Donkey Kong (WarioWare: D.I.Y. Showcase): Difference between revisions
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[[Donkey Kong]] throws two [[Barrel]]s which the player must tap in order to destroy. If one touches [[Mario]], the game is lost. If the barrels are destroyed, Mario will be able to climb to the top and reach [[Pauline]], thus winning the game. In ''WarioWare Gold'', the player must protect Mario from barrels and [[Fire]]s. | [[Donkey Kong]] throws two [[Barrel]]s which the player must tap in order to destroy. If one touches [[Mario]], the game is lost. If the barrels are destroyed, Mario will be able to climb to the top and reach [[Pauline]], thus winning the game. In ''WarioWare Gold'', the player must protect Mario from barrels and [[Fire]]s. | ||
*'''Level 1 difficulty''': | *'''Level 1 difficulty''': There are two barrels already present at the start. | ||
*'''Level 2 difficulty''': | *'''Level 2 difficulty''': There are four barrels already present at the start. | ||
*'''Level 3 difficulty''': | *'''Level 3 difficulty''': There are five barrels already present at the start, and Fires will also appear after a few seconds. | ||
{{WWDIYS Microgames}} | {{WWDIYS Microgames}} |
Revision as of 22:48, January 18, 2020
Template:Minigame-infobox Donkey Kong is one of 18-Volt's microgames in WarioWare: D.I.Y. Showcase. It returns in WarioWare Gold as one of 9-Volt's microgames. It is set in the game of the same name.
Gameplay
Donkey Kong throws two Barrels which the player must tap in order to destroy. If one touches Mario, the game is lost. If the barrels are destroyed, Mario will be able to climb to the top and reach Pauline, thus winning the game. In WarioWare Gold, the player must protect Mario from barrels and Fires.
- Level 1 difficulty: There are two barrels already present at the start.
- Level 2 difficulty: There are four barrels already present at the start.
- Level 3 difficulty: There are five barrels already present at the start, and Fires will also appear after a few seconds.