User:Mister Wu/Cute Features in the Reptiles: Difference between revisions

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(Almost done, will need a last check and a few additions for the last section!)
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MPDSYoshi.png|[[Yoshi]] in ''[[Mario Party DS]]''
MPDSYoshi.png|[[Yoshi]] in ''[[Mario Party DS]]''
SM3DW Plessie Greeting 2.jpg|[[Plessie]] in ''[[Super Mario 3D World]]''
SM3DW Plessie Greeting 2.jpg|[[Plessie]] in ''[[Super Mario 3D World]]''
Dorrie 1.JPG|[[Dorrie in ''[[Super Mario Odyssey]]''
Dorrie 1.JPG|[[Dorrie]] in ''[[Super Mario Odyssey]]''
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but also in those that are meant to be enemies of Mario (but often are more or less implicitly cute as well):
but also in those that are meant to be enemies of Mario (but often are more or less implicitly cute as well):
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PMCS Hammer Bro.png|A [[Hammer Bro]] in ''[[Paper Mario: Color Splash]''
PMCS Hammer Bro.png|A [[Hammer Bro]] in ''[[Paper Mario: Color Splash]]''
PMCS Iggy Wand.png|[[Iggy Koopa]] in ''[[Paper Mario: Color Splash]''
PMCS Iggy Wand.png|[[Iggy Koopa]] in ''[[Paper Mario: Color Splash]]''
PMCS Larry Wand.png|[[Larry Koopa]] in ''[[Paper Mario: Color Splash]''
PMCS Larry Wand.png|[[Larry Koopa]] in ''[[Paper Mario: Color Splash]]''
PMCS Lemmy Wand.png|[[Lemmy Koopa]] in ''[[Paper Mario: Color Splash]''
PMCS Lemmy Wand.png|[[Lemmy Koopa]] in ''[[Paper Mario: Color Splash]]''
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Revision as of 19:54, November 12, 2017

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

The Super Mario games have a lot of reptiles in them, also thanks to Bowser and his army. One interesting thing about these reptiles is that often their design presents features that I might, for simplicity, relate to cuteness (althoguh we might also argue that they might have a broader aim in making the character more pleasant and easy to relate to). It's no surprise that the reptiles seen in the Super mario games have many cute features, but it's interesting to see the common and recurring ones to better understand how in the design of the characters a fine balance between cuteness and other traits such as aggressivity (manifested through claws) is obtained through these features. Without furrther ado, let's begin!

Fat

This is not a specifica feature but rather a general design direction and it must not be taken too literally, as by design only a few characters are meant to be fat, e.g. the Sledge Bros.

Still, most reptiles in the Super Mario games, even if they are not meant to be fat in that their design doesn't exaggerate the traits linked to fatness, still presents traits typical of characters who are not slim, such as wide legs, muscles not being visible with arms presenting straight lines, rounded borders where the skin is found. This makes them cuter, as it gives more an impression of softness rather than brute force.

In the case of Plessie this fatness is even exploited to create a pleasant animation while outside of the water, as the dinosaur slide on its belly.

Short legs

Most reptiles in the Super Mario games have short legs, likely due to most real life reptiles (e.g. lizard, crocodiles, turtles) having short legs as well. This trait is observed even in reptiles that are supposed to be tall:

Beside being linked to real life reptiles, short legs are also a typical trait of newborn babies and as such they can also be linked to cuteness.

Padded feet

This is one of the most widespread features of the reptiles in the Super Mario games. Pads are actually a soft part of the paws of some mammals and are used for various purposes, such as increasing friction and acting as cushions. Reptiles are not meant to have them. Yet it's impressive to see how many characters feature them, this being just a selection:

Since they are typically distinguished through a different color and in recent artwork they are shown to display a different pattern with repsect to the scale-based pattern of the rest of the skin, I guess their aim is creating variety as well as cutesy by indicating an area meant to be soft - as mammals pads are.
Some characters, such as Larry Koopa, feature quite a few artwork images showing said feature:

Not to say that even characters who were initially designed with shoes on their feet and are almost always seen with them, such as Yoshi, feature pads, showing their importance in terms of design:

Bright underbelly aera

This trait presents itself as a bright (typically white) area that spans the lower part of the body, covering at least the belly but typically spanning the whole lower part of the body, from the lower part of the muzzle until the lower part of the tail:

Glydon, a lizard featuring said trait, revealed that the skin said area indeed has a different pattern which doesn't feature the scales seen in the upper part of the body, showing that again this trait is linked to softness, while also creating variety and also acting as a pleasant way to underline the layout of the body if it spans the whole lower part of the body.

While the various turtles often don't feature this trait possibly due to the shell covering the belly, defeating its aesthetic purpose, it's still not uncommon among the other reptiles:

Big and round upper end of the muzzle

This trait was made famous by Yoshi who has a distinct upper part of the muzzle:

Still, other reptiles feature it, in particular the friendly ones, Dorrie and Plessie:

Considering the friendliness of all these reptiles, I think it might be again related to the impression of softness that a big, round object confers.

Protruding teeth

This is one of the few traits which are officially acknowledged to be cute.[1] Among the most famous characters who feature protruding teeth there are of course the Koopalings:

Said trait is so relevant that it appeared even in their preliminary sketch:

Curiously, despite the prtotruding teeth being acknowledged to be cute, many friendly reptiles lack them completely, possibly to display friendliness as the teeth are still related to bites:

Blue eyes

Even though they might be related to ice and thus a cold personality, blue is also the color of the sky and thus a sign of positivity. Mario, Luigi and Princess Peach have blue eyes:

But so do enemies like the Hammer Bros:

Two interesting cases are those of Bowser and Yoshi. The former was given blue eyes after his first redesign and maintained them until the American release of Super Mario World, where the eyes were reverted to red:

Three Koopalings too have this trait, and maintained it even after Bowser's eyes were changed to red again:

In the case of Yoshi, he initially featured completely black eyes and his hand-drawn artwork stilldepict him with black eyes:

However, with the new computer graphics artwork images, a light blue iris started to appear and the pupil itself started having a blue color in the center revealing that the eyes are indeed blue:

Blue eyes is also one of the two traits that appear in the captured creatures in Super Mario Odyssey, showing its importance in terms of character design:

Big oval-shaped vertical eyes

This traits is common in the reptiles of the Super Mario games and it's also one that affects the face significantly, often preventing the presence of eyebrows:

Big eyes are used to enhance the cuteness of the characters and as such is used in various friendly reptiles:

but also in those that are meant to be enemies of Mario (but often are more or less implicitly cute as well):

Feline mouth

This trait is characterized by the upper part of the mouth being shaped like a "3" rotated by 90° to the right and centered on the nose:

It is borrowed from cats and as such is a form of cuteness through relation with common pets, it's nonethless featured in some reptiles, notably Bowser and some Koopalings:

Final notes

I started thinking about this review of cute features of the reptiles when I recently saw a Pokémon-themed jigsaw puzzle who had right in the center this popular Pokémon, who also happens to be my favorite one, Charizard:

Looking at his design, even in this artwork that slightly enhances the aggressive apsects, in particular the muscles of the arms, with respect to the current hand-drawn artwork, reminded me of many features I had already seen in the Super Mario games, and now I can even list most of them:

  1. Fat
  2. Short legs
  3. Padded feet
  4. Bright underbelly area
  5. Protruding teeth
  6. Blue eyes

This shows that indeed, while Charizard's design might enhance the aspects related to mightiness (wings, horns, big size) and aggressiveness (claws, sharp teeth, ability to breathe fire), it actaully retains a lot of cute elements, allowing it to reach what I find a delicate balance between cuteness, mightiness and aggressiveness. More importantly, this shows how the features we have seen before in the Mario franchise can be successful also in other franchises, indicating how relevant they can be. As a side notice, the most recent Super Mario game, Super Mario Odyssey, features two reptiles that pretty much don't feature most of the aforementioned cute features in thir design, the T-Rex and the Ruined Dragon:

It's interesting to note how their design stands out with respect to the design of the other reptiles, being often stated to be more realistic due to the higher detail of every part of their body and, indeed, the aforementioned traits not being followed in favor of designs that recall actual reconstructions of the Tyrannosaurus Rex of around twenty-five yers ago and modern Western dragons, respectively.

References

  1. ^ On page 65 of the Super Mario Pia, the bio of Ludwig von Koopa states 「出っ歯のような牙がかわいい。」 which means His overbite is cute.