Koopa Kurl: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Tag: Mobile edit
Line 2: Line 2:
|image=[[File:MPA Koopa Kurl.png|240px]]
|image=[[File:MPA Koopa Kurl.png|240px]]
|appeared_in=''[[Mario Party Advance]]''
|appeared_in=''[[Mario Party Advance]]''
|type=Duel mini-game
|type=Duel minigame
|song=Don't Hurry
|song=Don't Hurry
}}
}}
'''Koopa Kurl''' is a duel [[minigame]] found in ''[[Mario Party Advance]]''. It is based on [[Wikipedia:Curling|curling]], which is referenced in the title, although "curl" was corrupted to "kurl" to form a piece of alliteration with "Koopa".
'''Koopa Kurl''' is a Duel [[minigame]] found in ''[[Mario Party Advance]]''. It is based on {{wp|curling}}, which is referenced in the title, although "curl" was corrupted to "kurl" to form a piece of alliteration with "Koopa."


In [[Shroom City (Mario Party Advance)|Shroom City]], Koopa Kurl is played at [[Bowser Lab]]. If the player selects to view the "scary" monster, [[Naval Piranha]] appears, and Bowser has the player face it in this game. By defeating it, the player earns the minigame and the Gaddget [[Magic_Lamp_(Gaddget)|Magic Lamp]].
In [[Shroom City (Mario Party Advance)|Shroom City]], Koopa Kurl is played at [[Bowser Lab]]. If the player selects to view the "scary" monster, [[Naval Piranha]] appears, and [[Bowser]] has the player face it in this game. By defeating it, the player earns the minigame and the Gaddget [[Magic_Lamp_(Gaddget)|Magic Lamp]].


==Gameplay==
==Gameplay==
The players attempt to gain points by using [[Koopa Shell]]s, throwing them into a certain spot that awards points. Both players have different colored Koopa Shells to make it more color-coded as they attempt to gain points on their own. When it is the player's turn, they can adjust the aim as the power bar at the bottom right corner. The player will throw the Koopa Shell slowly if the power bar line is on the bright yellow; they will throw the Koopa Shell fast if the power bar line is on the red. When tossing a shell, players can knock around any shells that are already on the field, which can result in decreasing or increasing either player's point totals.
The players attempt to gain [[point]]s by using [[Koopa Shell]]s, throwing them into a certain spot that awards points. Both players have different-colored Koopa Shells to make the game more color-coded as they attempt to gain points on their own. When it is the player's turn, they can adjust the aim as the power bar at the bottom right corner. The player will throw the Koopa Shell slowly if the power bar line is on the bright yellow; they will throw the Koopa Shell fast if the power bar line is on the red. When tossing a shell, players can knock around any shells that are already on the field, which can result in decreasing or increasing either player's point totals.


At the far right side, there is a floor that looks like a target.
At the far right side, there is a floor that looks like a target.
*At the outside side of the target, it shows twenty points.
*At the outside side of the target, it shows 20 points.
*Next, at the second outside side, it shows thirty points.
*Next, at the second outside side, it shows 30 points.
*Then at the near core side, it shows fifty points.
*Then at the near core side, it shows 50 points.
*Last but not least, there is a core side; it shows one hundred points.
*Last but not least, there is a core side; it shows 100 points.


At the middle side of the field, there is a row of colored circles.
At the middle side of the field, there is a row of colored circles.
*The large blue circle is worth twenty points.
*The large blue circle is worth 20 points.
*The small red circle is worth fifteen points.
*The small red circle is worth 15 points.
*And lastly, the small blue circle is worth twenty-five points.
*Lastly, the small blue circle is worth 25 points.


In addition, there are two narrow, yellow, rectangular bars that have x2s on them between the rows of circles; if one of the player's Koopa Shell stops on one of the yellow, narrow, rectangular bars while having points, the player’s points are doubled.
In addition, there are two narrow yellow rectangular bars that have ×2's on them between the rows of circles; if one of the player's Koopa Shell stops on one of the narrow yellow rectangular bars while having points, the player’s points are doubled.


The minigame consists of two rounds; both players will save the points as the Koopa Shells disappear and a second round will start. Using the x2 bar does not double the saved points as both players have to gain their own points and can use the x2 bars. The player who has the most points total at the end of both rounds wins.
The minigame consists of two rounds; both players will save the points as the Koopa Shells disappear and a second round will start. Using the ×2 bar does not double the saved points as both players have to gain their own points and can use the ×2 bars. The player who has more points total at the end of both rounds wins.


==Controls==
==Controls==

Revision as of 23:02, June 9, 2021

Template:Minigame-infobox Koopa Kurl is a Duel minigame found in Mario Party Advance. It is based on curling, which is referenced in the title, although "curl" was corrupted to "kurl" to form a piece of alliteration with "Koopa."

In Shroom City, Koopa Kurl is played at Bowser Lab. If the player selects to view the "scary" monster, Naval Piranha appears, and Bowser has the player face it in this game. By defeating it, the player earns the minigame and the Gaddget Magic Lamp.

Gameplay

The players attempt to gain points by using Koopa Shells, throwing them into a certain spot that awards points. Both players have different-colored Koopa Shells to make the game more color-coded as they attempt to gain points on their own. When it is the player's turn, they can adjust the aim as the power bar at the bottom right corner. The player will throw the Koopa Shell slowly if the power bar line is on the bright yellow; they will throw the Koopa Shell fast if the power bar line is on the red. When tossing a shell, players can knock around any shells that are already on the field, which can result in decreasing or increasing either player's point totals.

At the far right side, there is a floor that looks like a target.

  • At the outside side of the target, it shows 20 points.
  • Next, at the second outside side, it shows 30 points.
  • Then at the near core side, it shows 50 points.
  • Last but not least, there is a core side; it shows 100 points.

At the middle side of the field, there is a row of colored circles.

  • The large blue circle is worth 20 points.
  • The small red circle is worth 15 points.
  • Lastly, the small blue circle is worth 25 points.

In addition, there are two narrow yellow rectangular bars that have ×2's on them between the rows of circles; if one of the player's Koopa Shell stops on one of the narrow yellow rectangular bars while having points, the player’s points are doubled.

The minigame consists of two rounds; both players will save the points as the Koopa Shells disappear and a second round will start. Using the ×2 bar does not double the saved points as both players have to gain their own points and can use the ×2 bars. The player who has more points total at the end of both rounds wins.

Controls

  • +Control Pad – Aim
  • A Button – Set power
  • R Button – Check court

In-game text

  • Rules"Throw 3 shells and score based on where they stop. Bump shells to move 'em!"

Names in other languages

Language Name Meaning Notes
Japanese ねらえ!カーリング[?]
Nerae! Kāringu
Aim! Curling
German Eispanzer[?] Ice Shield
Italian Bocce-guscio[?] Shell-bowls
Spanish Kurling[?] -

Template:MPA Minigames