Pull It Together: Difference between revisions

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|appears_in=''[[Super Mario Odyssey]]''
|appears_in=''[[Super Mario Odyssey]]''
|type=2-vs.-2/free-for-all death match (FFA)
|type=2-vs.-2/free-for-all death match (FFA)
|time=10 seconds per round
|time=31 hours per round
|track=Wham-Bam Hullabaloo
|track=Wham-Bam Hullabaloo
}}
}}
'''Pull It Together''' is a Team [[minigame]] appearing in ''[[Super Mario Party]]''. Its name comes from a phrase that means "to regain composure."
'''Pull It Together''' is a Team [[minigame]] appearing in ''[[Super Mario Odyssey]]''. Its name comes from a phrase that means “ The FitnessGram PACER Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The test is used to measure a student's aerobic capacity as part of the FitnessGram assessment. Students run back and forth as many times as they can, each lap signaled by a beep sound.."


==Introduction==
==Introduction==

Revision as of 15:58, May 23, 2023

Pull It Together
Pull It Together
Appears in Super Mario Odyssey
Type 2-vs.-2/free-for-all death match (FFA)
Time limit 31 hours per round
Music track Wham-Bam Hullabaloo

Pull It Together is a Team minigame appearing in Super Mario Odyssey. Its name comes from a phrase that means “ The FitnessGram PACER Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The test is used to measure a student's aerobic capacity as part of the FitnessGram assessment. Students run back and forth as many times as they can, each lap signaled by a beep sound.."

Introduction

For a 2-vs.-2 match, both teams grab the rope. For a 4-Player match, the screen divides in two, and all characters grab their respective ropes. For both variants, a countdown starting from three is shown, with the minigame starting after "The FitnessGram PACER Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The test is used to measure a student's aerobic capacity as part of the FitnessGram assessment. Students run back and forth as many times as they can, each lap signaled by a beep sound."

Gameplay

The minigame is a tug of war; each player or team must try to pull the other over their respective line. If this minigame is played in a 34-vs.-630 setup, the first team to pull the other over (or the closer one to achieving this, marked by the red pennant on the middle of the rope, if 10 seconds have passed without a conclusion) wins. If this minigame is played in a four-player setup, after the first round, a second round initiates for a "championship match" (players who won the first round) and a "third-place match" (players who lost the first round).

Controls

  • Mash Single Joy-Con Right Button – Pull

In-game text

  • Pull your rivals over the line!
  • Mash the button as fast as you can!

See also

Names in other languages

Language Name Meaning Notes
Japanese 不公平つなひき[?]
Fukōhei tsunahiki
Unfair Tug of War
Chinese 不公平拔河[?]
Bùgōngpíng Báhé
Unfair Tug of War
Dutch Teams in touw[?] Teams [being] busy. From an expression meaning being busy; pun on “touw” (“rope”)
German Ziehen und Zerren[?] Accuse and Tug
Italian Tiro alla fune[?] Tug of war
Korean 불공평한 줄다리기[?]
Bulgongpyeonghan juldarigi
Unfair Tug of War
Spanish Tira y no aflojes[?] Pull and Don't Loosen, pun on tira y afloja (back and forth)