.org/web/20160304060453/http://www.prnewswire.com/news-releases/lodgenet-nintendo-celebrate-guest-room-video-game-milestone-76433897.html LodgeNet, Nintendo Celebrate Guest Room Video Game Milestone]. Archived from [http://www.prnewswire.com/news-releases/lodgenet-nintendo-celebrate-guest-room-video-game-milestone-76433897.html the original]. Retrieved August 7, 2023.</ref> LodgeNet reported that 35 million hotel guests encountered the Nintendo name as an integral amenity within the middle of 1998 alone,<ref name="LodgeNet Nintendo 1998"/> and it reported sales of more than 54 million minutes of Nintendo-based gameplay.<ref name="LodgeNet N64"/> |
Revision as of 13:16, August 10, 2023
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LodgeNet was a hotel game streaming service for the SNES, Nintendo 64, and Nintendo GameCube. LodgeNet launched its on-demand hospitality service in late 1993, including worldwide delivery of SNES games to hotel guests via its proprietary building-wide networks.[1] The system was installed in 200,000 hotel guest rooms by April 1996 and 530,000 guest rooms by mid-1999, as reported by LodgeNet.[2] By April 1996, LodgeNet reported that its partnership with Nintendo to deliver SNES games had yielded 200,000 worldwide hotel guest room installations.[2] Nintendo and LodgeNet entered a 10-year licensing agreement for an "aggressive" upgrade to add Nintendo 64 support to their existing 500,000 SNES equipped guest room installations on June 16, 1998.[3] According to LodgeNet, within the system's past five years to date, the system had "caused Nintendo to become the most successful new product rollout in the history of the hotel pay-per-view industry."[4] LodgeNet reported that 35 million hotel guests encountered the Nintendo name as an integral amenity within the middle of 1998 alone,[4] and it reported sales of more than 54 million minutes of Nintendo-based gameplay.[5]
LodgeNet and Nintendo began expanding and upgrading their existing SNES buildout to include Nintendo 64 support on June 10, 1999. LodgeNet reported in mid-1999 that its 530,000 hotel room installations were increasing at a rate of 11,000 rooms per month.[2][5] Nintendo and LodgeNet began delivering newly released Nintendo 64 games to hotel rooms at more than 1,000 hotel sites in September 2000, concurrently with the games' retail releases, demonstrating "the capacity to update [LodgeNet's] interactive digital systems with fresh content virtually overnight."[6]
Super Mario games on LodgeNet
Super Nintendo Entertainment System
- Donkey Kong Country
- Donkey Kong Country 2: Diddy's Kong Quest
- Dr. Mario
- Super Mario All-Stars
- Super Mario All-Stars + Super Mario World
- Super Mario World
- Wario's Woods
- Tetris & Dr. Mario
Nintendo 64
- Donkey Kong 64
- Dr. Mario 64
- Mario Golf
- Mario Kart 64
- Mario Party 3
- Mario Tennis
- Paper Mario
- Super Mario 64
- Super Smash Bros.
Nintendo GameCube
- Luigi's Mansion
- Mario Golf: Toadstool Tour
- Mario Kart: Double Dash!!
- Mario Party 4
- Mario Party 5
- Mario Party 6
- Mario Party 7
- Mario Power Tennis
- Paper Mario 2
- Super Mario Strikers
- Super Mario Sunshine
- Wario World
- WarioWare, Inc.: Mega Party Game$!
Gallery
Controllers
Screenshots
Trivia
- The GameCube LodgeNet server uses regular Nintendo GameCube memory cards.[7]
References
- ^ Nintendo of America, Inc. (December 3, 1996). Hotel-based video game and communication system. Google Patents. Retrieved August 7, 2023.
- ^ a b c LodgeNet Entertainment Corporation - Company Profile, Information, Business Description, History, Background Information on LodgeNet Entertainment Corporation. Retrieved August 7, 2023.
- ^ LodgeNet Entertainment Corporation (June 16, 1998). LodgeNet, Nintendo Sign N64 Agreement. Archived from the original. Retrieved August 7, 2023.
- ^ a b LodgeNet Entertainment Corporation (September 3, 1998). LodgeNet, Nintendo Celebrate Guest Room Video Game Milestone. Archived from the original. Retrieved August 7, 2023.
- ^ a b LodgeNet Entertainment Corporation (June 10, 1999). LodgeNet Begins Installing Hotels With Nintendo 64 Game Systems; Initiative Includes New Installations, System Upgrades for Thousands of Hotel Rooms. Archived from the original. Retrieved August 7, 2023.
- ^ LodgeNet Entertainment Corporation (August 29, 2000). LodgeNet Brings Mario Tennis(TM) to Hotel Guests Nationwide; New N64(R) Game Will Appear in Stores, Hotel Rooms Same Week. Retrieved August 7, 2023.
- ^ https://www.flickr.com/photos/26432743@N05/47538065441/in/album-72157707734361855/. flickr. Retrieved June 5, 2022.
Nintendo 64 games | ||
---|---|---|
Super Mario franchise | Super Mario 64 (1996) • Mario Kart 64 (1996) • Mario no Photopi (1998) • Mario Party (1998) • Mario Golf (1999) • Mario Artist: Paint Studio* (1999) • Mario Party 2 (1999) • Mario Artist: Talent Studio* (2000) • Mario Artist: Communication Kit* (2000) • Mario Tennis (2000) • Paper Mario (2000) • Mario Artist: Polygon Studio* (2000) • Mario Party 3 (2000) • Dr. Mario 64 (2001) | |
Donkey Kong franchise | Diddy Kong Racing (1997) • Donkey Kong 64 (1999) | |
Yoshi franchise | Yoshi's Story (1997) | |
Crossovers | Super Smash Bros. (1999) | |
Nintendo GameCube games | |
---|---|
Super Mario franchise | Luigi's Mansion (2001) • Super Mario Sunshine (2002) • Mario Party 4 (2002) • Mario Golf: Toadstool Tour (2003) • Mario Kart: Double Dash!! (2003) • Mario Party 5 (2003) • Paper Mario: The Thousand-Year Door (2004) • Mario Power Tennis (2004) • Mario Party 6 (2004) • Dance Dance Revolution: Mario Mix (2005) • Mario Superstar Baseball (2005) • Mario Party 7 (2005) • Super Mario Strikers (2005) |
Donkey Kong franchise | Donkey Konga (2003) • Donkey Konga 2 (2004) • Donkey Kong Jungle Beat (2004) • Donkey Konga 3 JP (2005) |
Wario franchise | Wario World (2003) • WarioWare, Inc.: Mega Party Game$! (2003) |
Other | Super Mario 128 (2000, demo) • Super Smash Bros. Melee (2001) • Nintendo Puzzle Collection (2003) • NBA Street V3 (2005) • SSX on Tour (Nintendo Village) (2005) • Donkey Kong Racing (cancelled) • Diddy Kong Racing Adventure (cancelled) |