1-UP Studio: Difference between revisions
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Part of ''[[Super Mario 3D Land]]''{{'}}s development was outsourced to 1-UP Studio as to have the game released in time for the 2011 Holiday season. Director [[Koichi Hayashida]] closely supervised the team to ensure they would understand Nintendo's game design philosophy and work in harmony with the main development team<ref name="Wired">''[https://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (Accessed April 02, 2012)</ref>. The team was contracted again for ''[[Super Mario 3D World]]''<ref name="Edge">''[https://web.archive.org/web/20141122171910/https://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of Super Mario 3D World]'' (Archived as of November 22, 2014)</ref> and later for ''[[Captain Toad: Treasure Tracker]]''<ref>[https://1-up-studio.jp/works/ Development info page on 1-Up Studio's official website]</ref> and ''[[Super Mario Odyssey]]''.<ref>[https://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-Up Studio]. Retrieved March 10, 2018.</ref> | Part of ''[[Super Mario 3D Land]]''{{'}}s development was outsourced to 1-UP Studio as to have the game released in time for the 2011 Holiday season. Director [[Koichi Hayashida]] closely supervised the team to ensure they would understand Nintendo's game design philosophy and work in harmony with the main development team<ref name="Wired">''[https://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (Accessed April 02, 2012)</ref>. The team was contracted again for ''[[Super Mario 3D World]]''<ref name="Edge">''[https://web.archive.org/web/20141122171910/https://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of Super Mario 3D World]'' (Archived as of November 22, 2014)</ref> and later for ''[[Captain Toad: Treasure Tracker]]''<ref>[https://1-up-studio.jp/works/ Development info page on 1-Up Studio's official website]</ref> and ''[[Super Mario Odyssey]]''.<ref>[https://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-Up Studio]. Retrieved March 10, 2018.</ref> | ||
As of 2013, the company changed its name to the current one<ref name="1-uphistory" /> and producer [[Yoshiaki Koizumi]] | As of 2013, the company changed its name to the current one,<ref name="1-uphistory" /> and producer [[Yoshiaki Koizumi]] became the director of the company.<ref>[https://1-up-studio.jp/company/outline.html Corporate outline page on 1-Up Studio's official website]</ref> | ||
==External links== | ==External links== |
Revision as of 08:30, January 9, 2021
1-UP Studio (formerly known as Brownie Brown) is a Japanese video game developer and wholly owned subsidiary of Nintendo[1] based in Tokyo, which was founded by a majority of ex-Square Enix staff including graphic designer Shinichi Kameoka that left the company due to creative differences. The company has primarily developed JRPGs for handheld systems.
Part of Super Mario 3D Land's development was outsourced to 1-UP Studio as to have the game released in time for the 2011 Holiday season. Director Koichi Hayashida closely supervised the team to ensure they would understand Nintendo's game design philosophy and work in harmony with the main development team[2]. The team was contracted again for Super Mario 3D World[3] and later for Captain Toad: Treasure Tracker[4] and Super Mario Odyssey.[5]
As of 2013, the company changed its name to the current one,[1] and producer Yoshiaki Koizumi became the director of the company.[6]
External links
References
- ^ a b Corporate history page on 1-UP Studio's official website
- ^ How Super Mario Survived the Quake (Accessed April 02, 2012)
- ^ Edge: The Making of Super Mario 3D World (Archived as of November 22, 2014)
- ^ Development info page on 1-Up Studio's official website
- ^ 2018 guide to 1-Up Studio. Retrieved March 10, 2018.
- ^ Corporate outline page on 1-Up Studio's official website