The 'Shroom:Issue XLVII/Should Have Been: Difference between revisions
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Like when I did ''New Super Mario Bros. Wii'', I was happy to see [[Yoshi]] return. While he had a big role in this game, or at least much bigger than in ''New Super Mario Bros. Wii'', I still wish that [[Mario]] could have kept him after completing a level. The power-ups were good; most of the power-ups returned from the original, except the [[Red Star]] and the [[Ice Flower]]. It would have been okay for those two to return, but it would be a little bit overcrowded with all of the items. I don't see why loads of people hate the [[Spring Mushroom]] so much, it's a pretty cool idea that works pretty well, and I think it should have appeared in more than one galaxy.[[ | Like when I did ''New Super Mario Bros. Wii'', I was happy to see [[Yoshi]] return. While he had a big role in this game, or at least much bigger than in ''New Super Mario Bros. Wii'', I still wish that [[Mario]] could have kept him after completing a level. The power-ups were good; most of the power-ups returned from the original, except the [[Red Star]] and the [[Ice Flower]]. It would have been okay for those two to return, but it would be a little bit overcrowded with all of the items. I don't see why loads of people hate the [[Spring Mushroom]] so much, it's a pretty cool idea that works pretty well, and I think it should have appeared in more than one galaxy.[[File:SMG2 Mario and Yoshi Flying.png|thumb|right|It would have been cooler if Yoshi came in different colors in this game]] | ||
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I think after using the [[Warp Pad]], the player should have been given more time to kill the enemies, plus more time to grab the three [[1-Up Mushroom]]s that appear after all of the enemies are defeated. After defeating all of the enemies, if you have done so anyway, you want to grab those 1-Ups you worked hard for, but you have about two seconds to do so. In other places where you can acquire three 1-Ups, they usually disappear quite quickly, and move away pretty quickly. In fact, [[Nintendo]] should have[[ | I think after using the [[Warp Pad]], the player should have been given more time to kill the enemies, plus more time to grab the three [[1-Up Mushroom]]s that appear after all of the enemies are defeated. After defeating all of the enemies, if you have done so anyway, you want to grab those 1-Ups you worked hard for, but you have about two seconds to do so. In other places where you can acquire three 1-Ups, they usually disappear quite quickly, and move away pretty quickly. In fact, [[Nintendo]] should have[[File:SMG2 Hightail Falls Speed Run.png|thumb|right|I spent ''ages'' on this.]][[File:The Chimp.png|thumb|left|Infernal [[monkey]]..no, ape..no, monkey...Whatever he is, he doesn't look...normal...]] brought back [[3-Up Moon]]s. They were awesome, and would look even more awesome in 3D. Plus, they wouldn't scatter out around the place. | ||
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But the worst thing by far? The crate burning. That was absolutely horrible. The first one, in the [[Rightside Down Galaxy]], was actually [[ | But the worst thing by far? The crate burning. That was absolutely horrible. The first one, in the [[Rightside Down Galaxy]], was actually [[File:SMG2 Mario Squared Luigis Purple Coin Chaos.png|thumb|left|Another hard one.]]not too bad, but the second one, in the [[Upside Dizzy Galaxy]] was absolutely terrible; your timing had to be perfect, you had to break about fifty boxes, you had to get the correct positioning, and the list goes on. Trust me, ''Super Mario Galaxy 2'' will make you hate [[box]]es. Possibly the most annoying species of the game are [[Gearmo]]s. These nuisances[[File:NSMBW King Bill Render.png|thumb|right|Despite the bubbly, funny face, these could be really devastating if they were here.]] are everywhere, and are complete jerks. These are the foul creatures that make you burn the boxes, kill you if you don't collect the [[Purple Coin]]s they accidentally (''I doubt this'') spill on a slide and make you risk your life to bring them an enemy because "They look cute!". These evil beings should have appeared much less, and that would have given us all a rest. [[Luigi's Purple Coin Chaos]] also gave me a hard time. | ||
And of course, [[Poochy]] should have appeared. It's not like that doesn't apply to every creation in the universe. | And of course, [[Poochy]] should have appeared. It's not like that doesn't apply to every creation in the universe. | ||
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*[[King Bill]]s - Hilarious. | *[[King Bill]]s - Hilarious. | ||
Seriously, they'd be a pretty epic enemy. Imagine a King Bill flying through a hill at you; terrifying and epic. Maybe one could be a kind of boss, [[ | Seriously, they'd be a pretty epic enemy. Imagine a King Bill flying through a hill at you; terrifying and epic. Maybe one could be a kind of boss, [[File:Tap.jpg|thumb|left|Just look at this guy. He's awesome.]]where Mario has to avoid it while traveling through some sort of tunnel on some moving [[block]]s. | ||
*[[Monty Mole]]s - Monty Moles are pretty epic; they could have jumped out of hills or walls at the player in some levels, possibly in [[Honeybloom Galaxy]] or [[Honeyhop Galaxy]]. | *[[Monty Mole]]s - Monty Moles are pretty epic; they could have jumped out of hills or walls at the player in some levels, possibly in [[Honeybloom Galaxy]] or [[Honeyhop Galaxy]]. | ||
*Wasps - Now, this is kind of an odd one out; wasps haven't appeared as enemies in a ''Mario'' game as of yet, but I think they would have been a great enemy for the [[Bee Mario]]-themed levels. Maybe they could have attacked the [[Queen Bee]] and her [[Bee]]s, as wasps are natural enemies of bees. | *Wasps - Now, this is kind of an odd one out; wasps haven't appeared as enemies in a ''Mario'' game as of yet, but I think they would have been a great enemy for the [[Bee Mario]]-themed levels. Maybe they could have attacked the [[Queen Bee]] and her [[Bee]]s, as wasps are natural enemies of bees. | ||
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==Beta elements== | ==Beta elements== | ||
[[ | [[File:IceSwitchbeta_SMG2.png|thumb|right|The switch in Cosmic Cove Galaxy.]]Starting off, I'll cover the elements from E3 2009. A planetoid shaped like Mario's head can be seen, which is obviously the early Starship Mario. Yoshi was found in [[Cloudy Court Galaxy]], and his Dash Pepper was called a "Dash Fruit". In [[Cosmic Cove Galaxy]], the switch that froze the water was on a wooden platform, instead of a tower. The [[Time Switch]] originally had to be activated by [[Star Spin]], and [[Ground Pound]] symbols were brighter and shinier. There was no [[Launch Star]] in Cloudy Court Galaxy on the cymbals. In [[Spin-Dig Galaxy]], the mission [[Silver Stars Down Deep]] had the player collecting [[Star Chip]]s originally, instead of [[Silver Star]]s, and when you [[File:SMG2 Early Small Water Planet.png|thumb|left|An unknown water-covered planet.]]approached [[Digga-Leg]] in the first mission, the sky would have turned purple. | ||
A giant [[Silver Chomp]] appeared to be some sort of boss, and in [[Puzzle Plank Galaxy]], there was a 1-Up in place of the [[Comet Medal]]. [[Whittle]]s were seen to inhabit that galaxy, and there were originally two tree stumps in place of the Ground Pound Switches on the planet with the [[Wiggler]]s; the two others were absent, but a Whittle was standing in the place of one. The Purple Coin room looked different too. [[Tall Trunk Galaxy]]'s slide was originally its own galaxy, and was made of stone. The starting planet in [[Boo Moon Galaxy]] was originally going to look similar to the Crystal Planet in [[Space Junk Galaxy]] from the first game, and Hightail Falls Galaxy looked completely different,[[ | A giant [[Silver Chomp]] appeared to be some sort of boss, and in [[Puzzle Plank Galaxy]], there was a 1-Up in place of the [[Comet Medal]]. [[Whittle]]s were seen to inhabit that galaxy, and there were originally two tree stumps in place of the Ground Pound Switches on the planet with the [[Wiggler]]s; the two others were absent, but a Whittle was standing in the place of one. The Purple Coin room looked different too. [[Tall Trunk Galaxy]]'s slide was originally its own galaxy, and was made of stone. The starting planet in [[Boo Moon Galaxy]] was originally going to look similar to the Crystal Planet in [[Space Junk Galaxy]] from the first game, and Hightail Falls Galaxy looked completely different,[[File:SMG ItemBox.png|thumb|right|A Beta planet, meant to be the starting planet of [[Yoshi Star Galaxy]]. Note the [[Chance Cube]] and the grass' texture.]] with a different color and terrain. The fruits Yoshi eats looked more like peaches. The Blimp Fruit was originally just a blue sphere, and the Dash Pepper looked more like a fruit, plus, when used, it didn't make the player glow or left a glowing trail. | ||
The [[Spin Drill]] on Digga-Legg's planet was always there, whether you had one or not. Additionally, its dome didn't crack when it was attacked. [[Sorbetti]]'s planet originally had [[Crystal]]s on it, instead of mounds of snow, and [[Digga]]'s eyes looked like those of [[Bullet Bill]]s. [[Sky Station Galaxy]]'s music originally had an extra part, from [[Gusty Garden Galaxy]]. In [[Supermassive Galaxy]], on the "Blooming Garden Planet"[[ | The [[Spin Drill]] on Digga-Legg's planet was always there, whether you had one or not. Additionally, its dome didn't crack when it was attacked. [[Sorbetti]]'s planet originally had [[Crystal]]s on it, instead of mounds of snow, and [[Digga]]'s eyes looked like those of [[Bullet Bill]]s. [[Sky Station Galaxy]]'s music originally had an extra part, from [[Gusty Garden Galaxy]]. In [[Supermassive Galaxy]], on the "Blooming Garden Planet"[[File:CometMedalb SMG2.png|thumb|left|A Comet Medal without eyes.]], [[Goomba]]s were present. In a beta version of Cloudy Court Galaxy, it was shown that the cymbal had a checkered-like pattern and that the drums which bounce the player up to the cymbal were red. There were also green mushroom platforms, which were removed from the final version. In [[Flip-Swap Galaxy]], there was once more than one [[Block (used)|Used Block]]. | ||
[[ | [[File:SMG2 Banzai Bill Prerelease.png|thumb|right|A screenshot thought to be from the Beta level Sky Island Galaxy. Note the Red Koopa Troopa in the distance. They didn't appear in the final game.]]Now for some more major changes: First, there was originally a galaxy called Sky Island Galaxy. It was scrapped early in development, but was going to be included. There are a few sketches and beta images from it, one showing a [[Red Koopa Troopa]], which are absent in the final game. [[Megahammer]] was once known as "Malletoid", and Digga-Legg, "Digg-Legg". | ||
There were a lot of unused tracks in ''Super Mario Galaxy 2'', so many that they deserve a section in my opinion. | There were a lot of unused tracks in ''Super Mario Galaxy 2'', so many that they deserve a section in my opinion. |
Revision as of 10:51, February 10, 2021
Should Have Been
by MrConcreteDonkey (talk)
Hello, it's me, MrConcreteDonkey, again, here to deliver you propaganda and lies the Should Have Been section of the 'Shroom. In this section, I state what I think should have been in a game, plus the Beta elements. I received no PMs throughout the month, but you still can PM me your opinion on the MarioWiki Forums. This month, I'll be covering Super Mario Galaxy 2.
What Should Have Been in This Game?
I enjoyed Super Mario Galaxy 2 thoroughly. It was my first game in the Galaxy series (and currently my only), because I thought Super Mario Galaxy was an overrated pile of junk (I must have been an idiot).
However, as I have said a few times before, no game is perfect, and Super Mario Galaxy 2 could be improved in many places.
Firstly, I think Rosalina should have had more of a role in this game. Personally, I dislike Rosalina a lot, especially due to all the fanboying over her. Sure, she's a good character, but not that good. However, she only got a small role at the end, plus a few tidbits here and there, and for this reason I think she should have been featured more prominently in the game. For example, she could have appeared in some galaxies as an NPC. Also, I believe more NPCs should have appeared. Rosalina, Lumas and the other allied species are okay, but it would be nice to see some unique, well-known faces, such as Wario, pop up. I hope the series as a whole starts to include different playable characters; I mean, the second game is a little bit too early, but New Super Mario Bros. Wii and Super Mario 64 DS pulled it off well, so why not?
And of course, Poochy should have appeared. It's not like that doesn't apply to every creation in the universe.
Enemies Who Should Have Appeared
- King Bills - Hilarious.
- Monty Moles - Monty Moles are pretty epic; they could have jumped out of hills or walls at the player in some levels, possibly in Honeybloom Galaxy or Honeyhop Galaxy.
- Wasps - Now, this is kind of an odd one out; wasps haven't appeared as enemies in a Mario game as of yet, but I think they would have been a great enemy for the Bee Mario-themed levels. Maybe they could have attacked the Queen Bee and her Bees, as wasps are natural enemies of bees.
- Buzzy Beetles - I really like Buzzy Beetles. They'd make interesting enemies for subterranean areas, and places with the Fire Flower, as they are invincible to Fireballs.
- Chargin' Chucks - Who didn't love these enemies? They were Koopa football players, looked cool, and are in desperate need of a return.
- Tap-Taps - These guys really need to get out of the Yoshi series. They would be awesome in Mario games, as they are almost invincible, unlike most enemies.
Beta elements
Starting off, I'll cover the elements from E3 2009. A planetoid shaped like Mario's head can be seen, which is obviously the early Starship Mario. Yoshi was found in Cloudy Court Galaxy, and his Dash Pepper was called a "Dash Fruit". In Cosmic Cove Galaxy, the switch that froze the water was on a wooden platform, instead of a tower. The Time Switch originally had to be activated by Star Spin, and Ground Pound symbols were brighter and shinier. There was no Launch Star in Cloudy Court Galaxy on the cymbals. In Spin-Dig Galaxy, the mission Silver Stars Down Deep had the player collecting Star Chips originally, instead of Silver Stars, and when you approached Digga-Leg in the first mission, the sky would have turned purple.
There were a lot of unused tracks in Super Mario Galaxy 2, so many that they deserve a section in my opinion.
Track 19 on the official soundtrack was entitled "Puzzle Plank Blue Grass". This gave gamers confusion as to whether a "Blue Grass Galaxy" existed in the beta, and it shared its music with Puzzle Plank, or whether this was the music for the aforementioned Sky Island Galaxy. However, it was soon brought up that Blue Grass was actually a style of music, in fact, the one used for Puzzle Plank.
Track 9, "Galaxy Song 25" was originally also thought to be something to do with Sky Island Galaxy, but it was originally recorded for the Fleet Glide Galaxy. An unused track called "SMG2_galaxy08_strm" was found in the game's coding. It wasn't at the stage of orchestration when it was scrapped, only using synthesized instruments. There are two unused World Map themes and there is one unused Galaxy theme.