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Hello there, this is winstein (notice the small letters). This page currently isn't filled with much, but it's got some text so that it's not so empty.
Hello there, this is winstein (notice the small letters).
 
== Can Luigi win by doing absolutely nothing in every minigame? ==
A theoretical guide on if it's possible to win every Mario Party minigame without input on the player's part. Luigi is associated with winning minigames by "doing absolutely nothing", but we almost never see him lose by "doing absolutely nothing" either. The videos that showcased this tend to be very selective with this, so people assume that he can win everything by doing absolutely nothing, but that's not quite true. Many minigames require action and if nothing is done, they basically forfeit the match. I will be looking at every possible Mario Party minigame and determine how many minigames are possible with nothing done.
 
The possibility of winning assumes that:
# Only one character remains idle. Every other player will be a CPU player. Luigi might be interchangeably referred as the idle player, because he is the most well-known character to represent the idea.
# On survival-based team minigames (example: Flatiator, Lights Out), to count as doing nothing, every character must remain idle because the win is shared by every player even if one of them didn't survive.
# Every CPU is at their easiest-possible difficulty in each game. Most games have "Easy", but some games might differ, like Super Mario Party's Normal difficulty.
 
Before counting as a win, the following are checked:
# If the minigame eventually ends in a draw, the win will not count.
# In a team minigame, if the characters is part of the team, the win will only count if every other team member can win by doing nothing.
# For coin-based minigames, it is a considered a win if at least 1 coin can be obtained while other players are able to lose coins or retire the minigame without any coins.
# In minigames where an option is forcefully selected once a timer is depleted (such as Deck Hands and Card Smarts), the game will be labelled as "Technically". This is because the minigame, by design, makes it impossible to do nothing, but videos tend to include the minigame anyway, only because it only fits one part of the definition (no player input). An example of doing nothing is "Hide and go BOOM", where the player on the team automatically loses if they input nothing.
 
=== Super Mario Party ===
{| class="wikitable"
|-
! Minigame !! Description !! Can Luigi win by doing nothing? !! Notes
|-
| Trike Harder || Tricycle-riding game with motion controls involved. || No || Requires motion input to win the game. Doing nothing is similar to forfeiting since CPUs will keep moving.
|-
| Slaparazzi || Steal the spotlight when having a picture taken. || Example || Example
|-
| Sizzling Stakes || Fry all six sides of a cube-shaped meat. || No || A button needs to be pressed to get the meat to fall on the pan. Even then, the pan needs to be moved to flip the cube.
|-
| Snack Attack || Collect as many pop-corn erupting from a volcano. || Yes || It's possible for CPUs to lose popcorn, while at the same time, there is a possibility of multiple popcorn falling on the same spot.
|-
| Precision Gardening || Pump enough water from a hose to water a faraway flower. || No || Requires motion input to win the game. Doing nothing is similar to forfeiting since CPUs will keep moving.
|-
| Gridiron Gauntlet || Avoid Chargin' Chucks in a football field. || Example || Example
|-
| Candy Shakedown || Shake different sizes of candy from a jar. || No || A button needs to be pressed to open the jar. Even then, the jar needs to be moved to remove the candy.
|-
| Fuzzy Flight School || Navigate a submarine to avoid Fuzzies on the way. || Example || Example
|-
| Croozin' for a Broozin' || Avoid the Broozers that are charging from the left. || No || Wait too long and the Broozers will catch up. Since CPUs at least moved away from the stampede, the idle player will usually lose first.
|-
| Stake Your Claim || Claim the area with the most squares to win. || Example || Example
|-
| Rumble Fishing || Fish for the longest Dragoneels. || No || Wait too long and no Dragoneel is caught. As long as CPU catches one, the idle player automatically loses.
|-
| All-Star Swingers || Rhythm minigame that uses motion. || No || Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
|-
| Rhythm and Bruise || Rhythm minigame that uses motion. || No || Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
|-
| Take a Stab || Rhythm minigame that uses motion. || No || Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
|-
| Time to Shine || Rhythm minigame that uses motion. || No || Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
|-
| Baton and On || Rhythm minigame that uses motion. || No || Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
|-
| Fiddler on the Hoof || Rhythm minigame that uses motion. || No || Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
|-
| Strike It Rich || Rhythm minigame that uses motion. || No || Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
|-
| Pep Rally || Rhythm minigame that uses motion. || No || Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
|-
| Wiped Out || Rhythm minigame that uses motion. || No || Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
|-
| Clearing the Table || Rhythm minigame that uses motion. || No || Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
|}


Thank you for reading.
Thank you for reading.

Revision as of 03:04, October 25, 2018

Hello there, this is winstein (notice the small letters).

Can Luigi win by doing absolutely nothing in every minigame?

A theoretical guide on if it's possible to win every Mario Party minigame without input on the player's part. Luigi is associated with winning minigames by "doing absolutely nothing", but we almost never see him lose by "doing absolutely nothing" either. The videos that showcased this tend to be very selective with this, so people assume that he can win everything by doing absolutely nothing, but that's not quite true. Many minigames require action and if nothing is done, they basically forfeit the match. I will be looking at every possible Mario Party minigame and determine how many minigames are possible with nothing done.

The possibility of winning assumes that:

  1. Only one character remains idle. Every other player will be a CPU player. Luigi might be interchangeably referred as the idle player, because he is the most well-known character to represent the idea.
  2. On survival-based team minigames (example: Flatiator, Lights Out), to count as doing nothing, every character must remain idle because the win is shared by every player even if one of them didn't survive.
  3. Every CPU is at their easiest-possible difficulty in each game. Most games have "Easy", but some games might differ, like Super Mario Party's Normal difficulty.

Before counting as a win, the following are checked:

  1. If the minigame eventually ends in a draw, the win will not count.
  2. In a team minigame, if the characters is part of the team, the win will only count if every other team member can win by doing nothing.
  3. For coin-based minigames, it is a considered a win if at least 1 coin can be obtained while other players are able to lose coins or retire the minigame without any coins.
  4. In minigames where an option is forcefully selected once a timer is depleted (such as Deck Hands and Card Smarts), the game will be labelled as "Technically". This is because the minigame, by design, makes it impossible to do nothing, but videos tend to include the minigame anyway, only because it only fits one part of the definition (no player input). An example of doing nothing is "Hide and go BOOM", where the player on the team automatically loses if they input nothing.

Super Mario Party

Minigame Description Can Luigi win by doing nothing? Notes
Trike Harder Tricycle-riding game with motion controls involved. No Requires motion input to win the game. Doing nothing is similar to forfeiting since CPUs will keep moving.
Slaparazzi Steal the spotlight when having a picture taken. Example Example
Sizzling Stakes Fry all six sides of a cube-shaped meat. No A button needs to be pressed to get the meat to fall on the pan. Even then, the pan needs to be moved to flip the cube.
Snack Attack Collect as many pop-corn erupting from a volcano. Yes It's possible for CPUs to lose popcorn, while at the same time, there is a possibility of multiple popcorn falling on the same spot.
Precision Gardening Pump enough water from a hose to water a faraway flower. No Requires motion input to win the game. Doing nothing is similar to forfeiting since CPUs will keep moving.
Gridiron Gauntlet Avoid Chargin' Chucks in a football field. Example Example
Candy Shakedown Shake different sizes of candy from a jar. No A button needs to be pressed to open the jar. Even then, the jar needs to be moved to remove the candy.
Fuzzy Flight School Navigate a submarine to avoid Fuzzies on the way. Example Example
Croozin' for a Broozin' Avoid the Broozers that are charging from the left. No Wait too long and the Broozers will catch up. Since CPUs at least moved away from the stampede, the idle player will usually lose first.
Stake Your Claim Claim the area with the most squares to win. Example Example
Rumble Fishing Fish for the longest Dragoneels. No Wait too long and no Dragoneel is caught. As long as CPU catches one, the idle player automatically loses.
All-Star Swingers Rhythm minigame that uses motion. No Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
Rhythm and Bruise Rhythm minigame that uses motion. No Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
Take a Stab Rhythm minigame that uses motion. No Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
Time to Shine Rhythm minigame that uses motion. No Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
Baton and On Rhythm minigame that uses motion. No Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
Fiddler on the Hoof Rhythm minigame that uses motion. No Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
Strike It Rich Rhythm minigame that uses motion. No Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
Pep Rally Rhythm minigame that uses motion. No Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
Wiped Out Rhythm minigame that uses motion. No Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.
Clearing the Table Rhythm minigame that uses motion. No Requires motion input with the right timing to score points. Therefore, it's impossible for the idle player to win.

Thank you for reading.