Genie (Wario Land: Super Mario Land 3): Difference between revisions
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The Genie can shoot [[Fireball|fireballs]] that travel along the floor at Wario. To defeat Genie, Wario must pick up the magic lamp and throw it. If the lamp lands right-side up, a small cloud will rise from the lamp's spout. Wario can jump onto the cloud and use it as a platform to jump on top of Genie's head, his only weak point. Upon reaching a sufficient height, the cloud becomes a miniature Genie, which constantly moves back and forth across the boss area and drops fireballs. This enemy can be defeated with a simple jump attack. Wario must jump upon Genie six times to beat him. | The Genie can shoot [[Fireball|fireballs]] that travel along the floor at Wario. To defeat Genie, Wario must pick up the magic lamp and throw it. If the lamp lands right-side up, a small cloud will rise from the lamp's spout. Wario can jump onto the cloud and use it as a platform to jump on top of Genie's head, his only weak point. Upon reaching a sufficient height, the cloud becomes a miniature Genie, which constantly moves back and forth across the boss area and drops fireballs. This enemy can be defeated with a simple jump attack. Wario must jump upon Genie six times to beat him. | ||
After the ending sequence, Wario comes into possession of the lamp and rubs it. Summoning a now-friendly Genie, the genie tells Wario that he can grant one wish. Naturally, Wario wishes for a castle of his very own. While Genie is capable of fulfilling Wario's desire, the genie informs him that he'll need [[coins]] in exchange. Wario agrees, walking off-screen to convert all of his gathered [[Wario's Treasures|treasures]] (if any were found) into cash, to be consolidated with the rest of the coins he's accumulated over the course of his adventure. Depending on the total amount of coins earned, one of the following possible "castles" can be received: | After the game's ending sequence that follows after the Genie's defeat, Wario comes into possession of the lamp and rubs it. Summoning a now-friendly Genie, the genie tells Wario that he can grant one wish. Naturally, Wario wishes for a castle of his very own. While Genie is capable of fulfilling Wario's desire, the genie informs him that he'll need [[coins]] in exchange. Wario agrees, walking off-screen to convert all of his gathered [[Wario's Treasures|treasures]] (if any were found) into cash, to be consolidated with the rest of the coins he's accumulated over the course of his adventure. Depending on the total amount of coins earned, one of the following possible "castles" can be received: | ||
[[File:Genie.PNG|thumb|The '''Genie''' requesting Wario's Treasure for one wish]] | [[File:Genie.PNG|thumb|The '''Genie''' requesting Wario's Treasure for one wish]] |
Revision as of 12:25, July 6, 2017
The Genie[1] is the last boss in Wario Land: Super Mario Land 3. Genie is a neutral character, only obeying the wish of the person who rubbed his lamp. He is summoned by Captain Syrup to defeat Wario, but is instead beaten himself.
The Genie can shoot fireballs that travel along the floor at Wario. To defeat Genie, Wario must pick up the magic lamp and throw it. If the lamp lands right-side up, a small cloud will rise from the lamp's spout. Wario can jump onto the cloud and use it as a platform to jump on top of Genie's head, his only weak point. Upon reaching a sufficient height, the cloud becomes a miniature Genie, which constantly moves back and forth across the boss area and drops fireballs. This enemy can be defeated with a simple jump attack. Wario must jump upon Genie six times to beat him.
After the game's ending sequence that follows after the Genie's defeat, Wario comes into possession of the lamp and rubs it. Summoning a now-friendly Genie, the genie tells Wario that he can grant one wish. Naturally, Wario wishes for a castle of his very own. While Genie is capable of fulfilling Wario's desire, the genie informs him that he'll need coins in exchange. Wario agrees, walking off-screen to convert all of his gathered treasures (if any were found) into cash, to be consolidated with the rest of the coins he's accumulated over the course of his adventure. Depending on the total amount of coins earned, one of the following possible "castles" can be received:
- Birdhouse (300 to 10,071)
- Hollow tree trunk (10,072 to 40,007)
- Log cabin (40,008 to 70,007)
- Pagoda (70,008 to 90,007)
- Castle (90,008 to 99,998)
- Planetoid (99,999+)
Since Wario receives 300 coins upon defeating the Genie, a score of less than 300 is, in theory, impossible to attain.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | デンプー[?] Denpū[2] |
- |
References
- ^ Nintendo Power Volume 58, page 80.
- ^ Super Mario Character Guide, page 118
Wario Land: Super Mario Land 3 | |||
---|---|---|---|
Characters | Wario • Brown Sugar Pirates • Mario | ||
Bosses | Spiked Koopa • Minotaur • Penguin • Devil's Head • Bobo • Ghost • Captain Syrup • Genie | ||
Worlds | Rice Beach • Mt. Teapot • Sherbet Land • Stove Canyon • SS Tea Cup • Parsley Woods • Syrup Castle | ||
Power-ups | Bull Pot • Dragon Pot • Garlic Pot • Jet Pot • Star | ||
Collectibles | ? Block • 1 Gold Coin • 10 Gold Coin • 100 Coin • 3-Up Heart • Heart • Key • Treasure | ||
Enemies and obstacles | Batto Shuruken • Bee Fly • Big • Bō • Bucket Head • Chicken Duck • D.D. • Demon Bat • Dropper • Floater • Gaugau • Goboten • Guragura • Harisu • Helmut • Knight • Konotako • Kōmori Missile • Lance • Maizō • Mine • Muncher • Paidan • Pecan • Penkoon • Pikkarikun • Pinwheel • Piranha Plant • Pirate Goom • Pouncer • Skewer • Sparky • Spiked ball • Togemaru • Ukiwani • Wanderin' Goom • Watch • White puff • Yadorā • Yarikuri Obake | ||
Miscellaneous | Gallery • Glitches • Media • Pre-release and unused content • Staff |