Crash Kong: Difference between revisions
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|first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]]) | |first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]]) | ||
|latest_appearance=''[[Mini Mario & Friends: amiibo Challenge]]'' ([[List of games by date#2016|2016]]) | |latest_appearance=''[[Mini Mario & Friends: amiibo Challenge]]'' ([[List of games by date#2016|2016]]) | ||
|parent_species=[[Mini Donkey Kong]] | |||
}} | }} | ||
'''Crash Kongs'''<ref>''Get Ready For Mini Mario-Mayhem Throughout The World!'' press release</ref><ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref> are tiny enemy toys in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' that carry cymbals. When this [[Kong]] sees a [[Mini Mario (toy)|Mini Mario]], the Crash Kong will try to ram the Mini Mario into a wall to crush them. | '''Crash Kongs'''<ref>''Get Ready For Mini Mario-Mayhem Throughout The World!'' press release</ref><ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref> are tiny enemy toys in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' that carry cymbals. When this [[Kong]] sees a [[Mini Mario (toy)|Mini Mario]], the Crash Kong will try to ram the Mini Mario into a wall to crush them. |
Revision as of 12:10, November 21, 2018
It has been requested that this article be rewritten and expanded to include more information.
Template:Species-infobox Crash Kongs[1][2] are tiny enemy toys in Mario vs. Donkey Kong 2: March of the Minis that carry cymbals. When this Kong sees a Mini Mario, the Crash Kong will try to ram the Mini Mario into a wall to crush them.
Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes.