Memory Challenge: Super Mario Edition: Difference between revisions

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[[File:Memory Challenge Box.jpg|thumb|The box cover for Memory Challenge: Super Mario Edition]]
{{italic title|Memory Challenge: ''Super Mario'' Edition}}
[[File:Memory Challenge Cards.jpg|thumb|left|Some of the games' cards]]
[[File:Memory Challenge Box.jpg|thumb|The box cover for Memory Challenge: ''Super Mario'' Edition]]
'''Memory Challenge: Super Mario Edition''' is a card game developed by USAopoly. It it based on the company's existing ''Memory Challenge'' series, retooled to fit the ''[[Mario (franchise)|Mario]]'' franchise. It comes with fifty-two cards featuring ''Mario'' characters and twenty cards featuring ''Mario'' items for a total of seventy-two cards and thirty-six pairs. The goal of the game is to set every card face down in a random pattern and flip them up two at a time. If the two cards are a matching pair, the current player continues their turn and draws cards until they flip two cards that do not match, at which point the following player takes their turn. Once every card has been paired, whichever player with the most pairs wins the game. While the character cards have no special effects, the items cards carry bonuses that activate when they are paired together. With the exception of the [[Super Star]], they must be used on the same turn they were obtained.
[[File:Memory Challenge Cards.jpg|thumb|left|Some of the game's cards]]
{{br}}
'''Memory Challenge: ''Super Mario'' Edition''' is a card game developed by USAopoly. It is based on the company's existing Memory Challenge series, retooled to fit the ''[[Super Mario (franchise)|Super Mario]]'' franchise. The game comes with 52 cards featuring ''Super Mario'' characters and 20 cards featuring ''Super Mario'' items for a total of 72 cards and 36 pairs.  


==Characters==
==Gameplay==
The goal of the game is to set all the cards facedown in a random pattern and flip them up two at a time. If the two cards are a matching pair, the current player continues their turn and draws cards until they flip two cards that do not match, at which point the following player takes their turn. Once every card has been paired, whichever player with the most pairs wins the game. While the character cards have no special effects, the item cards carry bonuses that activate when they are paired together. With the exception of the [[Super Star]], they must be used on the same turn they were obtained.
 
===Characters===
*[[Birdo]]
*[[Birdo]]
*[[Bob-omb]]
*[[Bob-omb]]
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*[[Yoshi]]
*[[Yoshi]]


==Items==
===Items===
*[[1-Up Mushroom]] - When counting each player's amount of pairs, the pair of 1-Up Mushrooms is worth two pairs
*[[1-Up Mushroom]] When counting each player's number of pairs, the pair of 1-Up Mushrooms is worth two pairs.
*[[? Block]] - The player with this pair can take a pair of item cards from another player
*[[? Block]] The player with this pair can take a pair of item cards from another player.
*[[Brick Block|Block]] - Two cards can be immediately flipped over and remain flipped over for the rest of the round
*[[Brick Block|Block]] Two cards can be immediately flipped over and remain flipped over for the rest of the round.
*[[Coin]] - The player with this pair can secretly look at two cards
*[[Coin]] The player with this pair can secretly look at two cards.
*[[Fire Flower]] - Another player can be forced to skip their turn
*[[Fire Flower]] Another player can be forced to skip their turn.
*[[Green Shell]] - The player with this pair can remove another player's pair from the game
*[[Green Shell]] The player with this pair can remove another player's pair from the game.
*[[Warp Pipe|Pipe]] - Any four face-down cards on the field can be switched around
*[[Warp Pipe|Pipe]] Any four facedown cards on the field can be switched around.
*[[Super Mushroom]] - The player with this pair can take any pair from another player
*[[Super Mushroom]] The player with this pair can take any pair from another player.
*[[Super Star]] - This pair protects the player who holds it from a single item card's effects
*[[Super Star]] This pair protects the player who holds it from a single item card's effects.
*[[Yoshi Egg]] - If another player has the pair of [[Yoshi (species)|Yoshi]]s, the player with this pair can take it from them  
*[[Yoshi's Egg|Yoshi Egg]] If another player has the pair of [[Yoshi (species)|Yoshi]]s, the player with this pair can take it from them.


{{Merchandise}}
[[Category:Merchandise]]
[[Category:Merchandise]]

Latest revision as of 12:05, June 9, 2023

Memory Challenge: Super Mario Edition
The box cover for Memory Challenge: Super Mario Edition
Memory Challenge: Super Mario Edition
Some of the game's cards

Memory Challenge: Super Mario Edition is a card game developed by USAopoly. It is based on the company's existing Memory Challenge series, retooled to fit the Super Mario franchise. The game comes with 52 cards featuring Super Mario characters and 20 cards featuring Super Mario items for a total of 72 cards and 36 pairs.

Gameplay[edit]

The goal of the game is to set all the cards facedown in a random pattern and flip them up two at a time. If the two cards are a matching pair, the current player continues their turn and draws cards until they flip two cards that do not match, at which point the following player takes their turn. Once every card has been paired, whichever player with the most pairs wins the game. While the character cards have no special effects, the item cards carry bonuses that activate when they are paired together. With the exception of the Super Star, they must be used on the same turn they were obtained.

Characters[edit]

Items[edit]

  • 1-Up Mushroom – When counting each player's number of pairs, the pair of 1-Up Mushrooms is worth two pairs.
  • ? Block – The player with this pair can take a pair of item cards from another player.
  • Block – Two cards can be immediately flipped over and remain flipped over for the rest of the round.
  • Coin – The player with this pair can secretly look at two cards.
  • Fire Flower – Another player can be forced to skip their turn.
  • Green Shell – The player with this pair can remove another player's pair from the game.
  • Pipe – Any four facedown cards on the field can be switched around.
  • Super Mushroom – The player with this pair can take any pair from another player.
  • Super Star – This pair protects the player who holds it from a single item card's effects.
  • Yoshi Egg – If another player has the pair of Yoshis, the player with this pair can take it from them.