World 3-2 (Super Mario Land): Difference between revisions

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{{more images}}
{{rewrite-expand|reason=include information on the level's Checkpoints and Changes in Hard Mode, like [[World 1-1 (Super Mario Land)|here]]}}
{{rewrite-expand|reason=include information on the level's Checkpoints and Changes in Hard Mode, like [[World 1-1 (Super Mario Land)|here]]}}
{{italic title|World 3-2 (''Super Mario Land'')}}
{{italic title|World 3-2 (''Super Mario Land'')}}
{{levelbox
{{levelbox
|title=World 3-2
|title=World 3-2
|image=
|image=[[File:W3-2 SML.png]]
|world=[[Easton Kingdom]]
|world=[[Easton Kingdom]]
|game=''[[Super Mario Land]]''
|game=''[[Super Mario Land]]''

Revision as of 03:37, September 4, 2019

It has been requested that this article be rewritten and expanded to include more information. Reason: include information on the level's Checkpoints and Changes in Hard Mode, like here

Template:Levelbox World 3-2 is the eighth level of Super Mario Land, part of the Easton Kingdom of Sarasaland. It takes place in a cave with several waterfalls.

Overview

Mario begins the level in front of three empty pipes, with a Suu in front along with a set of blocks with a Bombshell Koopa under it. A Hidden Block is present, allowing Mario to walk on the ceiling, which has a few coins and a Piranha Plant on it. Below it is more Suus, a Bombshell Koopa, and a Piranha Plant.

Afterward is another set of blocks with a Kumo and two Suus ahead. Next is another set of blocks with a Hidden Block that contains a lift, allowing Mario to reach another portion of the ceiling, which has a pipe leading to a bonus room.

After that, Mario must overcome more Bombshell Koopas, Suus, and Kumos, which takes him to a Mystery Block with a power-up in it, along with a Pipe Cannon next to it. Another set of blocks lies ahead, with a few more enemies around it.

Next are two spiky terrains that must be passed by riding Ganchans. Mario must then pass one of each enemy encountered in the level. After crossing some lifts, Mario reaches some falling blocks, with the goal ahead. To reach the higher door, Mario must quickly jump across several falling blocks.

Map

Level statistics

Enemies