User:Alex95/Sandbox: Difference between revisions

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*[[Goal Pole]]: A large flagpole seen in most 2D Mario games. The higher the player touches on the pole, the more points awarded. First seen in ''Super Mario Bros.''
*[[Goal Pole]]: A large flagpole seen in most 2D Mario games. The higher the player touches on the pole, the more points awarded. First seen in ''Super Mario Bros.''
*[[Goal Ring (New Super Mario Bros. U)|Goal Ring]]: A ring found at the end of challenge stages in ''[[New Super Mario Bros. U]]'', replacing the Goal Poles found in normal stages.
*[[Goal Ring (New Super Mario Bros. U)|Goal Ring]]: A ring found at the end of challenge stages in ''[[New Super Mario Bros. U]]'', replacing the Goal Poles found in normal stages.
*[[Golden Coin]]: A large coin needed to open [[Mario's Castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone.
*[[Golden Coin]]: A large coin needed to open [[Mario's castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone.
*[[Grand Star]]: A large Power Star found at the end of every dome in ''[[Super Mario Galaxy]]''.
*[[Grand Star]]: A large Power Star found at the end of every dome in ''[[Super Mario Galaxy]]''.
*[[Green Star]]: A special type of Power Star first seen in ''Super Mario Galaxy''.
*[[Green Star]]: A special type of Power Star first seen in ''Super Mario Galaxy''.

Revision as of 18:49, August 30, 2016

Main Mario series

  • Axe: The axe defeats Bowser by sending him into the lava. It is the only way Mario or Luigi can defeat him without a Fire Flower. First seen in Super Mario Bros.
  • Bell: A regular bell that hangs above the goal. Touching it will allow Mario to play a bonus game. First seen in Super Mario Land 2: 6 Golden Coins.
  • Crystal Ball & Mask Gate: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. First seen in Doki Doki Panic/Super Mario Bros. 2.
  • Giant Gate: A large gate seen in Super Mario World. Walking through the gate will allow the player to continue to the next level. Touching the bar will award the player points based on position.
  • Goal Pole: A large flagpole seen in most 2D Mario games. The higher the player touches on the pole, the more points awarded. First seen in Super Mario Bros.
  • Goal Ring: A ring found at the end of challenge stages in New Super Mario Bros. U, replacing the Goal Poles found in normal stages.
  • Golden Coin: A large coin needed to open Mario's castle in Super Mario Land 2: 6 Golden Coins. Found at the end of each zone.
  • Grand Star: A large Power Star found at the end of every dome in Super Mario Galaxy.
  • Green Star: A special type of Power Star first seen in Super Mario Galaxy.
  • Keyhole: A secret goal that can only be opened with a Key in Super Mario World, often leading the player to a secret path.
  • Magic Ball: A magical ball normally dropped by bosses of a Fortress. First seen in Super Mario Bros. 3.
  • Power Star: A Star that acts as the goal for most 3D Mario games. Touching one will complete the current mission. First seen in Super Mario 64.
  • Red Power Star: A Red Power Star is a unique type of Power Star found only in Super Mario Galaxy.
  • Roulette Box: Effectively called "goal" in-game, it is constantly switching between three cards the player can collect for points. First seen in Super Mario Bros. 3.
  • Shine Sprite: A sun-like object that is the goal for missions, similar to the Power Stars. First seen in Super Mario Sunshine.

Paper Mario series

Yoshi series

Donkey Kong Series

Wario series

  • Goal door: A door seen at the end of most Wario Land levels. Passing through them will complete the level and bring the player back to the world map.
  • Jump Transporter: In Virtual Boy Wario Land, a defeated Boss Guard will transform into a Jump Transporter, allowing Wario to enter the boss stage.
  • Legendary Treasure: In Wario Land 4, each of the four main bosses of the game guard wears one of four pieces of Legendary Treasure. After Wario defeats each of these bosses, the respective treasure it wears will be collected and stored within the Golden Pyramid on the main map, clearing that passage. The Legendary Treasure is later seen in the final boss battle, where it is worn by the Golden Diva.
  • Elevator: In Virtual Boy Wario Land, an Elevator is seen at the end of all non-boss stages. A Key must first be obtained somewhere in the stage, in order to unlock the Elevator door. Upon ascending within the Elevator, the game will save. The player will be brought to a screen where Wario's points and any treasure collected from the stage are counted and added towards a grand total. After viewing this screen, the player can keep ascending and enter the next stage of the game.
  • Merfle: Bird-like creatures that are trapped in cages in Wario Land: Shake It!. Rescuing the one at the end of the level and then rushing back to the start of the level in the time allotted will result in the level being completed.
  • Treasure Chest: In Wario Land 4, four Treasure Chests are seen in the background of each boss battle, and will disappear when the time runs low. All remaining chests after each of the four boss battles will be again found in the final battle against the Golden Diva. The Treasure Chests which remain after this battle will be collected by Wario, and the number of chests out of a total of twelve will determine how beautiful Princess Shokora appears in the game's closing cutscene.
  • Vortex: In Wario Land 4, the vortex will allow Wario to exit the current level, provided that the Switch has been pressed first. However, Wario will not be able to progress to the next level unless he has found the Keyzer prior to exiting.
  • Wishstone: Pieces of the greater Wishstone that serve as the way to complete the worlds in Wario: Master of Disguise.