Room 7-DK: Difference between revisions

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|title=Room 7-DK
|title=Room 7-DK
|image=[[File:MvDK2 Room 7-DK.png|256px]]
|image=[[File:MvDK2 Room 7-DK.png|256px]]
|code=DK
|code=DK{{br}}BOSS GAME 7
|world=[[Spooky Attic]]
|world=[[Spooky Attic]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
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|after=[[Room 8-1|>>]]
|after=[[Room 8-1|>>]]
}}
}}
'''Room 7-DK''' is the [[Donkey Kong]] level of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Like in the boss battles of other unevenly-numbered floors, the player takes control of a cannon that can be moved from side to side, and has to shoot [[Mini Mario (toy)|Mini Mario]] toys into Donkey Kong to attack him. The player's reserve of Mini Marios in this level depends on how many minis in total have been guided to the exit in previous levels of Spooky Attic.
'''Room 7-DK''' is the [[Donkey Kong]] level of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. In this level, the [[Mini Mario (toy)|Mini Mario]]s engage in a battle against Donkey Kong, referred to as '''Boss Game 7'''. It features a cannon that can move from left to right and always shoots straight upward.


==Overview==
==Overview==
In this fight, Donkey Kong hides under a sheet on a [[girder]], and is shuffled amongst two other girders with sheets on them, briefly coming out after each shuffled, becoming an open target at this point. While this happens, [[Swoop]]s will hassle the Minis in the cannon by flying in the way and occasionally trying to dive into the cannon. Getting hit by either of these movements will result in the player losing a Mini. After getting hit, [[barrel]]s and [[weight]]s will fall from above, which must be avoided to not lose any Minis. Like other battles, Donkey Kong must be hit six times to be defeated.
In this battle, Donkey Kong hides under a sheet on a platform, and is shuffled amongst two other sheets. After being shuffled, Donkey Kong will appear from one of the sheets, at which point he can be damaged by a Mini Mario. During the battle, two [[Swoop]]s hang from a [[girder]]. One of these Swoops at a time can fly above the Mini Marios and occasionally dive down towards the cannon. If a Mini Mario touches a Swoop, it breaks. After taking damage, Donkey Kong slams the ground to drop [[barrel]]s and [[barbell]]s from above, which also cause a Mini Mario to break upon contact. If all of the player's Mini Marios break, the [[Game Over|game is over]]. After taking 6 hits, Donkey Kong is defeated.


==Enemies==
==Enemies==

Revision as of 12:50, July 17, 2022

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors.
If an acceptable name is found, then the article should be moved to the new title.

Level
Room 7-DK
Boss Game 7 from Mario vs. Donkey Kong 2: March of the Minis
Level code DK
BOSS GAME 7
World Spooky Attic
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 180 seconds
<< Directory of levels >>

Room 7-DK is the Donkey Kong level of Spooky Attic in Mario vs. Donkey Kong 2: March of the Minis. In this level, the Mini Marios engage in a battle against Donkey Kong, referred to as Boss Game 7. It features a cannon that can move from left to right and always shoots straight upward.

Overview

In this battle, Donkey Kong hides under a sheet on a platform, and is shuffled amongst two other sheets. After being shuffled, Donkey Kong will appear from one of the sheets, at which point he can be damaged by a Mini Mario. During the battle, two Swoops hang from a girder. One of these Swoops at a time can fly above the Mini Marios and occasionally dive down towards the cannon. If a Mini Mario touches a Swoop, it breaks. After taking damage, Donkey Kong slams the ground to drop barrels and barbells from above, which also cause a Mini Mario to break upon contact. If all of the player's Mini Marios break, the game is over. After taking 6 hits, Donkey Kong is defeated.

Enemies

Template:MVDKMOTM levels