The 'Shroom:Issue XLVII/Should Have Been: Difference between revisions
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Like when I did ''New Super Mario Bros. Wii'', I was happy to see [[Yoshi]] return. While he had a big role in this game, or at least much bigger than in ''New Super Mario Bros. Wii'', I still wish that [[Mario]] could have kept him after completing a level. The power-ups were good; most of the power-ups returned from the original, except the [[Red Star]] and the [[Ice Flower]]. It would have been okay for those two to return, but it would be a little bit overcrowded with all of the items. I don't see why loads of people hate the [[Spring Mushroom]] so much, it's a pretty cool idea that works pretty well, and I think it should have appeared in more than one galaxy.[[Image: | Like when I did ''New Super Mario Bros. Wii'', I was happy to see [[Yoshi]] return. While he had a big role in this game, or at least much bigger than in ''New Super Mario Bros. Wii'', I still wish that [[Mario]] could have kept him after completing a level. The power-ups were good; most of the power-ups returned from the original, except the [[Red Star]] and the [[Ice Flower]]. It would have been okay for those two to return, but it would be a little bit overcrowded with all of the items. I don't see why loads of people hate the [[Spring Mushroom]] so much, it's a pretty cool idea that works pretty well, and I think it should have appeared in more than one galaxy.[[Image:SMG2 Mario and Yoshi Flying.png|thumb|right|It would have been cooler if Yoshi came in different colors in this game]] | ||
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I think after using the [[Warp Pad]], the player should have been given more time to kill the enemies, plus more time to grab the three [[1-Up Mushroom]]s that appear after all of the enemies are defeated. After defeating all of the enemies, if you have done so anyway, you want to grab those 1-Ups you worked hard for, but you have about two seconds to do so. In other places where you can acquire three 1-Ups, they usually disappear quite quickly, and move away pretty quickly. In fact, [[Nintendo]] should have[[Image: | I think after using the [[Warp Pad]], the player should have been given more time to kill the enemies, plus more time to grab the three [[1-Up Mushroom]]s that appear after all of the enemies are defeated. After defeating all of the enemies, if you have done so anyway, you want to grab those 1-Ups you worked hard for, but you have about two seconds to do so. In other places where you can acquire three 1-Ups, they usually disappear quite quickly, and move away pretty quickly. In fact, [[Nintendo]] should have[[Image:SMG2 Hightail Falls Speed Run.png|thumb|right|I spent ''ages'' on this.]][[Image:The Chimp.png|thumb|left|Infernal [[monkey]]..no, ape..no, monkey...Whatever he is, he doesn't look...normal...]] brought back [[3-Up Moon]]s. They were awesome, and would look even more awesome in 3D. Plus, they wouldn't scatter out around the place. | ||
Revision as of 11:57, September 20, 2019
Should Have Been
by MrConcreteDonkey (talk)
Hello, it's me, MrConcreteDonkey, again, here to deliver you propaganda and lies the Should Have Been section of the 'Shroom. In this section, I state what I think should have been in a game, plus the Beta elements. I received no PMs throughout the month, but you still can PM me your opinion on the MarioWiki Forums. This month, I'll be covering Super Mario Galaxy 2.
What Should Have Been in This Game?
I enjoyed Super Mario Galaxy 2 thoroughly. It was my first game in the Galaxy series (and currently my only), because I thought Super Mario Galaxy was an overrated pile of junk (I must have been an idiot).
However, as I have said a few times before, no game is perfect, and Super Mario Galaxy 2 could be improved in many places.
Firstly, I think Rosalina should have had more of a role in this game. Personally, I dislike Rosalina a lot, especially due to all the fanboying over her. Sure, she's a good character, but not that good. However, she only got a small role at the end, plus a few tidbits here and there, and for this reason I think she should have been featured more prominently in the game. For example, she could have appeared in some galaxies as an NPC. Also, I believe more NPCs should have appeared. Rosalina, Lumas and the other allied species are okay, but it would be nice to see some unique, well-known faces, such as Wario, pop up. I hope the series as a whole starts to include different playable characters; I mean, the second game is a little bit too early, but New Super Mario Bros. Wii and Super Mario 64 DS pulled it off well, so why not?
And of course, Poochy should have appeared. It's not like that doesn't apply to every creation in the universe.
Enemies Who Should Have Appeared
- King Bills - Hilarious.
- Monty Moles - Monty Moles are pretty epic; they could have jumped out of hills or walls at the player in some levels, possibly in Honeybloom Galaxy or Honeyhop Galaxy.
- Wasps - Now, this is kind of an odd one out; wasps haven't appeared as enemies in a Mario game as of yet, but I think they would have been a great enemy for the Bee Mario-themed levels. Maybe they could have attacked the Queen Bee and her Bees, as wasps are natural enemies of bees.
- Buzzy Beetles - I really like Buzzy Beetles. They'd make interesting enemies for subterranean areas, and places with the Fire Flower, as they are invincible to Fireballs.
- Chargin' Chucks - Who didn't love these enemies? They were Koopa football players, looked cool, and are in desperate need of a return.
- Tap-Taps - These guys really need to get out of the Yoshi series. They would be awesome in Mario games, as they are almost invincible, unlike most enemies.
Beta elements
Starting off, I'll cover the elements from E3 2009. A planetoid shaped like Mario's head can be seen, which is obviously the early Starship Mario. Yoshi was found in Cloudy Court Galaxy, and his Dash Pepper was called a "Dash Fruit". In Cosmic Cove Galaxy, the switch that froze the water was on a wooden platform, instead of a tower. The Time Switch originally had to be activated by Star Spin, and Ground Pound symbols were brighter and shinier. There was no Launch Star in Cloudy Court Galaxy on the cymbals. In Spin-Dig Galaxy, the mission Silver Stars Down Deep had the player collecting Star Chips originally, instead of Silver Stars, and when you approached Digga-Leg in the first mission, the sky would have turned purple.
There were a lot of unused tracks in Super Mario Galaxy 2, so many that they deserve a section in my opinion.
Track 19 on the official soundtrack was entitled "Puzzle Plank Blue Grass". This gave gamers confusion as to whether a "Blue Grass Galaxy" existed in the beta, and it shared its music with Puzzle Plank, or whether this was the music for the aforementioned Sky Island Galaxy. However, it was soon brought up that Blue Grass was actually a style of music, in fact, the one used for Puzzle Plank.
Track 9, "Galaxy Song 25" was originally also thought to be something to do with Sky Island Galaxy, but it was originally recorded for the Fleet Glide Galaxy. An unused track called "SMG2_galaxy08_strm" was found in the game's coding. It wasn't at the stage of orchestration when it was scrapped, only using synthesized instruments. There are two unused World Map themes and there is one unused Galaxy theme.