Level B-7: Difference between revisions

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{{Levelbox
{{level infobox
|title=Level B-7
|title=Level B-7
|image=[[File:MvDKTSB-7 3DS.png|250px]]
|image=[[File:MvDKTSB-7 3DS.png|250px]]
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The course is wide and filled with [[Movable Pipe]] outlines, [[Springboard#Mario vs. Donkey Kong series|High Spring]] slots and [[Red Girder]] Rivets that help the [[Mini]]s commute between platforms and sections. There are also two [[Color Switch]]es that toggle Color Blocks, which are arranged to form either walls or platforms.
The course is wide and filled with [[Movable Pipe]] outlines, [[Springboard#Mario vs. Donkey Kong series|High Spring]] slots and [[Red Girder]] Rivets that help the [[Mini]]s commute between platforms and sections. There are also two [[Color Switch]]es that toggle Color Blocks, which are arranged to form either walls or platforms.


The [[Mini]]s start on different platforms around a Movable Pipe in the middle. They must first reach a Yellow Color Switch near their their starting positions and press it to disable a column of yellow blocks before a Blue Color Switch on the top right platform. Afterwards, they should reach and press the Blue Color Switch as well to disable a column of blue blocks in front of the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. The Minis then have to enter one of the level's Movable Pipes from the right, warping back to the starting section where they need to walk up a Red Girder to the Goal Door.
The [[Mini]]s start on different platforms around a Movable Pipe in the middle. They must first reach a Yellow Color Switch near their starting positions and press it to disable a column of yellow blocks before a Blue Color Switch on the top right platform. Afterwards, they should reach and press the Blue Color Switch as well to disable a column of blue blocks in front of the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. The Minis then have to enter one of the level's Movable Pipes from the right, warping back to the starting section where they need to walk up a Red Girder to the Goal Door.


===M Coin===
===M Coin===
The [[M-Token|M Coin]] is above a row of disabled Yellow Color Blocks and a pit of [[Spike Trap|spikes]] in the bottom right. The toys must first reach and press a Yellow Color Switch to enable the blocks, then walk over them to collect the coin and avoid falling onto the spikes.
The [[M-Token|M Coin]] is above a row of disabled Yellow Color Blocks and a pit of [[Spike Trap|spikes]] at the bottom right. The toys must first reach and press the Yellow Color Switch to enable the blocks, then walk over them to collect the coin and avoid falling onto the spikes.
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{{MVDKTS}}
{{MVDKTS}}
{{MVDKTS Levels}}
{{MVDKTS levels}}
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]

Latest revision as of 09:16, April 8, 2023

Level
Level B-7
MvDKTSB-7 3DS.png
Level code B-7
World Bonus 1
Game Mario vs. Donkey Kong: Tipping Stars
Time limit 300 seconds
<< Directory of levels >>

Level B-7 is the seventh course in the Bonus 1 set and the seventh Bonus Level overall in Mario vs. Donkey Kong: Tipping Stars. It is set in Crumbling Cavern and is unlocked by earning 28 trophies.

The level features three Mini Toads and is the first level in the game not to feature any Mini Mario. The level appeared in the GDC Mario vs. Donkey Kong tech demo as Level D-3, although it was set in Clattering Cabin instead of Crumbling Cavern and featured Mini Marios instead of Mini Toads.[1][2]

Overview[edit]

Map of Level B-7
Level map

The course is wide and filled with Movable Pipe outlines, High Spring slots and Red Girder Rivets that help the Minis commute between platforms and sections. There are also two Color Switches that toggle Color Blocks, which are arranged to form either walls or platforms.

The Minis start on different platforms around a Movable Pipe in the middle. They must first reach a Yellow Color Switch near their starting positions and press it to disable a column of yellow blocks before a Blue Color Switch on the top right platform. Afterwards, they should reach and press the Blue Color Switch as well to disable a column of blue blocks in front of the Goal Door. The Minis then have to enter one of the level's Movable Pipes from the right, warping back to the starting section where they need to walk up a Red Girder to the Goal Door.

M Coin[edit]

The M Coin is above a row of disabled Yellow Color Blocks and a pit of spikes at the bottom right. The toys must first reach and press the Yellow Color Switch to enable the blocks, then walk over them to collect the coin and avoid falling onto the spikes.

High scores[edit]

The following high scores apply in both the Nintendo 3DS and the Wii U versions of the game.

  • Bronze trophy: 4500 points
  • Silver trophy: 7500 points
  • Gold trophy: 13500 points

Statistics[edit]

The following data applies in both the Nintendo 3DS and the Wii U versions of the game.

References[edit]

  1. ^ GameXplain (March 19, 2014). Mario vs. Donkey Kong Wii U - GDC Web Framework Demo (video feed). YouTube. Retrieved July 14, 2018.
  2. ^ GameXplain (March 19, 2014). Mario vs. Donkey Kong Wii U: Tough Puzzle Gameplay - GDC Web Framework Demo. YouTube. Retrieved July 14, 2018