NO JUMPING ALLOWED!: Difference between revisions

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==Layout==
==Layout==
The level begins with a few [[Grinder]]s and [[Stretch]]es. After climbing a slope, Mario can head left, where he can try avoiding some [[Swinging Claw]]s to reach a [[10-Coin]] before entering a [[Warp Door]]. After passing some [[Fire Bar]]s, Mario must head through a [[Warp Pipe]], where he must then lure over a group of [[Boo]]s so as to drop some [[Bill Blaster]]s to ground level. Afterwards, a [[Monty Mole]] with a [[Cannon]] will appear, prompting Mario to get on and reach the next area, where he must stand on a platform above some [[Muncher]]s to wait for a Big Winged [[Rocky Wrench]] to surface so that he can take another Warp Door. Mario must then cross a [[Big Boo]] followed by some [[Boo Buddies]], followed by some alternating [[Burner]]s. Mario can then have a [[Mega Bob-omb]] explode near a [[30-Coin]] to collect it, then must enter another Warp Door. In the next room, Mario must throw a [[P Switch]] so that a [[Thwomp]] activates it, then cross some [[Bumper (Super Mario series)|Bumper]]s to another [[Warp Pipe]]. Mario must then ride a Big Boo with a big Cannon to the [[Goal Pole]].
The level begins with a few [[Grinder]]s and [[Stretch]]es. After climbing a slope, Mario can head left, where he can try avoiding some [[Swinging Claw]]s to reach a [[10-Coin]] before entering a [[Warp Door]]. After passing some [[Fire Bar]]s, Mario must head through a [[Warp Pipe]], where he must then lure over a group of [[Boo]]s so as to drop some [[Bill Blaster]]s to ground level. Afterwards, a [[Monty Mole]] with a [[Cannon]] will appear, prompting Mario to get on and reach the next area, where he must stand on a platform above some [[Muncher]]s to wait for a Big Winged [[Rocky Wrench]] to surface so that he can take another Warp Door. Mario must then cross a [[Big Boo]] followed by some [[Boo Buddies]], followed by some alternating [[Burner]]s. Mario can then have a [[Mega Bob-omb]] explode near a [[30-Coin]] to collect it, then must enter another Warp Door. In the next room, Mario must throw a [[P Switch]] so that a [[Thwomp]] activates it, then cross some [[Bumper (Super Mario series)|Bumper]]s to another [[Warp Pipe]]. Mario must then ride a Big Boo with a big Cannon to the [[Goal Pole]] (If Mario rides Boo high enough, he can jump to the top of Goal Pole).


==Description==
==Description==

Revision as of 06:36, April 29, 2023

Level
NO JUMPING ALLOWED!
NO JUMPING ALLOWED!
Game Super Mario Maker 2
Game style New Super Mario Bros. U style
Theme(s) Ghost House
Difficulty ★★★☆
Time limit 500 seconds
<< Directory of levels >>

NO JUMPING ALLOWED! is the fifteenth course in the Story Mode of Super Mario Maker 2. It is set in the ghost house theme and in the New Super Mario Bros. U style. It is posted by The Gamemaster, and has a difficulty rating of 3/4 stars. This course must be cleared without landing after leaving the ground. Completing this course in Story Mode awards Mario with 200 Coins.

Layout

The level begins with a few Grinders and Stretches. After climbing a slope, Mario can head left, where he can try avoiding some Swinging Claws to reach a 10-Coin before entering a Warp Door. After passing some Fire Bars, Mario must head through a Warp Pipe, where he must then lure over a group of Boos so as to drop some Bill Blasters to ground level. Afterwards, a Monty Mole with a Cannon will appear, prompting Mario to get on and reach the next area, where he must stand on a platform above some Munchers to wait for a Big Winged Rocky Wrench to surface so that he can take another Warp Door. Mario must then cross a Big Boo followed by some Boo Buddies, followed by some alternating Burners. Mario can then have a Mega Bob-omb explode near a 30-Coin to collect it, then must enter another Warp Door. In the next room, Mario must throw a P Switch so that a Thwomp activates it, then cross some Bumpers to another Warp Pipe. Mario must then ride a Big Boo with a big Cannon to the Goal Pole (If Mario rides Boo high enough, he can jump to the top of Goal Pole).

Description

"Here's a challenge: try to get through the whole level without jumping off the ground and landing! Any takers? Anyone? There's a prize for anyone who succeeds! Here's a hint—use Y Button to dash! Heh heh heh..."

Enemies

Names in other languages

Language Name Meaning Notes
Japanese ぬき足 さし足 ジャンプなし[?]
Nukiashi Sashiashi Janpu Nashi
Tip-Toe, No Jumping
Chinese (simplified) 蹑手蹑脚不许跳[?]
Nièshǒunièjiǎo Búxǔ Tiào
Tip-Toe, No Jumping
Chinese (traditional) 小心翼翼不要跳[?]
Xiǎoxīnyìyì Búyào Tiào
Careful Careful, Do Not Jump
Dutch VERBODEN TE SPRINGEN![?] PROHIBITED TO JUMP!
German Springen verboten![?] Jumping Prohibited!
Italian VIETATO SALTARE![?] JUMPING FORBIDDEN!
Korean 살금살금 점프 금지[?]
Salgeumsalgeum jeompeu geumji
Careful Careful, Do Not Jump
Russian Прыгунам вход воспрещен![?]
Prygunam vkhod vospreshchen!
No entry allowed for jumpers!
Spanish Con los pies en suelo firme[?] With Feet on Solid Ground