NO JUMPING ALLOWED!: Difference between revisions
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==Layout== | ==Layout== | ||
The level begins with a few [[Grinder]]s and [[Stretch]]es. After climbing a slope, Mario can head left, where he can try avoiding some [[Swinging Claw]]s to reach a [[10-Coin]] before entering a [[Warp Door]]. After passing some [[Fire Bar]]s, Mario must head through a [[Warp Pipe]], where he must then lure over a group of [[Boo]]s so as to drop some [[Bill Blaster]]s to ground level. Afterwards, a [[Monty Mole]] with a [[Cannon]] will appear, prompting Mario to get on and reach the next area, where he must stand on a platform above some [[Muncher]]s to wait for a Big Winged [[Rocky Wrench]] to surface so that he can take another Warp Door. Mario must then cross a [[Big Boo]] followed by some [[Boo Buddies]], followed by some alternating [[Burner]]s. Mario can then have a [[Mega Bob-omb]] explode near a [[30-Coin]] to collect it, then must enter another Warp Door. In the next room, Mario must throw a [[P Switch]] so that a [[Thwomp]] activates it, then cross some [[Bumper (Super Mario series)|Bumper]]s to another [[Warp Pipe]]. Mario must then ride a Big Boo with a big Cannon to the [[Goal Pole]]. | The level begins with a few [[Grinder]]s and [[Stretch]]es. After climbing a slope, Mario can head left, where he can try avoiding some [[Swinging Claw]]s to reach a [[10-Coin]] before entering a [[Warp Door]]. After passing some [[Fire Bar]]s, Mario must head through a [[Warp Pipe]], where he must then lure over a group of [[Boo]]s so as to drop some [[Bill Blaster]]s to ground level. Afterwards, a [[Monty Mole]] with a [[Cannon]] will appear, prompting Mario to get on and reach the next area, where he must stand on a platform above some [[Muncher]]s to wait for a Big Winged [[Rocky Wrench]] to surface so that he can take another Warp Door. Mario must then cross a [[Big Boo]] followed by some [[Boo Buddies]], followed by some alternating [[Burner]]s. Mario can then have a [[Mega Bob-omb]] explode near a [[30-Coin]] to collect it, then must enter another Warp Door. In the next room, Mario must throw a [[P Switch]] so that a [[Thwomp]] activates it, then cross some [[Bumper (Super Mario series)|Bumper]]s to another [[Warp Pipe]]. Mario must then ride a Big Boo with a big Cannon to the [[Goal Pole]] (If Mario rides Boo high enough, he can jump to the top of Goal Pole). | ||
==Description== | ==Description== |
Revision as of 06:36, April 29, 2023
Level | |
---|---|
NO JUMPING ALLOWED! | |
Game | Super Mario Maker 2 |
Game style | |
Theme(s) | Ghost House |
Difficulty | ★★★☆ |
Time limit | 500 seconds |
<< Directory of levels >> |
NO JUMPING ALLOWED! is the fifteenth course in the Story Mode of Super Mario Maker 2. It is set in the ghost house theme and in the New Super Mario Bros. U style. It is posted by The Gamemaster, and has a difficulty rating of 3/4 stars. This course must be cleared without landing after leaving the ground. Completing this course in Story Mode awards Mario with 200 Coins.
Layout
The level begins with a few Grinders and Stretches. After climbing a slope, Mario can head left, where he can try avoiding some Swinging Claws to reach a 10-Coin before entering a Warp Door. After passing some Fire Bars, Mario must head through a Warp Pipe, where he must then lure over a group of Boos so as to drop some Bill Blasters to ground level. Afterwards, a Monty Mole with a Cannon will appear, prompting Mario to get on and reach the next area, where he must stand on a platform above some Munchers to wait for a Big Winged Rocky Wrench to surface so that he can take another Warp Door. Mario must then cross a Big Boo followed by some Boo Buddies, followed by some alternating Burners. Mario can then have a Mega Bob-omb explode near a 30-Coin to collect it, then must enter another Warp Door. In the next room, Mario must throw a P Switch so that a Thwomp activates it, then cross some Bumpers to another Warp Pipe. Mario must then ride a Big Boo with a big Cannon to the Goal Pole (If Mario rides Boo high enough, he can jump to the top of Goal Pole).
Description
"Here's a challenge: try to get through the whole level without jumping off the ground and landing! Any takers? Anyone? There's a prize for anyone who succeeds! Here's a hint—use to dash! Heh heh heh..."
Enemies
- Grinder (2)
- Stretch (1)
- Fire Bar (10)
- Boo (8)
- Bill Blaster (7)
- Cannon (1)
- Monty Mole (1)
- Muncher (2 solo, 2 carried by Swinging Claws)
- Big Muncher (1)
- Big Winged Rocky Wrench (1)
- Big Boo (2)
- Boo Buddies (1 set of eight)
- Burner (6)
- Mega Bob-omb (1)
- Thwomp (1 vertical)
- Big Cannon (1)
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ぬき足 さし足 ジャンプなし[?] Nukiashi Sashiashi Janpu Nashi |
Tip-Toe, No Jumping | |
Chinese (simplified) | 蹑手蹑脚不许跳[?] Nièshǒunièjiǎo Búxǔ Tiào |
Tip-Toe, No Jumping | |
Chinese (traditional) | 小心翼翼不要跳[?] Xiǎoxīnyìyì Búyào Tiào |
Careful Careful, Do Not Jump | |
Dutch | VERBODEN TE SPRINGEN![?] | PROHIBITED TO JUMP! | |
German | Springen verboten![?] | Jumping Prohibited! | |
Italian | VIETATO SALTARE![?] | JUMPING FORBIDDEN! | |
Korean | 살금살금 점프 금지[?] Salgeumsalgeum jeompeu geumji |
Careful Careful, Do Not Jump | |
Russian | Прыгунам вход воспрещен![?] Prygunam vkhod vospreshchen! |
No entry allowed for jumpers! | |
Spanish | Con los pies en suelo firme[?] | With Feet on Solid Ground |