Test for the Best: Difference between revisions

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Test for the Best 8.png|8000 Points: Two [[Fly Guy]]s
Test for the Best 8.png|8000 Points: Two [[Fly Guy]]s
Test for the Best 9.png|9000 Points: One [[Magikoopa]]
Test for the Best 9.png|9000 Points: One [[Magikoopa]]
Test for the Best 10.png|9800 Points: Various [[Captain Shy Guy (Mario Party 8)|Captain Shy Guy]]s on the [[Moon]]
Test for the Best 10.png|10000/all of the Points: Various [[Captain Shy Guy (Mario Party 8)|Captain Shy Guy]]s on the [[Moon]]
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{{MP8}}
{{MP8}}
[[Category:Mario Party 8]]
[[Category:Mario Party 8]]

Revision as of 11:09, September 3, 2022

Test for the Best in the game Mario Party 8.
Test for the Best

Test for the Best is the only secret minigame mode in Mario Party 8. This mode is similar to the Mini-Game Decathlon from Mario Party 5, Decathlon Park from Mario Party 6, Decathlon Castle from Mario Party 7, and Score Scuffle from Mario Party DS, though this mode is for one player only. The character appears in a hot-air balloon, MC Ballyhoo and Big Top alongside him or her. He tells them that the goal is to earn points based on their performance in ten minigames (and be graded with an F, D, C, B, A, or A+, the last one automatically netting the player 1000 points); every point they earn sends them a foot into the air, and so the real objective is to fly as high as possible.

It is possible to access this mode without having unlocked all 10 minigames listed below, as long as this minigame mode is bought from the Fun Bazaar first. Any minigames played here that have not yet been unlocked will be unlocked after completing this mode.

This mode stores the best 5 total scores in this mode, as well as points earned, grade received and title earned for each minigame within each ranking.

Minigames

The ten minigames that are played are the same ones every time. However, they are played in a random order.

The games are measured either in time, or points.

Scoring

Unlike the Decathlon games in previous Mario Party games where score was the sole purpose of determing the winner, this mode also uses a grading system as it is a single-player mode, though up to 1,000 points can be earned in one minigame.

Minigame Grades

The amount of points the player earns after converting the result from the minigame will determine the grade for that minigame:

Grade Points Awarded
A+ 1,000
A 900 - 999
B 800 - 899
C 700 - 799
D 600 - 699
F 0 - 599

Each minigame also earns the player a "rank" for that minigame, which is determined by the grade earned and the name of the minigame.

Targets

The required results (in score or time) for each eligible grade are shown below. If the player does not meet the requirement for a D grade or higher (and as a result, earns less than 600 points from the result of the minigame), it will be an F (though the player can still earn points depending how close they were to the D grade).

Japanese/American version
Minigame A+ A B C D
Alpine Assault 0:30.00 0:31.50 0:33.00 0:34.50 0:36.00
Ion the Prize 58 52 46 40 34
Kartastrophe 0:43.00 0:45.00 0:47.00 0:49.00 0:51.00
Pumper Cars 0:14.50 0:15.00 0:15.50 0:16.00 0:16.50
Rotation Station 0:35.00 0:45.00 0:55.00 1:05.00 1:15.00
Saucer Swarm 52 48 44 40 36
Settle It in Court 18 16 14 12 10
Snipe for the Picking 1,500 1,300 1,100 900 700
Surf's Way Up 800 680 560 440 320
Swing Kings 20 18 16 14 12
European/Australian version
Minigame A+ A B C D
Alpine Assault 0:37.00 0:38.50 0:40.00 0:41.50 0:43.00
Ion the Prize 50 45 40 35 30
Kartastrophe 0:44.00 0:46.00 0:48.00 0:50.00 0:52.00
Pumper Cars 0:17.50 0:18.00 0:18.50 0:19.00 0:19.50
Rotation Station 0:40.00 0:50.00 1:00.00 1:10.00 1:20.00
Saucer Swarm 50 46 42 38 34
Settle It in Court 18 16 14 12 10
Snipe for the Picking 1,500 1,300 1,100 900 700
Surf's Way Up 800 680 560 440 320
Swing Kings 20 18 16 14 12

There are also factors that determine the exact amount of points the player will score in this mode. Depending on the player's performance on the minigames, it is possible to get the same grade but different amount of points on multiple minigames.

Overall Targets

At the end of all minigames, the player is graded based on their total score, and given an overall rank appropriate to the player's total score. There are 20 possible overall ranks in this mode. Aside from earning 10 Carnival Cards for playing the minigames, the total score also determines the amount of bonus Carnival Cards the player will also receive:

Overall Rank Total Score Bonus
Supreme Superstar 10,000 100 cards
Superstar 9,800 - 9,999 50 cards
Galactic Master 9,600 - 9,799 50 cards
Celestial Royalty 9,400 - 9,599 50 cards
Cosmic Champion 9,200 - 9,399 30 cards
Meteoric Emperor 9,000 - 9,199 30 cards
Orbital Master 8,800 - 8,999 30 cards
Stratosuperior 8,600 - 8,799 30 cards
Stratospheric 8,400 - 8,599 20 cards
High Altitude 8,200 - 8,399 20 cards
Sky Bound 8,000 - 8,199 20 cards
Elite 7,800 - 7,999 20 cards
Veteran 7,600 - 7,799 20 cards
Advanced 7,400 - 7,599 10 cards
Novice 7,200 - 7,399 10 cards
Apprentice 7,000 - 7,199 10 cards
Rookie 6,800 - 6,999 10 cards
Beginner 6,600 - 6,799 Nothing
Peewee 6,400 - 6,599 Nothing
Groundling 0 - 6,399 Nothing

Signs

Every thousand-point mark is indicated by a sign. The creatures holding the signs are listed below.