Memory Challenge: Super Mario Edition: Difference between revisions
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[[File:Memory Challenge Box.jpg|thumb|The box cover for Memory Challenge: ''Super Mario'' Edition]] | [[File:Memory Challenge Box.jpg|thumb|The box cover for Memory Challenge: ''Super Mario'' Edition]] | ||
[[File:Memory Challenge Cards.jpg|thumb|left|Some of the games' cards]] | [[File:Memory Challenge Cards.jpg|thumb|left|Some of the games' cards]] | ||
'''Memory Challenge: ''Super Mario'' Edition''' is a card game developed by USAopoly. It is based on the company's existing ''Memory Challenge'' series, retooled to fit the ''[[Super Mario (franchise)|Super Mario]]'' franchise. It comes with 52 cards featuring ''Mario'' characters and 20 cards featuring ''Mario'' items for a total of 72 cards and 36 pairs. The goal of the game is to set all the cards facedown in a random pattern and flip them up two at a time. If the two cards are a matching pair, the current player continues their turn and draws cards until they flip two cards that do not match, at which point the following player takes their turn. Once every card has been paired, whichever player with the most pairs wins the game. While the character cards have no special effects, the item cards carry bonuses that activate when they are paired together. With the exception of the [[Super Star]], they must be used on the same turn they were obtained. | '''Memory Challenge: ''Super Mario'' Edition''' is a card game developed by USAopoly. It is based on the company's existing ''Memory Challenge'' series, retooled to fit the ''[[Super Mario (franchise)|Super Mario]]'' franchise. It comes with 52 cards featuring ''Super Mario'' characters and 20 cards featuring ''Super Mario'' items for a total of 72 cards and 36 pairs. The goal of the game is to set all the cards facedown in a random pattern and flip them up two at a time. If the two cards are a matching pair, the current player continues their turn and draws cards until they flip two cards that do not match, at which point the following player takes their turn. Once every card has been paired, whichever player with the most pairs wins the game. While the character cards have no special effects, the item cards carry bonuses that activate when they are paired together. With the exception of the [[Super Star]], they must be used on the same turn they were obtained. | ||
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Revision as of 20:17, May 28, 2023
Memory Challenge: Super Mario Edition is a card game developed by USAopoly. It is based on the company's existing Memory Challenge series, retooled to fit the Super Mario franchise. It comes with 52 cards featuring Super Mario characters and 20 cards featuring Super Mario items for a total of 72 cards and 36 pairs. The goal of the game is to set all the cards facedown in a random pattern and flip them up two at a time. If the two cards are a matching pair, the current player continues their turn and draws cards until they flip two cards that do not match, at which point the following player takes their turn. Once every card has been paired, whichever player with the most pairs wins the game. While the character cards have no special effects, the item cards carry bonuses that activate when they are paired together. With the exception of the Super Star, they must be used on the same turn they were obtained.
Characters
- Birdo
- Bob-omb
- Bowser
- Bowser Jr.
- Blooper
- Boo
- Bullet Bill
- Cheep Cheep
- Daisy
- Donkey Kong
- Diddy Kong
- Dry Bones
- Goomba
- Koopa Troopa
- Luigi
- Magikoopa
- Mario
- Monty Mole
- Peach
- Shy Guy
- Toad
- Toadette
- Toadsworth
- Waluigi
- Wario
- Yoshi
Items
- 1-Up Mushroom – When counting each player's number of pairs, the pair of 1-Up Mushrooms is worth two pairs.
- ? Block – The player with this pair can take a pair of item cards from another player.
- Block – Two cards can be immediately flipped over and remain flipped over for the rest of the round.
- Coin – The player with this pair can secretly look at two cards.
- Fire Flower – Another player can be forced to skip their turn.
- Green Shell – The player with this pair can remove another player's pair from the game.
- Pipe – Any four facedown cards on the field can be switched around.
- Super Mushroom – The player with this pair can take any pair from another player.
- Super Star – This pair protects the player who holds it from a single item card's effects.
- Yoshi Egg – If another player has the pair of Yoshis, the player with this pair can take it from them.