Ancient Seesaw Fortress: Difference between revisions
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==Layout== | ==Layout== | ||
The level begins with a single [[Goomba Tower]], followed by a series of [[Seesaw]]s and [[ON/OFF Switch]]es. Mario must then enter a [[Warp Pipe]] at the top, then fall down a series of [[Donut Block]]s to the [[Checkpoint Flag]]. Mario must next utilize an ON/OFF Switch to allow a [[Koopa Troopa]] to weigh down a Seesaw and let Mario get on it, then move up a [[ | The level begins with a single [[Goomba Tower]], followed by a series of [[Seesaw]]s and [[ON/OFF Switch]]es. Mario must then enter a [[Warp Pipe]] at the top, then fall down a series of [[Donut Block]]s to the [[Checkpoint Flag]]. Mario must next utilize an ON/OFF Switch to allow a [[Koopa Troopa]] to weigh down a Seesaw and let Mario get on it, then move up a [[Trampoline]] in the next two puzzles, then use another ON/OFF Switch at the next puzzle to send down big red [[Cannon]]s onto a Seesaw to allow Mario to progress. Afterwards, Mario must utilize yet another Seesaw to catapult lit [[Bob-omb]]s into some [[Big Piranha Plant]]s. The next puzzle involves using ON/OFF Blocks to defeat a [[Big Thwomp]], and the puzzle after that utilizes following a [[Dry Bones]] across some additional Seesaws, with another ON/OFF Switch afterwards and one more Seesaw before another Warp Pipe. After exiting said Warp Pipe, Mario must head right to reach the [[Goal Pole]]. | ||
==Description== | ==Description== |
Revision as of 01:20, July 24, 2019
Template:Levelbox Ancient Seesaw Fortress is the thirty-second course in the Story Mode of Super Mario Maker 2. It is set in the desert theme and in the Super Mario Bros. style. It is posted by Father of Name Withheld, and has a difficulty rating of 3/4 stars.
Layout
The level begins with a single Goomba Tower, followed by a series of Seesaws and ON/OFF Switches. Mario must then enter a Warp Pipe at the top, then fall down a series of Donut Blocks to the Checkpoint Flag. Mario must next utilize an ON/OFF Switch to allow a Koopa Troopa to weigh down a Seesaw and let Mario get on it, then move up a Trampoline in the next two puzzles, then use another ON/OFF Switch at the next puzzle to send down big red Cannons onto a Seesaw to allow Mario to progress. Afterwards, Mario must utilize yet another Seesaw to catapult lit Bob-ombs into some Big Piranha Plants. The next puzzle involves using ON/OFF Blocks to defeat a Big Thwomp, and the puzzle after that utilizes following a Dry Bones across some additional Seesaws, with another ON/OFF Switch afterwards and one more Seesaw before another Warp Pipe. After exiting said Warp Pipe, Mario must head right to reach the Goal Pole.
Description
"GWAHAHA! I loaded my latest fortress with traps. I even threw some Seesaws in there. Good luck balancing those out. GWAHAHA!"
Enemies
- Goomba Tower
- Koopa Troopas
- Piranha Plant
- Red Giant Cannonballs
- Thwomps
- Big Muncher
- Lit Bob-ombs
- Big Piranha Plants
- Munchers
- Big Thwomp
- Dry Bones
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Dutch | Wipplank voor dank[?] | Seesaws for Thanks | |
German | Die schreckliche Wippenfestung[?] | The Terrible Seesaw-Fortress | |
Italian | La fortezza della altalene[?] | The Fortress of Seesaws | |
Spanish (NOA) | Una fortaleza con trampas y subibajas[?] | A Fortress with Traps and Seesaws | |
Spanish (NOE) | Una fortaleza con trampas y balancines[?] | A Fortress with Traps and Seesaws |