Talk:! Switch: Difference between revisions

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#{{User|Koopa con Carne}} Per all.
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Revision as of 13:25, November 14, 2021

Picture.

The picture should be replaced with the new super Mario bros one. I am goombob and I love paper mario games (talk) 14:07, 18 May 2013 (EDT)Goombob

Why? I see no problem with it. Yoshi876 (talk)

It

would be better if they changed the title to ! Switch, just like Question Mark Block to ? Block. Unshy Guy (talk) 20:11, 17 November 2013 (EST)

Mistake, maybe?

There is also an ! switch in NSMB in the final boss fight. Killer (talk) 02:53, October 12, 2019 (EDT)

The switch has a skull on it and is clearly distinct from the ! Switches that appear in normal gameplay. Not really seeing any reason for it to be put here. TheDarkStar Sprite of the Dark Star from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey 10:04, October 12, 2019 (EDT)

Name

Question.svg This talk page or section has a conflict or question that needs to be answered. Please try to help and resolve the issue by leaving a comment.

While I don't know about licensed guides for later games, these things to seem to be fairly consistently just called "switch" in firsthand sources in both English and Japanese. Should we move this in light of that? Doc von Schmeltwick (talk) 19:50, April 11, 2020 (EDT)

It's called "! Switch" in the New Super Mario Bros. manual, though... Toadette icon CTTT.pngFont of Archivist Toadette's signature(T|C) 20:20, April 11, 2020 (EDT)
"! Switch block," actually. JP version of the manual uses a sprite to represent its name instead XD. Regardless, YIDS and YNI's manuals just say "Switch," and they come later. NSMB seems to be the exception, not the rule. Doc von Schmeltwick (talk) 20:33, April 11, 2020 (EDT)
I think the group in New Super Mario Bros. was a way to bridge inconsistent terminology and say, "hey, Switch Block refers to this object type in general, but going forward, that's probably the last time you'll see it since we want to use unique names for P/!/? Switches," and the switch file in New Super Mario Bros. U at least contains switch_bikkuri, switch_hatena, and switch_P models (Bowser's axe and switch combo is the boss_koopa_ax model in the separate switch_koopa file), but in regards to ! Switch in particular: Encyclopedia Super Mario Bros. (retroactively?) refers to it as 「ビックリスイッチ」 (Bikkuri Suicchi, Surprise Switch) for Super Mario World, Super Mario 64, New Super Mario Bros., New Super Mario Bros. Wii, New Super Mario Bros. 2, and New Super Mario Bros. U. LinkTheLefty (talk) 09:38, April 12, 2020 (EDT)

This page should not be merged with the Switch page as there are a wide variety of different switches including P Switches and ? Switches. And then, there's an exclamation mark on it so, for me, it's called ! Switch. 1JUST1

The problem is most games, including the most recent appearances, just call these "switch." In light of that, this seems to generally be officially considered the "main" switch. Since "switch" itself is fine as a disambig page, this should probably be moved to "switch (object)," since the other objects simply called "switch" are limited to one series. Doc von Schmeltwick (talk) 14:32, June 15, 2020 (EDT)
In Super Mario Maker 1/2, they are only P-Switches and these are calld "P-Switches" and not "Switches", so, who knows. But if we move everything, the page will be very big and so we will need to do some galleries and maybe sub-galleries.
— The preceding unsigned comment was added by 1JUST1 (talk).
You're missing my point completely. This would still be a separate page, it would just have a different name. Doc von Schmeltwick (talk) 18:12, June 15, 2020 (EDT)
I think it would be wise to keep it as ! Switch.
— The preceding unsigned comment was added by HEROWALUIGI (talk).
The "! Switch" name actually is legitimate; the name appears in both the NSMB2 and NSMBU Prima guides. I think it would be wise to just downplay the discussion for the time being now that we have solid proof of the current name. Toadette icon CTTT.pngFont of Archivist Toadette's signature(T|C) 17:20, June 27, 2020 (EDT)
That settles that [-]€40 vv@(talk · edits)Hyperluigi.gif 17:21, June 27, 2020 (EDT)
Except no it doesn't; manuals are at a higher naming priority than PRIMA guides. Manuals for Yoshi games consistently just say "switch." Doc von Schmeltwick (talk) 17:36, June 27, 2020 (EDT)
Yes....But we should take translation into account. What does the Japanese name call it? [-]€40 vv@(talk · edits)Hyperluigi.gif 17:38, June 27, 2020 (EDT)
"Switch." The English word. That's their manual name there too. Some lesser-priority guides say "Bikkuri Switch," but again, lesser priority than packaged or digital manuals. Believe me, I searched up a whole lot of scans and compiled them in the Niol section of this page just a month or two ago. Doc von Schmeltwick (talk) 17:59, June 27, 2020 (EDT)
There's also source priority exceptions, and I'd say this case is worthy of it since we have three Prima guides that consistently call this "! Switch". Though you're free to create a proposal for that. Toadette icon CTTT.pngFont of Archivist Toadette's signature(T|C) 18:04, June 27, 2020 (EDT)
There's also the fact the PM games have consistently just said "switch" in-game, which is the ultimate priority. Doc von Schmeltwick (talk) 18:05, June 27, 2020 (EDT)
While it's definitely an ultimate priority, I still wouldn't say it's absolute. Plus, it's more of a common name, and we tend to favor proper names more. Toadette icon CTTT.pngFont of Archivist Toadette's signature(T|C) 15:33, June 29, 2020 (EDT)
Problem is, from what I can tell, it is commonly used as a proper name, even in cases where other switch types exist. Doc von Schmeltwick (talk) 16:51, June 29, 2020 (EDT)
As far as I know, that never happened in-game. I'm somewhat reminded by the Mini Goomba case, where there technically isn't an in-game reference as of yet but it's been used consistently in all guides since New Super Mario Bros. I'm with Toadette the Achiever and leaning towards source priority in this case. LinkTheLefty (talk) 09:56, June 30, 2020 (EDT)

Merge Purple Switch here, split Cap Switch, or both

Proposal.svg This talk page section contains an unresolved talk page proposal. Please try to help and resolve the issue by voting or leaving a comment.

Current time: Saturday, December 21, 2024, 02:41 GMT

A month ago, there was a proposal that attempted to merge the Purple Switch from Super Mario 64 with this article. It ended with no consensus, with opposers arguing that they had a unique name, design, and function from the Cap Switches, which are currently merged here.

Several counterarguments were made against these points, most of which opposers didn't even acknowledge the existence of until after the proposal was already over. If you missed the proposal or need a refresher:

  • The name "Purple Switch" (given by Nintendo Power) is outdated. The switch is not purple in Super Mario 64 DS.
  • Guide names do not necessarily dictate that we split things (e.g. Purple Klaptrap, Submarine Nep-Enut).
  • Paper Mario has several differently designed switches with a "!" on them, including ones with the standard design, circular green ones like in Super Mario RPG, and multiple others, and none of them are split from this article. Additionally, even the standard dome-shaped switches do not have a consistent function, doing everything from lowering staircases to unfurling bridges. Super Paper Mario similarly has a red octagonal floor switch with a "!" on it in Yold Ruins.

Another relevant point I made after the fact is that Purple Switches do not have a consistent function at all. They spawn wooden block platforms, they invert the triangles in Rainbow Ride, they turn slopes into stairs in the Bowser levels, and one opens a gate in Bob-omb Battlefield. That last one isn't timed, so you can't even cling to that as a consistent effect they have.

In other words, this is a second attempt to merge Purple Switch, but it also includes options to split Cap Switch. Unlike the Purple Switches, they do have a unique, consistent function - enabling cap powers. This, to me, makes the Cap Switches more worthy of being considered the "variant" than the Purple Switches. The Cap Switches may be based on the original SMW design, but that just makes them Red Spike Top 2.0 if anything.

Proposer: 7feetunder (talk)
Deadline: November 26, 2021, 23:59 GMT

Merge Purple Switch

  1. 7feetunder (talk) Per proposal.
  2. Doc von Schmeltwick (talk) - Per before.

Split Cap Switch

  1. 7feetunder (talk) Per proposal.

Merge Purple Switch and split Cap Switch

  1. 7feetunder (talk) Per proposal.
  2. Doc von Schmeltwick (talk) - Per. Also, considering the "item switch" name, we may want to see if that terminology's ever used for SMW materials.
  3. Swallow (talk) My prefered choice here.
  4. Tails777 (talk) The way I see it, Purple Switches are basically just normal switches; you step on them and they activate something, just like typical PM switches (or any switch for that matter). Cap Switches, on the other hand, have one specific use and that's to activate the various colored ! Blocks. They're not like the average switch, which activates something relevant to where the switch itself is located. So I feel Cap Switches can be split, but Purple Switches can be merged.
  5. Koopa con Carne (talk) Per all.
  6. Blinker (talk) Per all.
  7. Somethingone (talk) Per all.

Do nothing

  1. Hewer (talk) These switch proposals are really starting to confuse me. The article itself seems to say that Cap Switch is just SM64's name for the ! Switch, and the Purple Switch is a variant with a different name, appearance, and function, just like all the other variants of objects and enemies we have split. The name not being very good and the item having multiple functions doesn't at all point to it being the same as the ! Switch. Also, per the opposition of the last proposal.
  2. Ray Trace (talk) "Purple Switch" is still a valid name for this switch in Super Mario 64 DS as its hue is still in the violet range; main reason this article is split is its unique name alongside its separate functionality from the Cap Switch, both functions we take into account rather than list them separately. Plus I think a proposal to split the Cap Switch is a worse decision than merely merging the Purple Switch as it splits hairs as they do retain their domed design from prior games.
  3. Chester Alan Arthur (talk) Per all.
  4. Waluigi Time (talk) Per all.

Comments

@Hewer: "The article itself seems to say that Cap Switch is just SM64's name for the ! Switch." Did you just cite the wiki itself as evidence as if it were an official source? That's not a valid argument. You can't just claim that they are the same and should remain merged purely because "the article says so", especially when part of the proposal's point is challenging that statement. That's like citing Wikipedia. This wiki also claimed that ? Mushroom and Reverse Mushroom were the same thing for the longest time, but that doesn't make it true. You're also reciting the same "name, design, and function" mantra as before when none of those things actually set Purple Switches apart (Cap Switches also have a unique name, and from a higher-priority source at that, and ! Switches don't have a consistent design or function). Dark BonesSig.png 20:22, November 12, 2021 (EST)

I never said the wiki was an official source; in case it wasn't obvious, I was checking the article for information because I haven't played enough of SM64 to encounter any Cap Switches and am not aware of any differences they may have. Given neither the article we're trying to improve nor either of the proposals have explained at all how the Cap Switch is different from the ! Switch beyond 'oh it has a name', I somewhat doubt that there are enough differences to split it. Also, the reason I was talking about the name, appearance and function thing was because that's essentially the basis of every split and merge on the wiki. If they have a different name, a different function and a different appearance, chances are they're different. Purple Switches differ in all three of these aspects (including in a game where ! Switches also appear, so ! Switches differing between games is not relevant). Hewer (talk · contributions · edit count) 06:52, November 13, 2021 (EST)
Cap Switches are dedicated to activating blocks containing the different cap power-ups. Purple switches activate lots of different things depending on the location used. That's the main difference between them. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 07:00, November 13, 2021 (EST)
Don't look too different to me. Also, as I've said before, their near universal functionality is how the !-marked "switches" act in SMW2. Doc von Schmeltwick (talk) 11:25, November 13, 2021 (EST)