User talk:Eldritchdraaks: Difference between revisions
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:I am very positive that there are four names in the remake. The only difference between the remake and the original is that it doesn't warp to the top when at the bottom (making in-game randomizing gone). {{User:Yoshi the Space Station Manager/sig}} 21:52, 15 December 2017 (EST) | :I am very positive that there are four names in the remake. The only difference between the remake and the original is that it doesn't warp to the top when at the bottom (making in-game randomizing gone). {{User:Yoshi the Space Station Manager/sig}} 21:52, 15 December 2017 (EST) | ||
::I retract my case. My understanding was that the character switches names during the battle. Upon further investigation I did find videos of gameplay where the characters is called other names than chucklissa.--{{User:Eldritchdraaks/sig}} 21:54, 15 December 2017 (EST) | ::I retract my case. My understanding was that the character switches names during the battle. Upon further investigation I did find videos of gameplay where the characters is called other names than chucklissa.--{{User:Eldritchdraaks/sig}} 21:54, 15 December 2017 (EST) | ||
:::OK, well now since you made this mess, I leave it to you to move the file back to the original [[File:MLSSBMJojorasFriendYellowHair.png]] in order to be thematic with [[File:MLSSBMJojorasFriendPinkHair.png]], thus fixing the borked links this caused. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:58, 15 December 2017 (EST) |
Revision as of 21:58, December 15, 2017
Welcome back!
I saw a few moments ago that you want to work now on the bestiary of Mario + Rabbids Kingdom Battle. Welcome back! I was worried when you disappeared so abruptly.--Mister Wu (talk) 20:08, 30 August 2017 (EDT)
- Thanks! Yeah, I just grew bored with editing the wiki before and moved on to other things. With the new game out, I got really invigorated to put together the bestiary, so I logged back in here.-- 23:00, 30 August 2017 (EDT)
Template:Mrkbenemy
Hello! I know my edit here ended up messing things up, but is there a way to stop that from showing up on articles? --TheFlameChomp (talk) 17:03, 6 September 2017 (EDT)
- I don't believe so. It's set up that way for all the enemy templates. Can you show me on what article its showing up?-- 17:13, 6 September 2017 (EDT)
- It shows up on the articles with the vertical version of the template, such as MegaDragonBowser. While it could just be my iPad, it doesn't happen for the other enemy templates. --TheFlameChomp (talk) 18:03, 6 September 2017 (EDT)
Collaboration project?
Hi, since you've returned, perhaps we could do a collaboration project where we work on the Mario + Rabbids Kingdom Battle levels? I tried contacting Alex95, but he doesn't have a copy of the game, and therefore cannot properly write up information on the levels. My comment to him was as follows:
Hi, I know you're currently creating articles for Super Mario Bros. levels, but is it possible for us to work on the Mario + Rabbids Kingdom Battle levels together? I mean, we did do well in collaborating on creating the Super Mario Galaxy 2 missions, and besides, the level layout in Mario + Rabbids is pretty overwhelming in and of itself, so I want to see how YOU would do it! (Two is better than one in this case!) Additionally, my plan is to do the levels of the even worlds, while you would do the levels of the odd worlds. What do you say?
So are you up for it? (T|C) 01:28, 7 September 2017 (EDT)
- I mean, probably yeah. I was thinking about it already, figuring out how the battle maps could be displayed as a table and all, but that was about all I was thinking of.-- 19:57, 7 September 2017 (EDT)
- Then would it hurt to display a draft of the table setup on either my talk page or yours? (T|C) 20:08, 7 September 2017 (EDT)
- We need to find a way to accurately convert an excel table to a mediawiki table, preserving the cell sizes, borders, colors, etc. for this to work.-- 23:28, 7 September 2017 (EDT)
- Here's a bit of a mockup I did. I think I covered all the parts of the maps. https://imgur.com/a/rn6Qh -- 01:01, 8 September 2017 (EDT)
- Looks pretty good! This format is definitely something I could get behind. Be sure to inform me (or someone else) when you finish those maps so that we can start creating articles on the levels in the game. ;) (T|C) 15:45, 8 September 2017 (EDT)
- Alright. I'll keep working on them but in return you need to find some way to convert them as I mentioned. There's too much going on with the tables to make them with code by hand on the wiki, so Excel is the only option for making the tables first. Unless we can get permission to upload screenshots of the tables instead.-- 22:41, 8 September 2017 (EDT)
Hmmm...that sounds easy enough. Why not try making it table format? I'll send in a draft once I'm finished with it. (T|C) 23:42, 8 September 2017 (EDT)
- Alright. I'll keep working on them but in return you need to find some way to convert them as I mentioned. There's too much going on with the tables to make them with code by hand on the wiki, so Excel is the only option for making the tables first. Unless we can get permission to upload screenshots of the tables instead.-- 22:41, 8 September 2017 (EDT)
- Looks pretty good! This format is definitely something I could get behind. Be sure to inform me (or someone else) when you finish those maps so that we can start creating articles on the levels in the game. ;) (T|C) 15:45, 8 September 2017 (EDT)
- Then would it hurt to display a draft of the table setup on either my talk page or yours? (T|C) 20:08, 7 September 2017 (EDT)
Yo. While I may not be able to help with the description of articles, I can help with the table-based map. Putting together a map chart using wiki table syntax shouldn't be difficult for me to put together. I just need to know what to put in it.
As for the image, yeah uploading an image of the Excel sheet may not...look great. Second option, is there an in game map of some kind that can be used, like a minimap? 22:19, 9 September 2017 (EDT)
- I'd much prefer to be the one making the maps. However, if you can easily recreate the maps quickly and accurately, then by all means give it a whirl. If not, screenshots are the best bet. Making the tables by code manually will take far too long, especially given the size of the maps. Also, there is no minimap so I have to analyze the map manually by moving through it.-- 01:39, 10 September 2017 (EDT)
- A template of some kind is the first thing that comes to mind, so the different parameters can be adjusted to make a map. There are plenty of variables to take into account, though, and going off of the image linked to above, there may be more than a template is able to handle precisely. The different pipe directions and character placements would especially be troublesome... Not impossible, though. Why don't you make a finalized version of a map image and I'll show it to the others and come to a decision on that? 08:36, 10 September 2017 (EDT)
- How's this? https://imgur.com/aMWrPM1 It's the map of World 1 5-1.-- 15:51, 10 September 2017 (EDT)
- That looks pretty neat! I'll run it by the staff and see what they have to say. 15:55, 10 September 2017 (EDT)
- Okay, so, the images can be uploaded, as long as they're kept simple like that and don't have any unnecessary enhancements or other details. A legend should also be included. Should an official map be created, then the images should be reuploaded. 11:34, 11 September 2017 (EDT)
- That's awesome! could you be more specific about "simple", "unnecessary enhancements", or "other details"?-- 19:15, 11 September 2017 (EDT)
- "Simple" meaning how you have it currently. No need to add any backgrounds, random character images, etc. to make the image "more visually appealing". Just simply show what you need to and it'll be fine :) 19:49, 11 September 2017 (EDT)
- I will likely make all the maps before posting anything, that way any changes I make to the format later down the line can be applied.-- 20:04, 11 September 2017 (EDT)
- Alright, I finished the maps for Ancient Gardens, except for the Challenges. Might do those later on? Idk, but I uploaded the images of the maps.-- 15:26, 13 September 2017 (EDT)
- Yeah, they look pretty good, but um... Uploading them all at once will leave them unused until the article is created. Might've been best to upload them during or after the article's creation, imo. 15:45, 13 September 2017 (EDT)
- Alright, I finished the maps for Ancient Gardens, except for the Challenges. Might do those later on? Idk, but I uploaded the images of the maps.-- 15:26, 13 September 2017 (EDT)
- I will likely make all the maps before posting anything, that way any changes I make to the format later down the line can be applied.-- 20:04, 11 September 2017 (EDT)
- "Simple" meaning how you have it currently. No need to add any backgrounds, random character images, etc. to make the image "more visually appealing". Just simply show what you need to and it'll be fine :) 19:49, 11 September 2017 (EDT)
- That's awesome! could you be more specific about "simple", "unnecessary enhancements", or "other details"?-- 19:15, 11 September 2017 (EDT)
- Okay, so, the images can be uploaded, as long as they're kept simple like that and don't have any unnecessary enhancements or other details. A legend should also be included. Should an official map be created, then the images should be reuploaded. 11:34, 11 September 2017 (EDT)
- That looks pretty neat! I'll run it by the staff and see what they have to say. 15:55, 10 September 2017 (EDT)
- How's this? https://imgur.com/aMWrPM1 It's the map of World 1 5-1.-- 15:51, 10 September 2017 (EDT)
- A template of some kind is the first thing that comes to mind, so the different parameters can be adjusted to make a map. There are plenty of variables to take into account, though, and going off of the image linked to above, there may be more than a template is able to handle precisely. The different pipe directions and character placements would especially be troublesome... Not impossible, though. Why don't you make a finalized version of a map image and I'll show it to the others and come to a decision on that? 08:36, 10 September 2017 (EDT)
File correction
Hi, could you please make a correction to this file and remove Ziggy from the legend, as they don't appear in that area? Thanks!
P.S.: How are the Sherbet Desert maps coming along? (T|C) 01:30, 17 September 2017 (EDT)
- Oh, sure thing. You can find it right HERE. I haven't started on the Sherbet Desert yet. The maps take some time to do, given their size, and the fact I have to replay levels to do them all. Of course, as I'm typing this I've just realized I could run through the worlds now and map them, and check out enemy/hero placement using let's plays. Anyways, please pardon my sass above. Saw an opportunity for a joke and took it. Idk what you mean. -- 01:42, 17 September 2017 (EDT)
- Oops, I meant THIS file! (T|C) 19:02, 17 September 2017 (EDT)
- Okay, It's all fixed, for real now. Just a suggestion, maybe don't put the maps in a gallery on those pages, instead have them full sized.-- 18:36, 18 September 2017 (EDT)
- I'll resume making maps by the end of the week. I need to focus on my finals.-- 18:37, 18 September 2017 (EDT)
- Since it's been nearly two weeks, I thought I'd like to check in on you. How are the maps coming along? (T|C) 18:42, 30 September 2017 (EDT)
- My bad. I ended up taking a week off for myself after finals. I've been.... VERY tired. Rest assured, I will get back to the maps. -- 04:27, 1 October 2017 (EDT)
- Heh, that's alright. I've got at least two other projects of my own right now, so I think I can wait long enough. (T|C) 15:18, 4 October 2017 (EDT)
- You don't have to wait to make the articles.-- 01:27, 6 October 2017 (EDT)
- Sorry for the late response. I know I don't, but it's just easier if I see a battle map and know what to expect. Like I said, I'll continue working on them when I'm done with another project, the PMTTYD Trouble Center missions, that I'm about to start (one of them, the SMR 3.0.4 levels, I just finished today). (T|C) 11:57, 9 October 2017 (EDT)
- You don't have to wait to make the articles.-- 01:27, 6 October 2017 (EDT)
- Heh, that's alright. I've got at least two other projects of my own right now, so I think I can wait long enough. (T|C) 15:18, 4 October 2017 (EDT)
- My bad. I ended up taking a week off for myself after finals. I've been.... VERY tired. Rest assured, I will get back to the maps. -- 04:27, 1 October 2017 (EDT)
- Since it's been nearly two weeks, I thought I'd like to check in on you. How are the maps coming along? (T|C) 18:42, 30 September 2017 (EDT)
- Nice! And just when I had finished the former project! (T|C) 22:53, 12 October 2017 (EDT)
- Yep! Next up is either the challenges from the first two worlds, or Spooky Trails. Do we need to do the challenge maps?-- 22:56, 12 October 2017 (EDT)
- Ok, I've finished and uploaded the challenge maps from Ancient Gardens and Sherbet Desert, as well as the four Ultimate Challenges.-- 20:51, 13 October 2017 (EDT)
- Spooky Trails is finished and uploaded. Challenge maps are next.-- 19:16, 16 October 2017 (EDT)
- Hi, could you please make a correction to File:MRKB ST4-1.png to show Mario and co.'s starting positions? Thanks! (T|C) 21:28, 16 October 2017 (EDT)
MRKB pictures
Hello! I have left a message on Toadette the Achiever's talk page that is also addressed to you. -- -- KOOPA CON CARNE
File redirects
Ideally, it'd be best if file redirects didn't exist. If a file path needs to be corrected, it should be corrected on the page where the file name is incorrect. 16:27, 20 October 2017 (EDT)
- See, I'm working on the MRKB bestiary, trying to finish up the template. I'm including the various icons, and implementing them in such a way that they are automatically displayed based on the stats. For example, Team Jump vs Ground Pound, are two different icons for the jump stat. Now, there's also a Double Jump stat that uses the Team Jump icon, however it would be pointless to reupload the image under a different name to make it show up, so I'm instead using redirects, so an enemy with Double Jump redirects the icon to the Team Jump img.
Here's my problem: the jump thing worked just fine, but NONE of the other redirects are working. But then when is check a past version of the bestiary page, or edit the page, they show up, so I'm at a loss here.-- 16:32, 20 October 2017 (EDT) - It's working now for some reason. shrug.-- 16:35, 20 October 2017 (EDT)
- "Now, there's also a Double Jump stat that uses the Team Jump icon, however it would be pointless to reupload the image under a different name to make it show up, so I'm instead using redirects, so an enemy with Double Jump redirects the icon to the Team Jump img." - There are some templates that share images, even if the image are for two different things. You can use the image for two different things if they are shown that way in game, it will make sense.
- But if there are two different icons, then by all means, use both icons. But there's no need to make a file redirect. Correct the image link instead. 16:39, 20 October 2017 (EDT)
- It's so much simpler with the redirects though, I don't see the problem. Each of the weapons alone would be reuploaded 4 or 5 times.-- 16:41, 20 October 2017 (EDT)
- Took me a while to find it, but these redirects are actually against policy. If a file redirect exists, it'll make it impossible to upload a proper image with that name should the need arise. 16:46, 20 October 2017 (EDT)
- It's so much simpler with the redirects though, I don't see the problem. Each of the weapons alone would be reuploaded 4 or 5 times.-- 16:41, 20 October 2017 (EDT)
Sprite masks
Hi, regarding File:PMCS Black Bowser.png, I think it's better if you just tag it with {{image-quality}} instead of outright removing it, citing the fact that it's just a sprite mask, and pointing out that additional edits need to be made to incorporate the sprite to its best potential. Plus, a similar case exists with File:Dreamy mario rip.png. (T|C) 19:49, 20 October 2017 (EDT)
- There is no existing sprite of black bowser as he appears in game. Using the mask as a representation of Black Bowser's design, or appearance is ill-advised because it looks nothing like him. The mask can't be edited in any such way to "incorporate the sprite to its best potential" without becoming fanart. I Know nothing about the dreamy mario sprite.-- 20:29, 20 October 2017 (EDT)
- Assuming this is where it came from. It appears to be a black pallet that is overlayed the actual one? Either that, or Random Talking Bush is trying to pass off fanwork as official, and given his credibility, he likely wouldn't do that. 20:45, 20 October 2017 (EDT)
This would be better than using the mask, but it still doesn't look like Black Bowser. The official artwork is the best image to use.-- 20:50, 20 October 2017 (EDT)
- Not really, as it's inconsistent with everything else. (T|C) 20:56, 20 October 2017 (EDT)
- It doesn't need to be consistent. That bestiary is made up entirely of ripped sprites, which are 100% accurate to how they look in game, cropped screenshots of the more 3D enemies, which are STILL 100% accurate to how they look in game, and an official artwork of Black Bowser which, again, is 100% accurate to how he looks in the game. We aren't aiming for consistency, we're aiming for accuracy, though there is a level of consistency that needs to be met, which the bestiary already did.-- 21:04, 20 October 2017 (EDT)
- I still think it's better if we at least try to find a sprite that works, and add it in. (T|C) 21:12, 20 October 2017 (EDT)
- Well if that doesn't exist, then that's just too bad. Doc von Schmeltwick (talk) 21:16, 20 October 2017 (EDT)
- (╯°□°)╯︵ ┻━┻ If there was one, I would've used it when I made the bestiary. There's nothing to find. You know how past Paper Mario's didn't have sprite animation, and the bodies were all separate parts and the game puts them together? It's like that, but there's an extra step to it that we cannot replicate.-- 21:21, 20 October 2017 (EDT)
- I still think it's better if we at least try to find a sprite that works, and add it in. (T|C) 21:12, 20 October 2017 (EDT)
- It doesn't need to be consistent. That bestiary is made up entirely of ripped sprites, which are 100% accurate to how they look in game, cropped screenshots of the more 3D enemies, which are STILL 100% accurate to how they look in game, and an official artwork of Black Bowser which, again, is 100% accurate to how he looks in the game. We aren't aiming for consistency, we're aiming for accuracy, though there is a level of consistency that needs to be met, which the bestiary already did.-- 21:04, 20 October 2017 (EDT)
- Not really, as it's inconsistent with everything else. (T|C) 20:56, 20 October 2017 (EDT)
Logo
Hey! That logo you made is great. I cannot thank you enough for making it and freeing us from the tirannny of the previous Super Mario Wiki logo.
But there's a small problem... --Glowsquid (talk) 08:30, 23 October 2017 (EDT)
- Thanks, I was just really tired with that old logo, and I think each one before it was pretty bad. It was great to have something that was actually decently representative of the wiki and the franchise without just being a boring old photo with "lazy" editing. No offense meant towards the designers of the previous logos, I just have some experience with graphic design.
- The font though, that's... interesting, I guess, but I don't think it matters all that much. For one, I'm not even sure if I still have the original Illustrator file for the logo to then edit it, so making any changes would require recreating the logo from scratch. Another thing is that, though I did make the logo, I'm not the one to talk to about making changes; that's for Porplemontage himself. I doubt he'd see it as a problem to be fixed.-- 14:08, 23 October 2017 (EDT)
- You wouldn't need to entirely recreate it from scratch. You sent me an SVG version of it in our discussion of 20 January, I still have that one. You will need to recreate the text and its shadow, but seeing that's what this topic is about, that is not a problem. Lakituthequick 19:46, 25 October 2017 (UTC)
- I liked that one the wiki used for years. The one with Mario and all the screenshots in the background. That's just me though. Doc von Schmeltwick (talk) 16:18, 25 October 2017 (EDT)
- I do still have it, it seems; the Illustrator file. But, here's another thing: that tweet doesn't even tell us the name of the font. If we can get the proper font, that still won't mean anything. You need to talk to Porplemontage, not me.-- 21:39, 25 October 2017 (EDT)
- You wouldn't need to entirely recreate it from scratch. You sent me an SVG version of it in our discussion of 20 January, I still have that one. You will need to recreate the text and its shadow, but seeing that's what this topic is about, that is not a problem. Lakituthequick 19:46, 25 October 2017 (UTC)
RE:Lava Pit
Don't worry, I'll eventually get around to it! :) (T|C) 18:45, 26 October 2017 (EDT)
RE:Proposal
Is the proposal meant for just the Cascade Kingdom or all the kingdoms? If the later, the main proposal page might've been best. 15:38, 3 November 2017 (EDT)
Kingdom page edits
I left them a message. In the future, though, it might be best to also explain to the other user why the edits should stay (even if they were removed without reason), to make sure it doesn't continue further. Mario JC 06:49, 6 November 2017 (EST)
RE: SMO Prima guide
I have both a digital version and a physical version. Is there anything that you need? Hello, I'm Time Turner. 21:08, 8 November 2017 (EST)
- Unfortunately, it's not a PDF. The Prima eGuides are only found on their website, and each guide is a series of webpages that are only accessible to the people who've paid for them. I haven't done rigorous testing for this, but there isn't a way of downloading the site's pages. Hello, I'm Time Turner. 21:22, 8 November 2017 (EST)
- Yeah, but at that point it's piracy, and I'd rather not be involved in that. If there's anything that you want to check, I'm more than happy to do it on your behalf. Hello, I'm Time Turner. 21:36, 8 November 2017 (EST)
- That guide isn't quite the same thing as the guide on Prima's site. It generally includes less information than the full thing. However, the description says that it does come with a coupon for the full guide (although it's $9.99, so IDK how much of a difference that makes. As for the access... Sorry, but I'm just not confortable with other people using my accounts, even for something as trivial as this. Seriously, I can check the guide and answer any of your questions. Hello, I'm Time Turner. 21:44, 8 November 2017 (EST)
- Well, all of the images are hosted as separate URLs. I can provide a few examples that should work even off-site: Intro screenshot, 8-bit sprites, Cascade map, T-rex icon, Cascade patterns, and you get the idea. I don't think there's another way of obtaining images that are of better quality. Hello, I'm Time Turner. 21:57, 8 November 2017 (EST)
- That guide isn't quite the same thing as the guide on Prima's site. It generally includes less information than the full thing. However, the description says that it does come with a coupon for the full guide (although it's $9.99, so IDK how much of a difference that makes. As for the access... Sorry, but I'm just not confortable with other people using my accounts, even for something as trivial as this. Seriously, I can check the guide and answer any of your questions. Hello, I'm Time Turner. 21:44, 8 November 2017 (EST)
- Yeah, but at that point it's piracy, and I'd rather not be involved in that. If there's anything that you want to check, I'm more than happy to do it on your behalf. Hello, I'm Time Turner. 21:36, 8 November 2017 (EST)
Sorry, but the admins ruled that we can't use maps from Prima. Hello, I'm Time Turner. 14:09, 29 November 2017 (EST)
Image reversions
It seems that you are reverting images to instances of unofficial transparency, which is against the image use policy. The images were originally uploaded from the Nintendo Germany site, with transparency added in later by Hugman (talk). Images should be used in their unmodified state, i.e. the original version in this case. 13:43, 15 November 2017 (EST)
- Yes but adding transparency to an image does not appear to be breaking the policy.-- 13:47, 15 November 2017 (EST)
Bowser's Minions enemy stats?
Hi. Just wanted to wonder if you could bring up the stats for the Superstar Saga remake. I just want for there to be a section where players can know their statistics 'n' stuff just to make gameplay easier.
--ThatOneUniqueToad (talk) 05:5, 18 November 2017 (EDT)
- ... I'm sorry? I don't know what you're talking about. I haven't even played that game, and I'm certainly not working on a bestiary for it.-- 06:35, 18 November 2017 (EST)
Re: SMO Items and Objects
The table's based on the example from Super Mario 3D World, though since these kinds of tables aren't mobile-friendly, I've been working on adapting it to a more standard table here (although it's very much a work in progesss at the moment, especially until I'm able to resolve the inconsistencies between the images). Hello, I'm Time Turner. 17:15, 20 November 2017 (EST)
- The SM64 table is unreadable on mobile, so that one's unusable. What about my WIP is so awful? Hello, I'm Time Turner. 17:20, 20 November 2017 (EST)
- My primary concern is having a table that is usable for both desktop and mobile users. I'm all ears for other solutions, but I don't want to budge on accessibility. Hello, I'm Time Turner. 17:28, 20 November 2017 (EST)
- If a user is looking for a specific item but doesn't know what it's called, they'd need to blindly click through links until they found what they were looking for (plus, a blank list is a slog to get through, which is why nearly everything has been tablified). However, I wouldn't oppose a simple gallery, something like what's on WarioWare: Twisted!. Do you think that would work? Hello, I'm Time Turner. 17:36, 20 November 2017 (EST)
- Some of the images definitely stand to be replaced. Since I don't own the game, I did what I could, but feel free to swap out the images for anything better. It'd be especially good if all of the images were consistent with each other, similar to what Lakituthequick put forth. Hello, I'm Time Turner. 17:45, 20 November 2017 (EST)
- If a user is looking for a specific item but doesn't know what it's called, they'd need to blindly click through links until they found what they were looking for (plus, a blank list is a slog to get through, which is why nearly everything has been tablified). However, I wouldn't oppose a simple gallery, something like what's on WarioWare: Twisted!. Do you think that would work? Hello, I'm Time Turner. 17:36, 20 November 2017 (EST)
- My primary concern is having a table that is usable for both desktop and mobile users. I'm all ears for other solutions, but I don't want to budge on accessibility. Hello, I'm Time Turner. 17:28, 20 November 2017 (EST)
Re: Chain Chomp
If a enemy has an representative profile art, then the image is preserved. If not, a secondary image maybe added.
- As mentioned, The enemy has a existing profile art. If it didn't, then the "screenshot" would be added.
RE:Rules on Prima Guides
According to MarioWiki:Naming, Prima guide names are to be used if Nintendo or Nintendo Power do not have a name of their own we can use. However, due to this proposal, a better official name can be used instead, such as the development name as was the case of Hatopop, if it is agreed upon by the community. 16:45, 21 November 2017 (EST)
- I don't think so. It's mainly names of stuff that we use from the guides. Games and Nintendo Power are regarded as more official (since they relate to Nintendo itself), but there's nothing wrong with using anything Prima has. If Prima is the only source of a name, but it appears that it has made a clear typo or mistake, it's up to the community or other sources to determine the name if there is another available. 16:52, 21 November 2017 (EST)
Vorbis Audio and Theora Video
You uploaded a media file that had the OGG file extension. Earlier this year, a proposal passed to discourage the OGG extension in favor of OGA for audio files and OGV for video files. I changed the file extension (moved the file) to follow the proposal outcome. File contents doesn't change. I find the easiest method to change the file extension to be redlinking (linking to a non-existent page to then fill in the blank after linking, in this case, uploading the missing file), but there are two other ways. --Wildgoosespeeder (talk) (Stats - Contribs) 01:15, 22 November 2017 (EST)
- Oh, for whatever reason, MediaWiki is saying the audio files are invalid and can't be decoded. What are you using to generate the files? --Wildgoosespeeder (talk) (Stats - Contribs) 01:48, 22 November 2017 (EST)
- I downloaded them as mp3 and converted to ogg, then when I upload I'm changing the extension to oga. The audio files are still playable on the site.-- 01:50, 22 November 2017 (EST)
- Just like JPEG to PNG, MP3 to OGG Vorbis is a lossy format converted to a different lossy format. I know that MP3 can't be uploaded because Porplemontage (talk) doesn't allow it and also licensing fees with the format, but are there the uncompressed alternatives, or are the MP3s the files that SMO uses? I digress. Anyways, what is the program used to have the OGG Vorbis output? If Audacity with appropriate encoder/decoder plugin, then I don't know what went wrong. --Wildgoosespeeder (talk) (Stats - Contribs) 01:54, 22 November 2017 (EST)
- I used freac because I could convert them all at once. If you want to do the converting yourself, be my guest. I'll put the mp3s on my google drive and send you the link.-- 01:57, 22 November 2017 (EST)
- Audacity has a batch converter too. It's called a chain for whatever reason. In Audacity, go to
File
>Edit Chains
. It's likely Audacity doesn't have an OGG converter so you need to create your own. Very easy. Add new chain and call it whatever you wish (OGG conversion
for easy identification). Then insert commandExportOgg
. Save changes if prompted. Now you canApply chain
. --Wildgoosespeeder (talk) (Stats - Contribs) 02:03, 22 November 2017 (EST)- Geez this'll take awhile, and I'll have to reapply all the tags and file names.-- 02:07, 22 November 2017 (EST)
- I'm gonna do all that tomorrow.-- 02:09, 22 November 2017 (EST)
- I take it you got Audacity working? I'm not entirely sure but to export in OGG, you need the FFmpeg plugin. --Wildgoosespeeder (talk) (Stats - Contribs) 02:22, 22 November 2017 (EST)
- omg, can I just give you the files to do it instead?-- 02:24, 22 November 2017 (EST)
- You could, or you can try to do this stuff on your own. It's pretty easy, despite the extra steps required of the free software. I have become very busy since the end of October and not as available as I used to be because now I have a job (which I have been looking for a long time and editing Super Mario Wiki has kept me occupied during my job searches). --Wildgoosespeeder (talk) (Stats - Contribs) 02:27, 22 November 2017 (EST)
So I converted them using Audacity this time, and I uploaded the new version of Bonneton, but it's still giving that same problem; (Invalid Ogg file: Stream Undecodable). I don't know what that means or why it makes a difference when the files seem to play without issue on the site.Turns out the problem was I kept putting album art into the tags. -- 15:32, 22 November 2017 (EST)- Metadata is not processed by MediaWiki, or by extension, most web browsers. Keep that data out of file uploads in general. It's not needed. Also, I was going to suggest purging the cache of each of the file pages or pressing F5 to refresh. --Wildgoosespeeder (talk) (Stats - Contribs) 05:43, 23 November 2017 (EST)
- You could, or you can try to do this stuff on your own. It's pretty easy, despite the extra steps required of the free software. I have become very busy since the end of October and not as available as I used to be because now I have a job (which I have been looking for a long time and editing Super Mario Wiki has kept me occupied during my job searches). --Wildgoosespeeder (talk) (Stats - Contribs) 02:27, 22 November 2017 (EST)
- omg, can I just give you the files to do it instead?-- 02:24, 22 November 2017 (EST)
- I take it you got Audacity working? I'm not entirely sure but to export in OGG, you need the FFmpeg plugin. --Wildgoosespeeder (talk) (Stats - Contribs) 02:22, 22 November 2017 (EST)
- Audacity has a batch converter too. It's called a chain for whatever reason. In Audacity, go to
- I used freac because I could convert them all at once. If you want to do the converting yourself, be my guest. I'll put the mp3s on my google drive and send you the link.-- 01:57, 22 November 2017 (EST)
- Just like JPEG to PNG, MP3 to OGG Vorbis is a lossy format converted to a different lossy format. I know that MP3 can't be uploaded because Porplemontage (talk) doesn't allow it and also licensing fees with the format, but are there the uncompressed alternatives, or are the MP3s the files that SMO uses? I digress. Anyways, what is the program used to have the OGG Vorbis output? If Audacity with appropriate encoder/decoder plugin, then I don't know what went wrong. --Wildgoosespeeder (talk) (Stats - Contribs) 01:54, 22 November 2017 (EST)
- I downloaded them as mp3 and converted to ogg, then when I upload I'm changing the extension to oga. The audio files are still playable on the site.-- 01:50, 22 November 2017 (EST)
SMO music
Nice work on the music page! Mario JC 19:50, 23 November 2017 (EST)
Crazy Cap
Considering how there are a few outfits that aren't obtained through the Crazy Caps shops, would it be better to create a separate page for them and just have the Crazy Cap page link to them? Hello, I'm Time Turner. 14:33, 24 November 2017 (EST)
- I don't think so. Being that there are so few that you don't buy, I think it's best to group them in with Crazy Cap instead of separating them. besides, the information about obtaining those clothes is on the page already, so it shouldn't cause confusion.-- 14:39, 24 November 2017 (EST)
- Fair enough. Hello, I'm Time Turner. 14:39, 24 November 2017 (EST)
Empty sections
Per MarioWiki:Empty sections, no section should solely be a link or another page (i.e. not this). Hello, I'm Time Turner. 21:48, 30 November 2017 (EST)
- Well I'm not the best writer, so would you be willing to put something there?-- 21:50, 30 November 2017 (EST)
- Actually, the stuff that was there before was fine. It's the standard to have a simple table on the game's page while linking to a more-detailed table on a subpage, as seen on Superstar Saga, Partners in Time, Bowser's Inside Story, and Paper Jam (kinda). Hello, I'm Time Turner. 22:11, 30 November 2017 (EST)
- just because it's done on those pages doesn't mean it should be. I would like to think my bestiary proposal from last year can extend to cover displaying those stats when it's not done through the bestiary.-- 22:18, 30 November 2017 (EST)
- For the moment, I'd be more comfortable keeping the status quo, and I don't think that your previous proposal is enough to change it. Hello, I'm Time Turner. 22:20, 30 November 2017 (EST)
- just because it's done on those pages doesn't mean it should be. I would like to think my bestiary proposal from last year can extend to cover displaying those stats when it's not done through the bestiary.-- 22:18, 30 November 2017 (EST)
- Actually, the stuff that was there before was fine. It's the standard to have a simple table on the game's page while linking to a more-detailed table on a subpage, as seen on Superstar Saga, Partners in Time, Bowser's Inside Story, and Paper Jam (kinda). Hello, I'm Time Turner. 22:11, 30 November 2017 (EST)
Edit Reversion
Hey, I know this is from a while back, but I noticed that you reverted my edit here. You didn't provide an edit summary. I was just fixing an inconsistency with other enemy templates. Do you mind telling me why? Should I revert it back? Thanks! -YFJ (talk · edits) 20:43, 3 December 2017 (EST)
- Oops, I was wrong. The Color Splash template was the inconsistency. I'll just change it on the Color Splash template. Thanks anyway! -YFJ (talk · edits) 20:45, 3 December 2017 (EST)
Chucklissa
Youtube, huh? Maybe it's randomly-generated this time around? Anyways, unless you've played the game yourself, I have a hard time believing that, and am getting VERY annoyed by the cluster going on here...so until solid proof comes along that that is the only possible name, I'd say leave it be. Let someone with the game corroborate. Doc von Schmeltwick (talk) 21:44, 15 December 2017 (EST)
- I am very positive that there are four names in the remake. The only difference between the remake and the original is that it doesn't warp to the top when at the bottom (making in-game randomizing gone). Yoshi the SSM (talk) 21:52, 15 December 2017 (EST)
- I retract my case. My understanding was that the character switches names during the battle. Upon further investigation I did find videos of gameplay where the characters is called other names than chucklissa.-- 21:54, 15 December 2017 (EST)
- OK, well now since you made this mess, I leave it to you to move the file back to the original File:MLSSBMJojorasFriendYellowHair.png in order to be thematic with , thus fixing the borked links this caused. Doc von Schmeltwick (talk) 21:58, 15 December 2017 (EST)
- I retract my case. My understanding was that the character switches names during the battle. Upon further investigation I did find videos of gameplay where the characters is called other names than chucklissa.-- 21:54, 15 December 2017 (EST)