Metroid Prime 2: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Bot: Automated text replacement (-(\|[\n ]*)song([\n ]*=) +\1track\2))
m (Text replacement - "{{9-Volt & 18-Volt's Microgames}}" to "{{9-Volt & 18-Volt's microgames}}")
Line 22: Line 22:
}}
}}


{{9-Volt & 18-Volt's Microgames}}
{{9-Volt & 18-Volt's microgames}}
{{WWSM Microgames}}
{{WWSM Microgames}}
[[Category:WarioWare: Smooth Moves microgames]]
[[Category:WarioWare: Smooth Moves microgames]]
[[Category:Metroid series]]
[[Category:Metroid series]]

Revision as of 12:22, May 9, 2022

Metroid Prime 2
Metroid Prime 2 in WarioWare: Smooth Moves.
Appears in WarioWare: Smooth Moves
Type 9-Volt & 18-Volt
Command(s) Knock over!
Info "Roll Samus into the target and knock it down. 2004: Metroid Prime 2: Echoes / Nintendo GameCube"
Form(s) "The Waiter"
Music track Metroid Prime 2

Metroid Prime 2 is one of 9-Volt & 18-Volt's microgames in WarioWare: Smooth Moves. The game is based on Metroid Prime 2: Echoes.

Gameplay

The player controls Samus in her Morph Ball form, and must tilt the Wii Remote to roll into and knock down the barrel. If Samus rolls too far inward, the player can tilt backwards too.

  • 1st level difficulty: The barrel is directly in front.
  • 2nd level difficulty: The barrel is somewhere in front.
  • 3rd level difficulty: The barrel is behind a bumper obstacle.

Names in other languages

Language Name Meaning Notes

Template:WWSM Microgames