Fire (Game & Watch): Difference between revisions
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===Classic version=== | ===Classic version=== | ||
[[File:Fire Game & Watch Gallery.png|thumb|left|The Classic version of ''Fire'' from ''Game & Watch Gallery'']] | [[File:Fire Game & Watch Gallery.png|thumb|left|The Classic version of ''Fire'' from ''Game & Watch Gallery'']] | ||
[[File:Game&Watch-Fire.gif|thumb | [[File:Game&Watch-Fire.gif|thumb|The Classic version of ''Fire'' from ''Game & Watch Gallery 4'']] | ||
People jump out of a burning building and fall down to get rescued. The player, controlling two men carrying a life net, must bounce the people off the life net to get them to the ambulance on the other side of the screen. If the two men catch a person, the player earns a [[point]]; people who have been caught bounce and must be caught again. People fall at different speeds depending on where they are. As time passes, more people jump from the burning building, and they eventually fall faster. If the two men miss one of the falling people, the person gets injured and runs away, and the player receives a miss. If the player reaches 200 and 500 points, any misses they have are removed, and the people freeze to make it easy to get them before they continue falling. The player receives a [[Game Over]] when they have three misses. In Game B, people jump out from two floors of the burning building, making the game harder. | People jump out of a burning building and fall down to get rescued. The player, controlling two men carrying a life net, must bounce the people off the life net to get them to the ambulance on the other side of the screen. If the two men catch a person, the player earns a [[point]]; people who have been caught bounce and must be caught again. People fall at different speeds depending on where they are. As time passes, more people jump from the burning building, and they eventually fall faster. If the two men miss one of the falling people, the person gets injured and runs away, and the player receives a miss. If the player reaches 200 and 500 points, any misses they have are removed, and the people freeze to make it easy to get them before they continue falling. The player receives a [[Game Over]] when they have three misses. In Game B, people jump out from two floors of the burning building, making the game harder. | ||
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===Modern version=== | ===Modern version=== | ||
[[File:MarioBrosGWG.png|thumb|left|The Modern version of ''Fire'' from ''Game & Watch Gallery'']] | [[File:MarioBrosGWG.png|thumb|left|The Modern version of ''Fire'' from ''Game & Watch Gallery'']] | ||
[[File:Fire GW4.PNG|thumb | [[File:Fire GW4.PNG|thumb|460px|The Modern version of ''Fire'' from ''Game & Watch Gallery 4'']] | ||
[[Mario]] and [[Luigi]] attempt to catch [[Toad (species)|Toad]]s, [[Yoshi (species)|Yoshi]]s, and [[Donkey Kong Jr.|Donkey Kong Jrs.]] after they jump out the window of [[Princess Peach]]'s burning [[Peach's Castle|castle]]. The catch is that different characters fall at different speeds: Toads bounce the highest, while Donkey Kong Jrs. bounce the lowest. [[Yoshi's Egg|Yoshi Egg]]s also appear and contain either a [[Bob-omb]] or a [[3-Up Moon|Moon]] (a [[Super Star]] in the first game); the eggs break open when they are caught or hit the ground. The player receives two points for catching an egg. If a Bob-omb reaches the carriage, everyone, including the Mario Bros., runs away as the carriage explodes, and the player gets a miss. If the Mario Bros. catch a Moon, the player receives five points. At 200, 500, and 700 points, Peach appears and blows a kiss, sending out a [[1 UP Heart|heart]] for Mario or Luigi to catch to remove a miss. Music is also featured in this version, with the tempo changing depending on the speed of the game. In the ''Game & Watch Gallery 4'' version, the time of day changes every 200 points collected. | [[Mario]] and [[Luigi]] attempt to catch [[Toad (species)|Toad]]s, [[Yoshi (species)|Yoshi]]s, and [[Donkey Kong Jr.|Donkey Kong Jrs.]] after they jump out the window of [[Princess Peach]]'s burning [[Peach's Castle|castle]]. The catch is that different characters fall at different speeds: Toads bounce the highest, while Donkey Kong Jrs. bounce the lowest. [[Yoshi's Egg|Yoshi Egg]]s also appear and contain either a [[Bob-omb]] or a [[3-Up Moon|Moon]] (a [[Super Star]] in the first game); the eggs break open when they are caught or hit the ground. The player receives two points for catching an egg. If a Bob-omb reaches the carriage, everyone, including the Mario Bros., runs away as the carriage explodes, and the player gets a miss. If the Mario Bros. catch a Moon, the player receives five points. At 200, 500, and 700 points, Peach appears and blows a kiss, sending out a [[1 UP Heart|heart]] for Mario or Luigi to catch to remove a miss. Music is also featured in this version, with the tempo changing depending on the speed of the game. In the ''Game & Watch Gallery 4'' version, the time of day changes every 200 points collected. | ||
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==Trivia== | ==Trivia== | ||
[[File:G&WG3 Fire.png|thumb | [[File:G&WG3 Fire.png|thumb|''Fire'' as it appears in ''Game & Watch Gallery 3'']] | ||
*In the original Silver and Wide Screen versions, angels were used as miss marks. In the ''Game & Watch Gallery'' series, bandages replaced the angels. An animation was also added to show the evacuee limping away. | *In the original Silver and Wide Screen versions, angels were used as miss marks. In the ''Game & Watch Gallery'' series, bandages replaced the angels. An animation was also added to show the evacuee limping away. | ||
*The port shown in ''Game & Watch Gallery 3'' is reversed. According to the game, ''Fire'' was originally supposed to ship as such, but a mistake was made during LCD production and the graphics were reversed. | *The port shown in ''Game & Watch Gallery 3'' is reversed. According to the game, ''Fire'' was originally supposed to ship as such, but a mistake was made during LCD production and the graphics were reversed. |
Revision as of 12:27, April 12, 2023
- Not to be confused with Fire Attack.
Fire | |||
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File:Game watch fire widescreen.jpg The Wide Screen rerelease of Fire | |||
Developer | Nintendo Research & Development 1 | ||
Publisher | Nintendo | ||
Platform(s) | Game & Watch, Mini Classics | ||
Release date | July 31, 1980 (Silver) December 4, 1981 (Wide Screen) August 6, 1998 (Mini Classics)[?] | ||
Genre | Platformer | ||
Rating(s) |
| ||
Mode(s) | Single player | ||
Input | Game & Watch:
|
Fire is a Game & Watch game released as part of the Silver series on July 31, 1980, and as part of the Wide Screen series on December 4, 1981. Remakes of it are found in Game & Watch Gallery, Game & Watch Gallery 3, and Game & Watch Gallery 4. This game has also been released as Fireman Fireman. It is also the basis of Mr. Game & Watch's up special move in the Super Smash Bros. series, as well as one of the interchanging layouts in the stages Flat Zone 2 in Super Smash Bros. Brawl and Flat Zone X in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
The alarm indicator for Fire is a fireman who is located above the ambulance and below the miss counter, and he swings his bell when the alarm goes off. He was originally planned to appear in Game & Watch Gallery, but he was scrapped from the game for unknown reasons. In the Super Smash Bros. series, he appears in the Fire layout of the Flat Zone stages, swinging his bell when it is about to change into a different one.
Gameplay
Classic version
People jump out of a burning building and fall down to get rescued. The player, controlling two men carrying a life net, must bounce the people off the life net to get them to the ambulance on the other side of the screen. If the two men catch a person, the player earns a point; people who have been caught bounce and must be caught again. People fall at different speeds depending on where they are. As time passes, more people jump from the burning building, and they eventually fall faster. If the two men miss one of the falling people, the person gets injured and runs away, and the player receives a miss. If the player reaches 200 and 500 points, any misses they have are removed, and the people freeze to make it easy to get them before they continue falling. The player receives a Game Over when they have three misses. In Game B, people jump out from two floors of the burning building, making the game harder.
Modern version
Mario and Luigi attempt to catch Toads, Yoshis, and Donkey Kong Jrs. after they jump out the window of Princess Peach's burning castle. The catch is that different characters fall at different speeds: Toads bounce the highest, while Donkey Kong Jrs. bounce the lowest. Yoshi Eggs also appear and contain either a Bob-omb or a Moon (a Super Star in the first game); the eggs break open when they are caught or hit the ground. The player receives two points for catching an egg. If a Bob-omb reaches the carriage, everyone, including the Mario Bros., runs away as the carriage explodes, and the player gets a miss. If the Mario Bros. catch a Moon, the player receives five points. At 200, 500, and 700 points, Peach appears and blows a kiss, sending out a heart for Mario or Luigi to catch to remove a miss. Music is also featured in this version, with the tempo changing depending on the speed of the game. In the Game & Watch Gallery 4 version, the time of day changes every 200 points collected.
If the player selects this game in Game & Watch Gallery 4 yet does not start playing it, a humorous sequence plays. In particular, Mario and Luigi catch a Toad sent flying to the left and a Yoshi sent flying to the right, only to narrowly stop when discovering their next "rescue" was in fact a Bob-omb, which detonates inches from them, and are then forced to flee as a dozen Bob-ombs are raining from the sky.
Controls
Game & Watch Gallery
- (left and right): Move
- : Move left
- : Move right
Game & Watch Gallery 4
- (left and right): Move
- : Move left
- : Move right
Super Smash Bros. Brawl sticker information
Name | Image | Artwork from | Effect in The Subspace Emissary |
---|---|---|---|
Fire | Game & Watch | [Arm] - Attack +9 |
Super Smash Bros. for Nintendo 3DS / Wii U trophy information
Blue indicates the trophy or description is exclusive to the Wii U version.
Gallery
Modern version
Game & Watch Gallery
Game & Watch Gallery 4
Trivia
- In the original Silver and Wide Screen versions, angels were used as miss marks. In the Game & Watch Gallery series, bandages replaced the angels. An animation was also added to show the evacuee limping away.
- The port shown in Game & Watch Gallery 3 is reversed. According to the game, Fire was originally supposed to ship as such, but a mistake was made during LCD production and the graphics were reversed.
- The Game & Watch Gallery 3 port of Fire uses the design of the original Silver series Fire with the points system of the Wide Screen series Fire. In the original Silver version of Fire, points were given only when an evacuee would reach the ambulance.
- In Game & Watch Gallery 4's Modern version of Fire, a Para Troopa and albatross occasionally appear in the background.
- The Game & Watch Gallery 4 Modern version of Fire was apparently meant to be one of the games included in the canceled Game & Watch series of e-Reader cards.
External links
- The original Silver version of Fire info page on In the Attic, a website dedicated to classic videogames (Internet Archive: Wayback Machine)
- The Wide Screen rerelease of Fire on In the Attic (Internet Archive: Wayback Machine)
- Nintendo Summer 2003 brocure pamphlet portion showing the planned Game & Watch-e series, including the Modern version of Fire
Game & Watch games | ||
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Super Mario franchise | Donkey Kong (1982, MS) • Mario Bros. (1983, MS) • Mario's Cement Factory (1983, TT/NWS) • Mario's Bombs Away (1983, PS) • Donkey Kong Hockey (1984, MVS) • Super Mario Bros. (1986, CrS | 1987, Sp | 1988, NWS) • Mario the Juggler (1991, NWS) • Game & Watch: Super Mario Bros. (2020, CoS) | |
Donkey Kong franchise | Donkey Kong (1982, MS) • Donkey Kong Jr. (1982, NWS | 1983, TT & PS) • Donkey Kong II (1983, MS) • Donkey Kong 3 (1984, MVS) • Donkey Kong Circus (1984, PS) • Donkey Kong Hockey (1984, MVS) | |
Miscellaneous | Green House (1982, MS) | |
MS: Multi Screen • TT: Table Top • PS: Panorama Screen • NWS: New Wide Screen • MVS: Micro VS. System • CrS: Crystal Screen • Sp: Special • CoS: Color Screen |