World 6-Fortress 3: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 11: Line 11:
}}
}}
'''{{world|6|fortress}}''' is the third [[fortress]] level and the thirteenth level overall of [[Ice Land]] in ''[[Super Mario Bros. 3]]''.
'''{{world|6|fortress}}''' is the third [[fortress]] level and the thirteenth level overall of [[Ice Land]] in ''[[Super Mario Bros. 3]]''.
==Layout==
The fortress has many [[Conveyor Belt|conveyor belt]]s and [[Roto-Disc]]s, many of which are positioned over [[Spike Trap|spikes]]. There are also a couple of [[Boo]]s in the fortress as well. High above the gap between the second Roto-Disc and conveyor belt is a block containing a [[1-Up Mushroom]], which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the [[P-Meter|Power Meter]]. After the second conveyor belt is a [[? Block]] with a power-up placed between two [[Stretch]]es, with another power-up placed over the third Stretch ahead. The next conveyor belt has a [[Thwomp]] above it, and some [[Coin Block]]s on the platform above the player can reach by flying. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. After the final jump, there is a door that will drop the player into a room with three Boos. The room's floor will rise, allowing the player to reach a door on the right. Through the door is [[Boom Boom]], in a room with five blocks he will jump between.


== Layout ==
==Enemies==
The fortress has many [[Conveyor Belt|conveyor belt]]s and [[Roto-disc]]s, many of which are positioned over [[Spike Trap|spikes]]. There are also a couple of [[Boo]]s in the fortress as well. High above the gap between the second Roto-disc and conveyor belt is a block containing a [[1-Up Mushroom]], which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the [[P-Meter|Power Meter]]. After the second conveyor belt is a [[? Block]] with a power-up placed between two [[Stretch]]es, with another power-up placed over the third Stretch ahead. The next conveyor belt has a [[Thwomp]] above it, and some [[Coin Block]]s on the platform above the player can reach by flying. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. After the final jump, there is a door that will drop the player into a room with three Boos. The room's floor will rise, allowing the player to reach a door on the right. Through the door is [[Boom Boom]], in a room with five blocks he will jump between.
*[[Roto-Disc]]s
 
== Enemies ==
*[[Roto-disc]]s
*[[Boo]]s
*[[Boo]]s
*[[Stretch]]es
*[[Stretch]]es
*[[Thwomp]]
*[[Thwomp]]


== Level statistics ==
==Level statistics==
*Power-ups: 2 ([[Super Mushroom]]s or [[Super Leaf|Super Leaves]])
*Power-ups: 2 ([[Super Mushroom]]s or [[Super Leaf|Super Leaves]])
*[[1-Up Mushroom]]s: 1
*[[1-Up Mushroom]]s: 1
*Secret areas: 0
*Secret areas: 0
{{SMB3 levels}}
{{SMB3 levels}}
[[Category:Fortresses]]
[[Category:Fortresses]]
[[Category:Haunted areas]]
[[Category:Haunted areas]]
[[Category:Super Mario Bros. 3 levels]]
[[Category:Super Mario Bros. 3 levels]]

Revision as of 20:38, August 17, 2022

Level
World 6-Fortress 3
SMAS SMB3 World 6-F3 Screenshot.png
Level code World 6-Fortress 3
World Ice Land
Game Super Mario Bros. 3
Time limit 300 seconds
<< Directory of levels >>

World 6-Fortress is the third fortress level and the thirteenth level overall of Ice Land in Super Mario Bros. 3.

Layout

The fortress has many conveyor belts and Roto-Discs, many of which are positioned over spikes. There are also a couple of Boos in the fortress as well. High above the gap between the second Roto-Disc and conveyor belt is a block containing a 1-Up Mushroom, which the player can reach if they start the level with a flying power-up and use the straightaway at the start to build the Power Meter. After the second conveyor belt is a ? Block with a power-up placed between two Stretches, with another power-up placed over the third Stretch ahead. The next conveyor belt has a Thwomp above it, and some Coin Blocks on the platform above the player can reach by flying. After the conveyor belts is a Duo-Roto-Disc placed between two Stretches and over a pit of spikes. After the final jump, there is a door that will drop the player into a room with three Boos. The room's floor will rise, allowing the player to reach a door on the right. Through the door is Boom Boom, in a room with five blocks he will jump between.

Enemies

Level statistics