Blunderbuss: Difference between revisions

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(If you zoom in on the sprites, you can see that K. Rool still has the blunderbuss as he sails away in the ending.)
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[[File:Kap'n K.rool.jpg|thumb|Kaptain K. Rool carrying his blunderbuss.]]'''The Blunderbuss''' is [[Kaptain K. Rool]]'s weapon he carries with him during the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. The blunderbuss is able to fire [[Kannonball]]s, spiked Kannonballs, barrels, and colored puffs of smoke that can affect the [[Kong]] battling him at present. It can also be used to make K. Rool fly with the barrel acting as the exhaust, and can be used to hit potential targets and vacuum them up. However, if anything is jammed inside the barrel of the gun, it can cause a misfire and explode in the holder's face.
[[File:Kap'n K.rool.jpg|thumb|Kaptain K. Rool carrying his blunderbuss.]]The '''Blunderbuss''' is [[Kaptain K. Rool]]'s weapon he carries with him during the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is able to fire [[Kannonball]]s, spiked Kannonballs, barrels, and status-afflicting mists, which either freeze, slow, or disorient its targets. Ammunition can be fired at different heights and as various shots - straight, bouncy, and swirly. The blunderbuss may be used as a vacuum to pull in targets, whereupon the user can strike them with the butt of the gun. Additionally, it can also be used as a means of movement, thrusting the user forward at high speeds by aiming it in the opposite direction and using the jet propulsion with the barrel acting as the exhaust. However, if anything is jammed inside the barrel of the gun, the blunderbuss will misfire and explode in the holder's face.


Kaptain K. Rool uses the blunderbuss during the first duel with [[Diddy Kong]] and [[Dixie Kong]] inside his airship. He is shown smacking [[Donkey Kong]] with the blunderbuss and shooting Kannonballs at him while he is tied up. He then attempts to strike the Kongs rescuing DK firing more projectiles at them, but each time, his blunderbuss is jammed with Kannonballs. K. Rool is defeated, but takes his blunderbuss with him during his fall from [[Crocodile Isle]] and plundering into the water.
Kaptain K. Rool uses the blunderbuss during the first duel with [[Diddy Kong]] and [[Dixie Kong]] inside his airship. He is shown battering [[Donkey Kong]] with the butt of the gun and shooting Kannonballs at him while he is tied up. He then attempts to stop the Kongs from rescuing DK by firing more projectiles at them, but his weapon gets jammed with Kannonballs over the course of the battle. K. Rool is defeated, but takes his blunderbuss with him, falling down [[Crocodile Isle]] and plundering into the water.


He uses it one last time to end the Kongs for good in [[Krocodile Kore]]. But once again, after a Kannonball jams his blunderbuss, it misfires, but also sends Kaptain K. Rool into the core of the island and causes it to explode and sink into the ocean.
He uses it one last time in an attempt to end the Kongs for good in [[Krocodile Kore]]. But once again, after a Kannonball jams his gun, it misfires and sends Kaptain K. Rool into the core of [[Crocodile Isle]], consequently sinking his entire island into the ocean. The blunderbuss is last seen with K. Rool as he sails away on a raft in the ending scene.


Paintings of K. Rool wielding the blunderbuss can be seen in the sunken ship segments of [[Gloomy Galleon]] in ''[[Donkey Kong 64]]''.
Paintings of K. Rool wielding the blunderbuss can be seen in the sunken ship segments of [[Gloomy Galleon]] in ''[[Donkey Kong 64]]''.
[[Category:Donkey Kong Items]]
[[Category:Donkey Kong Items]]
[[Category:Tools/Equipment]]
[[Category:Tools/Equipment]]

Revision as of 17:18, June 20, 2016

File:Kap'n K.rool.jpg
Kaptain K. Rool carrying his blunderbuss.

The Blunderbuss is Kaptain K. Rool's weapon he carries with him during the events of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is able to fire Kannonballs, spiked Kannonballs, barrels, and status-afflicting mists, which either freeze, slow, or disorient its targets. Ammunition can be fired at different heights and as various shots - straight, bouncy, and swirly. The blunderbuss may be used as a vacuum to pull in targets, whereupon the user can strike them with the butt of the gun. Additionally, it can also be used as a means of movement, thrusting the user forward at high speeds by aiming it in the opposite direction and using the jet propulsion with the barrel acting as the exhaust. However, if anything is jammed inside the barrel of the gun, the blunderbuss will misfire and explode in the holder's face.

Kaptain K. Rool uses the blunderbuss during the first duel with Diddy Kong and Dixie Kong inside his airship. He is shown battering Donkey Kong with the butt of the gun and shooting Kannonballs at him while he is tied up. He then attempts to stop the Kongs from rescuing DK by firing more projectiles at them, but his weapon gets jammed with Kannonballs over the course of the battle. K. Rool is defeated, but takes his blunderbuss with him, falling down Crocodile Isle and plundering into the water.

He uses it one last time in an attempt to end the Kongs for good in Krocodile Kore. But once again, after a Kannonball jams his gun, it misfires and sends Kaptain K. Rool into the core of Crocodile Isle, consequently sinking his entire island into the ocean. The blunderbuss is last seen with K. Rool as he sails away on a raft in the ending scene.

Paintings of K. Rool wielding the blunderbuss can be seen in the sunken ship segments of Gloomy Galleon in Donkey Kong 64.