Finals IV: Invitational 2019: Difference between revisions
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{{ | {{level infobox | ||
|image=[[File:Finals4Invitational2019.png|270px]] | |||
|image= | |||
|id=DM7-K5X-1MG | |id=DM7-K5X-1MG | ||
|game=''[[Super Mario Maker 2]]'' | |game=''[[Super Mario Maker 2]]'' | ||
|style={{ | |style={{SMM style|smb}} | ||
|theme='''Main area:''' Castle<br>'''Sub area:''' Snow | |theme='''Main area:''' Castle<br>'''Sub area:''' Snow | ||
|limit=500 seconds | |limit=500 seconds | ||
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==Layout== | ==Layout== | ||
The level begins with pillars dropping [[Icicle]]s and slightly rising [[lava]]. After jumping on Icicles to cross some [[Fire Piranha Plant]]s, Mario must hit [[ON/OFF Switch]]es in succession to cross some blocks while avoiding parachuting big [[ | The level begins with pillars dropping [[Icicle]]s and slightly rising [[lava]]. After jumping on Icicles to cross some [[Fire Piranha Plant]]s, Mario must hit [[ON/OFF Switch]]es in succession to cross some blocks while avoiding parachuting big [[Boom Boom]]s. Afterwards, Mario must carefully jump on some blocks triggered by ON/OFF Switches to grab some [[Pink Coin (Super Mario Maker)|Pink Coin]]s before a [[Skewer]] triggers said switches so that Mario can reach a [[Key Door]] and use a [[Seesaw]] to enter a [[Warp Pipe]]. After reaching a [[Checkpoint Flag]], Mario must slowly traverse a [[Snake Block]] while avoiding Icicles, allowing him to jump up a slope at the end. Mario must then jump from [[Swinging Claw]] to Swinging Claw while avoiding more Icicles to reach another slope further up, then move across some [[Beanstalk|Vine]]s to a [[Trampoline]]. After jumping vertically across some [[Bumper (Super Mario series)|Bumper]]s, Mario must carefully maneuver some sideways Trampolines to a Vine and more Swinging Claws, then tilt a Seesaw so that he can ride a [[Twister]] to a platform above. After entering another Warp Pipe, Mario touches another Checkpoint Flag, and is led to one final area where he must hit an ON/OFF Switch to reach a Swinging Claw and some Icicles to damage a big [[Bowser]], and thus hit the [[ax]] to clear the level. | ||
==Enemies== | ==Enemies== | ||
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*[[Fire Piranha Plant]]s | *[[Fire Piranha Plant]]s | ||
*[[Big Fire Piranha]] | *[[Big Fire Piranha]] | ||
*Parachuting Big [[ | *Parachuting Big [[Boom Boom]]s | ||
*[[Skewer]] | *[[Skewer]] | ||
*[[Muncher]] | *[[Muncher]] | ||
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*[[Grinder]]s | *[[Grinder]]s | ||
{{SMM2 | ==Description== | ||
[[Category:Super Mario Maker 2 | *''"This course was featured in the Super Mario Maker 2 Invitational."'' | ||
{{SMM2 levels}} | |||
[[Category:Castles]] | |||
[[Category:Volcanic areas]] | |||
[[Category:Snowscapes]] | |||
[[Category:Super Mario Maker 2 levels]] |
Latest revision as of 10:49, November 19, 2022
Level | |
---|---|
Finals IV: Invitational 2019 | |
![]() | |
Course ID | DM7-K5X-1MG |
Game | Super Mario Maker 2 |
Game style | ![]() |
Theme(s) | Main area: Castle Sub area: Snow |
Time limit | 500 seconds |
<< Directory of levels >> |
Finals IV: Invitational 2019 is an official course in Course World in Super Mario Maker 2. It is a "standard" level published by NintendoUS, being the fourth level played during the final round of the 2019 Nintendo World Championships. It is set in the castle theme for its main area and in the snow theme for its sub-area, as well as in the Super Mario Bros. style.
Layout[edit]
The level begins with pillars dropping Icicles and slightly rising lava. After jumping on Icicles to cross some Fire Piranha Plants, Mario must hit ON/OFF Switches in succession to cross some blocks while avoiding parachuting big Boom Booms. Afterwards, Mario must carefully jump on some blocks triggered by ON/OFF Switches to grab some Pink Coins before a Skewer triggers said switches so that Mario can reach a Key Door and use a Seesaw to enter a Warp Pipe. After reaching a Checkpoint Flag, Mario must slowly traverse a Snake Block while avoiding Icicles, allowing him to jump up a slope at the end. Mario must then jump from Swinging Claw to Swinging Claw while avoiding more Icicles to reach another slope further up, then move across some Vines to a Trampoline. After jumping vertically across some Bumpers, Mario must carefully maneuver some sideways Trampolines to a Vine and more Swinging Claws, then tilt a Seesaw so that he can ride a Twister to a platform above. After entering another Warp Pipe, Mario touches another Checkpoint Flag, and is led to one final area where he must hit an ON/OFF Switch to reach a Swinging Claw and some Icicles to damage a big Bowser, and thus hit the ax to clear the level.
Enemies[edit]
- Burners
- Fire Piranha Plants
- Big Fire Piranha
- Parachuting Big Boom Booms
- Skewer
- Muncher
- Goombas
- Big Bowser
- Grinders
Description[edit]
- "This course was featured in the Super Mario Maker 2 Invitational."