Level B-22: Difference between revisions
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{{ | {{level infobox | ||
|title=Level B-22 | |title=Level B-22 | ||
|image=[[File:MvDKTSB-22 3DS.png|250px]] | |image=[[File:MvDKTSB-22 3DS.png|250px]] | ||
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==Overview== | ==Overview== | ||
[[File:MvDKTSB-22mapWiiU.jpg|thumb|left|200px|Level map]] | [[File:MvDKTSB-22mapWiiU.jpg|thumb|left|200px|Level map]] | ||
The course is a collection of [[Magnet | The course is a collection of [[Magnet Ground]]s with large clutters of [[Pink Block]] spaces surrounding them. The spaces can be turned into actual Pink Blocks to aid the [[Mini]]s in various ways, such as helping them commute from one Magnet to another or change direction on one. Several [[Fire Piranha Plant]]s also appear, shooting fireballs in spaces between Magnet Grounds. | ||
The Mini DK starts on the top layer with its back turned to the | The Mini DK starts on the top layer with its back turned to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]], which is guarded by a Fire Piranha Plant. The Mini Luigi starts right under the Mini DK, while the Mini Toad starts further to the right on top of a small Magnet Ground. Many bonuses are scattered throughout the entirety of the course, requiring the toys to tread along the Magnet Grounds and avoid Fire Piranha Plants to collect them. Additionally, the bottom of the stage is almost entirely covered in [[Spike Trap|spikes]]. In order to reach the exit, the Minis must use Pink Blocks to climb up to the Magnet Ground on the ceiling, picking up a pair of [[Hammer]]s on their way to destroy the Fire Piranha Plant lying at the left end of the Magnet Ground. Having defeated it, the Minis are no longer under threat of being hit by fireballs, allowing them to simply use the door and clear the level. | ||
===M Coin=== | ===M Coin=== | ||
The [[M-Token|M Coin]] is found towards the bottom, at the mouth of a Fire Piranha Plant under a "U"-shaped Magnet. As they descend on the rightmost Magnet, the toys pick up a pair of Hammers | The [[M-Token|M Coin]] is found towards the bottom, at the mouth of a Fire Piranha Plant under a "U"-shaped Magnet Ground. As they descend on the rightmost Magnet Ground, the toys pick up a pair of Hammers. The player has to use Pink Blocks to bring the Mini that carries the Hammers onto a small Magnet Ground at the bottom right and make it walk clockwise around it. The Mini soon encounters and destroys the Fire Piranha Plant, safely collecting the coin afterwards. | ||
{{br}} | {{br}} | ||
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*[[Hammer]] pairs: 3 | *[[Hammer]] pairs: 3 | ||
*[[Coin]]s: 9 | *[[Coin]]s: 9 | ||
*[[10 | *[[10-Coin|Large Coin]]s: 4 | ||
*Enemies: | *Enemies: | ||
**[[Fire Piranha Plant]]s: 4 | **[[Fire Piranha Plant]]s: 4 | ||
{{MVDKTS | {{MVDKTS levels}} | ||
[[Category:Mario vs. Donkey Kong: Tipping Stars | [[Category:Mario vs. Donkey Kong: Tipping Stars levels]] |
Latest revision as of 06:55, January 7, 2023
Level | |
---|---|
Level B-22 | |
Level code | B-22 |
World | Bonus 3 |
Game | Mario vs. Donkey Kong: Tipping Stars |
Time limit | 300 seconds |
<< Directory of levels >> |
Level B-22 is the sixth course in the Bonus 3 set and the twenty-second Bonus Level overall in Mario vs. Donkey Kong: Tipping Stars. It is set in Clattering Cabin and is unlocked by earning 85 trophies.
The level features one Mini Toad, one Mini DK and one Mini Luigi.
Overview[edit]
The course is a collection of Magnet Grounds with large clutters of Pink Block spaces surrounding them. The spaces can be turned into actual Pink Blocks to aid the Minis in various ways, such as helping them commute from one Magnet to another or change direction on one. Several Fire Piranha Plants also appear, shooting fireballs in spaces between Magnet Grounds.
The Mini DK starts on the top layer with its back turned to the Goal Door, which is guarded by a Fire Piranha Plant. The Mini Luigi starts right under the Mini DK, while the Mini Toad starts further to the right on top of a small Magnet Ground. Many bonuses are scattered throughout the entirety of the course, requiring the toys to tread along the Magnet Grounds and avoid Fire Piranha Plants to collect them. Additionally, the bottom of the stage is almost entirely covered in spikes. In order to reach the exit, the Minis must use Pink Blocks to climb up to the Magnet Ground on the ceiling, picking up a pair of Hammers on their way to destroy the Fire Piranha Plant lying at the left end of the Magnet Ground. Having defeated it, the Minis are no longer under threat of being hit by fireballs, allowing them to simply use the door and clear the level.
M Coin[edit]
The M Coin is found towards the bottom, at the mouth of a Fire Piranha Plant under a "U"-shaped Magnet Ground. As they descend on the rightmost Magnet Ground, the toys pick up a pair of Hammers. The player has to use Pink Blocks to bring the Mini that carries the Hammers onto a small Magnet Ground at the bottom right and make it walk clockwise around it. The Mini soon encounters and destroys the Fire Piranha Plant, safely collecting the coin afterwards.
High scores[edit]
The following high scores apply in both the Nintendo 3DS and the Wii U versions of the game.
- Bronze trophy: 6000 points
- Silver trophy: 9000 points
- Gold trophy: 15000 points
Statistics[edit]
The following data applies in both the Nintendo 3DS and the Wii U versions of the game.
- Pink Blocks: 19
- Pink Block spaces: 197
- Hammer pairs: 3
- Coins: 9
- Large Coins: 4
- Enemies: