Air Cheep: Difference between revisions

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Revision as of 21:10, April 30, 2017

Bowser's Inside Story enemy
Air Cheep
Air Cheep's battle sprite, from Mario & Luigi: Bowser's Inside Story.
Location(s) Airway
Battled by Mario and Luigi
Role Common
Level 27
HP 236 (354)
POW 126 (315)
DEF 88 (132)
SPEED 121 (182)
Fire Normal
Burn? Normal
Dizzy? Double
Stat down? Normal
KO? Normal
Experience 600
Coins 75 (113)
Item drop Max Mushroom - 10.5%
Max Syrup Jar - 4.5%
Notice
  • The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.
Air Cheep, after being deflated in Mario & Luigi: Bowser's Inside Story.
Deflated

Air Cheeps are a type of Cheep Cheep that have been influenced by the Dark Star and can only be found inside Bowser's body in Mario & Luigi: Bowser's Inside Story. These enemies are found only in the Airway. They are round, purple Cheep Cheeps with a black star marking on their face and a cork on the top of their head to keep the air inside. They have two methods of attacking. First, they will attack like a Nooz by floating to the top of the bro, attempting to crush them. However, they may release air from their mouths, making them fly up and delaying the attack by a few seconds. This attack is countered with the hammer. This attack can make Mario and Luigi dizzy. In their second attack, the Air Cheep puffs up to a tremendous size. It will then attempt to run over one of the bros. This attack can be countered with the hammer. If one manages to hit the cork on the Air Cheep's head, the cork will fall off and the Air Cheep will fly around like a balloon and deflate. In this state, it can't attack, and its defense is lowered. It is also possible to attack deflated Air Cheeps with a hammer. After a few turns, the Air Cheep will get another cork and re-inflate itself. This attack can notably allow Mario or Luigi (at common levels) to defeat the Air Cheep without attacking it, on the first turn of battle. This is done by not hitting the cork and repeatedly counterattacking.

Names in other languages

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