Sandstone Stroll: Difference between revisions
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{{image|Level select screen for infobox}} | {{image|Level select screen for infobox; images for the table with levels}} | ||
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Once the boss level is beaten, the player moves on to [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]. | Once the boss level is beaten, the player moves on to [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]. | ||
==Levels== | ==Levels== | ||
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | |||
|-style="background: #ABC;" | |||
!width="5%"|Level | |||
!width="10%"|Description | |||
!width="10%"|Enemies and obstacles encountered | |||
|- | |||
|[[Room 2-1 (Mario vs. Donkey Kong: Minis March Again!)|Room 2-1]] | |||
|A course that introduces the concept of opening and closing gates using a [[Color Switch]] of the same color. | |||
|[[Spike Trap|Spikes]] | |||
|- | |||
|[[Room 2-2 (Mario vs. Donkey Kong: Minis March Again!)|Room 2-2]] | |||
|A course that introduces bridges, which can be managed the same way as gates. | |||
|Spikes | |||
|- | |||
|[[Room 2-3 (Mario vs. Donkey Kong: Minis March Again!)|Room 2-3]] | |||
|A course that features a [[Warp Pipe]]. | |||
|Spikes | |||
|- | |||
|[[Room 2-4 (Mario vs. Donkey Kong: Minis March Again!)|Room 2-4]] | |||
|A course that introduces Piranha Plants that spit fire. | |||
|Spikes, [[Fire Piranha Plant]]s | |||
|- | |||
|[[Room 2-5 (Mario vs. Donkey Kong: Minis March Again!)|Room 2-5]] | |||
|A course that introduces yellow [[Box Spring]]s. | |||
|Spikes | |||
|- | |||
|[[Room 2-6 (Mario vs. Donkey Kong: Minis March Again!)|Room 2-6]] | |||
|A course where the minis have to open a red gate that blocks the way to the exit. | |||
|Spikes | |||
|- | |||
|[[Room 2-7 (Mario vs. Donkey Kong: Minis March Again!)|Room 2-7]] | |||
|A course where the minis have to use [[Hammer]]s to defeat some Shy Guys. | |||
|[[Shy Guy (toy)|Shy Guys]] | |||
|- | |||
|[[Room 2-Key]] | |||
|The second Key Mini Mario course in the game. The Key Mini Mario is trapped in a small space. The keyless Mini Marios have to press a Red Color Switch to open the gate in front of the Key Mini Mario and enable it to step outside. | |||
|Spikes | |||
|- | |||
|[[Floor 2 Donkey Kong]] | |||
|The second boss battle with Donkey Kong. The player must shoot him with mini toys or cause totem heads to fall on him while avoiding his projectiles. | |||
|[[Donkey Kong]] | |||
|- | |||
|[[Room 2-SP]] | |||
|A course where the player has to guide the minis to a Yellow Color Switch, then to a [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] that brings them close to the goal. | |||
|Spikes, Fire Piranha Plants | |||
|} | |||
{{MVDKMMA}} | {{MVDKMMA}} | ||
{{MVDKMMA Levels}} | {{MVDKMMA Levels}} | ||
[[Category:Mario vs. Donkey Kong: Minis March Again! Worlds]] | [[Category:Mario vs. Donkey Kong: Minis March Again! Worlds]] | ||
[[Category:Deserts]] | [[Category:Deserts]] |
Revision as of 18:00, December 11, 2018
It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added. Specific(s): Level select screen for infobox; images for the table with levels
Template:Worldbox Sandstone Stroll (also called Floor 2, listed as Floor 1 in the PAL version) is the second floor and second world in Mario vs. Donkey Kong: Minis March Again!. The level's setting resembles a desert oasis, with tropical plants and Egyptian pyramids in the background. The level introduces new mechanics to be used in the game, such as color switches, pipes, box springs, and hammers. The Donkey Kong boss battle is the same as the Tropical Island boss battle from Mario vs. Donkey Kong 2: March of the Minis, but corresponding to the desert theme.
Once the boss level is beaten, the player moves on to Magnet Mania.
Levels
Level | Description | Enemies and obstacles encountered |
---|---|---|
Room 2-1 | A course that introduces the concept of opening and closing gates using a Color Switch of the same color. | Spikes |
Room 2-2 | A course that introduces bridges, which can be managed the same way as gates. | Spikes |
Room 2-3 | A course that features a Warp Pipe. | Spikes |
Room 2-4 | A course that introduces Piranha Plants that spit fire. | Spikes, Fire Piranha Plants |
Room 2-5 | A course that introduces yellow Box Springs. | Spikes |
Room 2-6 | A course where the minis have to open a red gate that blocks the way to the exit. | Spikes |
Room 2-7 | A course where the minis have to use Hammers to defeat some Shy Guys. | Shy Guys |
Room 2-Key | The second Key Mini Mario course in the game. The Key Mini Mario is trapped in a small space. The keyless Mini Marios have to press a Red Color Switch to open the gate in front of the Key Mini Mario and enable it to step outside. | Spikes |
Floor 2 Donkey Kong | The second boss battle with Donkey Kong. The player must shoot him with mini toys or cause totem heads to fall on him while avoiding his projectiles. | Donkey Kong |
Room 2-SP | A course where the player has to guide the minis to a Yellow Color Switch, then to a Split Pipe that brings them close to the goal. | Spikes, Fire Piranha Plants |
Mario vs. Donkey Kong: Minis March Again! | |
---|---|
Characters | Mario • Pauline • Donkey Kong • Toads |
Minis | Mini Mario • Mini Toad • Mini Peach • Mini Donkey Kong |
Floors | Mini Mayhem • Sandstone Stroll • Magnet Mania • Jungle Rumble • Rooftop • Basement |
Items and objects | Blue Spring • Box Spring • Cannon • Clock • Coin (large) • Color Switch • Conveyor Belt • Door • Girder • Hammer • Key • Key Door • Ladder • M-Token • Magnet • Mini Mario Card • Pink Block • Pokey Block • Pop-up Gate • Rotate Pipe • Shy Guy Block • Spike • Spin-bar magnet • Warp Pipe • Yellow Spring |
Enemies | Monkey robots (Capture Kong · Circus Kong) • Bird • Piranha Plant (fire) • Pokey • Polterguy • Snapjaw • Snifit • Spear Guy • Thwomp |
Miscellaneous | Media • Staff • Super Mini Mario World |