Bowser's Villa 8-6: Difference between revisions

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==Layout==
==Layout==
Like in [[Shriek Mansion 3-6]], the level starts off with the player floating down, whilst avoiding various kinds of [[Boo]]s. After this is mini-boss fight with [[Army Hammer Bro]], who is defeated after being hit five times with [[Perry]]. After this is the boss fight with [[Bowser]]. At the start of the fight, Bowser will be throwing [[hammer]]s, charging into [[Princess Peach]], and breathing fireballs. To deal damage to Bowser, the player needs to use the [[Rage]] [[vibe]] on his face. After the second hit, Bowser will start [[Ground Pound|ground pounding]], this will create shockwaves that damage the player. After the third hit, Bowser will start throwing giant hammers.
Like in [[Shriek Mansion 3-6]], the level starts off with the player floating down, whilst avoiding various kinds of [[Boo]]s. After this is the mini-boss fight with [[Army Hammer Bro]], who, despite throwing bigger hammers and calling for [[Hammer Bro|reinforcements]] via the [[Rage]] [[vibe]], is defeated after being hit five times with [[Perry]].  


After the fifth hit, the second phase of the boss fight begins. Bowser becomes giant, and attacks by pounding his hands, which will cause either [[Spiked Ball]]s or [[Bob-omb]]s to rain down. Bowser can also attack by sending out a ring of hammers, or breathing fireballs. To damage Bowser, the player needs to throw Bob-ombs, when they are about to explode at his face. After the fourth hit, Bowser will bring up a barrier around his face, and completely re-heal himself, meaning that the player has to defeat him all over again, by throwing Bob-ombs at him, after the fifth hit, Bowser will be defeated.
After this is the final boss fight with [[Bowser]]. At the start of the fight, Bowser throws [[hammer]]s, charges into [[Princess Peach]], and breathes fireballs and a massive fiery blast. To deal damage to Bowser, the player needs to use the Rage vibe on his face. After the second hit, Bowser will use the [[Joy]] vibe to start [[Ground Pound|ground pounding]], which will create shockwaves that damage the player. After the third hit, Bowser will start throwing giant hammers while using the [[Gloom]] vibe. On the fourth hit, he uses Rage to speed up his attacks.
 
After the fifth hit, the second phase of the boss fight begins. Bowser becomes giant, and attacks by pounding his hands, which will cause either [[Spiked Ball]]s or [[Bob-omb]]s to rain down. Bowser can also attack by sending out a ring of hammers, or breathing fireballs or continuous flames. To damage Bowser, the player needs to throw Bob-ombs at his face, but only when they are about to explode. After the fourth hit, Bowser will bring up a barrier around his face, and try to completely heal himself with the [[Calm]] vibe; this can be stopped by using Rage. On the fifth hit, Bowser will be defeated.
 
Redoing this level after clearing it makes Bowser's second phase tougher, as he needs two Bob-omb explosions to lose one hit point.


==Enemies==
==Enemies==

Revision as of 15:13, March 3, 2017

Template:Levelbox Bowser's Villa 8-6 is the sixth level of Bowser's Villa, and the final level of the main story in Super Princess Peach.

Layout

Like in Shriek Mansion 3-6, the level starts off with the player floating down, whilst avoiding various kinds of Boos. After this is the mini-boss fight with Army Hammer Bro, who, despite throwing bigger hammers and calling for reinforcements via the Rage vibe, is defeated after being hit five times with Perry.

After this is the final boss fight with Bowser. At the start of the fight, Bowser throws hammers, charges into Princess Peach, and breathes fireballs and a massive fiery blast. To deal damage to Bowser, the player needs to use the Rage vibe on his face. After the second hit, Bowser will use the Joy vibe to start ground pounding, which will create shockwaves that damage the player. After the third hit, Bowser will start throwing giant hammers while using the Gloom vibe. On the fourth hit, he uses Rage to speed up his attacks.

After the fifth hit, the second phase of the boss fight begins. Bowser becomes giant, and attacks by pounding his hands, which will cause either Spiked Balls or Bob-ombs to rain down. Bowser can also attack by sending out a ring of hammers, or breathing fireballs or continuous flames. To damage Bowser, the player needs to throw Bob-ombs at his face, but only when they are about to explode. After the fourth hit, Bowser will bring up a barrier around his face, and try to completely heal himself with the Calm vibe; this can be stopped by using Rage. On the fifth hit, Bowser will be defeated.

Redoing this level after clearing it makes Bowser's second phase tougher, as he needs two Bob-omb explosions to lose one hit point.

Enemies

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