Underwater Automation: Difference between revisions

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==Layout==
==Layout==
Mario starts the level on a platform. He is then bounced onto a [[Lift]] by two [[Springboard|Trampolines]]. The Lift carries him onto a [[Lava Lift]], which takes him past some [[Fish Bone]]s and onto a [[Conveyor]]. Mario then jumps onto a [[Koopa Troopa]] and land on a blue Lava Lift. While on the Lava Lift, Mario hits some [[Note Block]]s, causing a [[Super Star]] to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, [[Cheep Cheep]]s and [[Grinder (obstacle)|Grinder]]s. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyors. He lands on a second blue Lava Lift, along with kicking a [[Spiny Shell (red)|Spiny Shell]] into several stacks of Koopa Troopas. The Lift then takes Mario to the [[Goal Pole]].
Mario starts the level on a platform. He is then bounced onto a [[Lift]] by two [[Springboard|Trampolines]]. The Lift carries him onto a [[Lava Lift]], which takes him past some [[Fish Bone]]s and onto a [[Conveyor]]. Mario then jumps onto a [[Koopa Troopa]] and land on a blue Lava Lift. While on the Lava Lift, Mario hits some [[Note Block]]s, causing a [[Super Star]] to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, [[Cheep Cheep]]s and [[Grinder]]s. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyors. He lands on a second blue Lava Lift, along with kicking a [[Spiny Shell (red)|Spiny Shell]] into several stacks of Koopa Troopas. The Lift then takes Mario to the [[Goal Pole]].


==Enemies==
==Enemies==
*[[Fish Bone]]s
*[[Fish Bone]]s
*[[Koopa Troopa]]s
*[[Koopa Troopa]]s
*[[Grinder (obstacle)|Grinder]]s
*[[Grinder]]s
*Big Winged Fish Bones
*Big Winged Fish Bones
*[[Cheep Cheep]]s
*[[Cheep Cheep]]s

Revision as of 22:00, August 31, 2018

This article is about World 14-3 in Super Mario Maker. For World 14-3 in Super Mario Maker for Nintendo 3DS, see World 14-3 (Super Mario Maker for Nintendo 3DS). Template:Levelbox

Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.

Layout

Mario starts the level on a platform. He is then bounced onto a Lift by two Trampolines. The Lift carries him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor. Mario then jumps onto a Koopa Troopa and land on a blue Lava Lift. While on the Lava Lift, Mario hits some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyors. He lands on a second blue Lava Lift, along with kicking a Spiny Shell into several stacks of Koopa Troopas. The Lift then takes Mario to the Goal Pole.

Enemies

Names in other languages

Language Name Meaning Notes

Template:SMM Levels