Floor 2 Donkey Kong: Difference between revisions
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==Overview== | ==Overview== | ||
The course is almost identical to the boss level of [[Tropical Island]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Donkey Kong stands on a hovering platform with [[Spike Trap|spikes]] | The course is almost identical to the boss level of [[Tropical Island]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Donkey Kong stands on a hovering platform with [[Spike Trap|spikes]] under it and moves from side to side, dropping spiky red balls at the minis. Above Donkey Kong, there are four plates which hold totem heads with strings. To damage Donkey Kong, the minis should be launched on top of the plates, causing their corresponding totem heads to fall off and potentially hit DK in the head. The toys can also be shot directly into Donkey Kong for the same result. The player will lose minis if they shoot them into the spikes under Donkey Kong's platform, or if the toys are hit by a spiked ball or even a loose totem head. Donkey Kong moves more aggressively as he takes more hits. After the fifth hit, he will start dropping [[+ Clock|clocks]] at random times, which can be collected to increase the time limit with 30 seconds. The player must land six hits on DK in order to defeat him in this battle. | ||
===Mini Mario Card=== | ===Mini Mario Card=== |
Revision as of 20:41, November 30, 2018
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- This article is about the level titled "Floor 2 Donkey Kong" in the North American version. For the level titled "Floor 2 Donkey Kong" in the PAL version, see Floor 3 Donkey Kong.
Template:Levelbox Floor 2 Donkey Kong (listed as Floor 1 Donkey Kong in the PAL version) is the Donkey Kong level of Sandstone Stroll in Mario vs. Donkey Kong: Minis March Again!. During the boss fight, the player takes hold of a cannon which can be rotated around an axis by spinning a wheel. The player has a reserve of six minis that must be shot from the cannon to hit Donkey Kong, who appears on the top screen of the console and drops obstacles at the toys.
Overview
The course is almost identical to the boss level of Tropical Island from Mario vs. Donkey Kong 2: March of the Minis. Donkey Kong stands on a hovering platform with spikes under it and moves from side to side, dropping spiky red balls at the minis. Above Donkey Kong, there are four plates which hold totem heads with strings. To damage Donkey Kong, the minis should be launched on top of the plates, causing their corresponding totem heads to fall off and potentially hit DK in the head. The toys can also be shot directly into Donkey Kong for the same result. The player will lose minis if they shoot them into the spikes under Donkey Kong's platform, or if the toys are hit by a spiked ball or even a loose totem head. Donkey Kong moves more aggressively as he takes more hits. After the fifth hit, he will start dropping clocks at random times, which can be collected to increase the time limit with 30 seconds. The player must land six hits on DK in order to defeat him in this battle.
Mini Mario Card
The Mini Mario Card appears after Donkey Kong takes the second hit. It spawns in the place of the totem head that last hit Donkey Kong, replacing it until the card is collected. To collect it, the minis must simply be launched into the card. Shooting a mini on top of the plate holding the Mini Mario Card has no effect on the item. Template:MVDKMMA Levels