User talk:Reboot/Archive1: Difference between revisions
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:I am well aware that MediaWiki treats deletion more like an OS recycle bin than resetting the bytes that made up the image. The deletion I see here typically will at least prevent bandwidth consumption of the inferior image. There are more ultimate ways of deletion if server space is getting tight, like [https://www.mediawiki.org/wiki/Manual:Image_administration#Deletion_of_images this]. I have brought the server space issue to {{user|Henry Tucayo Clay}} when I was accidentally tagging images that I have replaced that were being used by main articles and 'Shroom issues. He isn't that concerned that the storage limit has been reached or is close to being reached. I don't know the intricate details of an SNES but what I do know is that we should supply images that have the least amount of impact on bandwidth consumption and storage space. For the screenshot you untagged, there are two issues: The image isn't 254x224 (NTSC) and it can be compressed further than the GIF can if it were in PNG format (PNG Monster works great for me). --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 20:03, 3 January 2016 (EST) | :I am well aware that MediaWiki treats deletion more like an OS recycle bin than resetting the bytes that made up the image. The deletion I see here typically will at least prevent bandwidth consumption of the inferior image. There are more ultimate ways of deletion if server space is getting tight, like [https://www.mediawiki.org/wiki/Manual:Image_administration#Deletion_of_images this]. I have brought the server space issue to {{user|Henry Tucayo Clay}} when I was accidentally tagging images that I have replaced that were being used by main articles and 'Shroom issues. He isn't that concerned that the storage limit has been reached or is close to being reached. I don't know the intricate details of an SNES but what I do know is that we should supply images that have the least amount of impact on bandwidth consumption and storage space. For the screenshot you untagged, there are two issues: The image isn't 254x224 (NTSC) and it can be compressed further than the GIF can if it were in PNG format (PNG Monster works great for me). --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 20:03, 3 January 2016 (EST) | ||
::The GIF dimensions are slightly inaccurate and the colors may be slightly off (I said that the SNES could produce 32768 different colors, I never said all at once). I have no control over how MediaWiki produces the cached thumbnails but the PHP code can be modified. PNG is a lossless file format. It is the best format for preserving each pixel's RGBA (red, green, blue, alpha channel) values (in hexadecimal, 00-FF, 8 hex digits) in an image. It's also the best format for MediaWiki to use aside from SVG (vector graphics and not raster or bitmap graphics). Alpha channel doesn't really apply to game screenshots but more so for a replacement for solid backgrounds, such as white or green found in game sprites. Recapture the screenshot in Snes9x 1.53. I have no idea how to get to this point in the game as I have not played a Zelda game in my life. Save the screenshot. Apply PNG Monster's algorithms to the image. Upload it over the PNG I just uploaded. If you can't do this, time for tagging of both images; delete the GIF and request a reupload for the converted image. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 21:01, 3 January 2016 (EST) | ::The GIF dimensions are slightly inaccurate and the colors may be slightly off (I said that the SNES could produce 32768 different colors, I never said all at once). I have no control over how MediaWiki produces the cached thumbnails but the PHP code can be modified. PNG is a lossless file format. It is the best format for preserving each pixel's RGBA (red, green, blue, alpha channel) values (in hexadecimal, 00-FF, 8 hex digits) in an image. It's also the best format for MediaWiki to use aside from SVG (vector graphics and not raster or bitmap graphics). Alpha channel doesn't really apply to game screenshots but more so for a replacement for solid backgrounds, such as white or green found in game sprites. Recapture the screenshot in Snes9x 1.53. I have no idea how to get to this point in the game as I have not played a Zelda game in my life. Save the screenshot. Apply PNG Monster's algorithms to the image. Upload it over the PNG I just uploaded. If you can't do this, time for tagging of both images; delete the GIF and request a reupload for the converted image. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 21:01, 3 January 2016 (EST) | ||
== *coughing back* == | |||
I'll get to it. | |||
-[[User:Toa 95|Toa 95]] ([[User talk:Toa 95|talk]]) |
Revision as of 19:48, March 26, 2016
Welcome, Reboot!
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M&SG
Category Deletion
- You should speak to Mileycyrussoulja, since he/she is the one who made that edit to Category:Bad Grammar Articles.
M&SG (talk) 19:10, 16 November 2010 (UTC)
Friend Request
Hey, what's up? Welcome to the Super Mario Wiki! Want to be friends...? :)
PHOENIX (talk • edits) 05:49, 24 November 2010 (UTC)
The images
Yeah, didn't realize that. We used to have users going around and creating their own sprites from those screenshots if you've seen the edit history. I don't see the need to scale the images, though since they're already rescaled in their pages. I suppose it won't be that different when the rip comes, but I don't think it's imperative to scale them. As for Frog Mario, I'd just crop it rather than scale AND crop it. It's me, Mario! (Talk / Stalk) 15:11, 5 December 2015 (EST)
- I just took the image directly from the source and merely cropped it. I suppose it probably does look better at the moment, so yeah, you can revert the images if you want.
It's me, Mario! (Talk / Stalk) 01:47, 7 December 2015 (EST)
Re: Reissue
Hey! Thanks for the feedback!
It was decided on the forums to move the Remake article to Reissue. The reason for this change was that remake is one of the most misused words on the wiki: it is too specific a term and does not account for re-releases, retools, ports and the likes. "reissue" is an umbrella term, which encompasses all of that.
Since the article was renamed, it was only logical that the category followed suit.
So that's the reason for the move. If you can find a term (or two) that can replace "reissue", I'd be glad to hear it.
Also note that I'm rewriting said article here. I've gotten rid of the different categories of reissues. Instead, it's in chronological order, and each section will explain what changed.
Banon (talk · edits) 07:18, 2 January 2016 (EST)
Tagged Images
I am tagging images like File:Ss lozalttf.gif for a reason. PNG is better because it has a lot of advantages over GIF or JPEG. PNGs can be compressed quite a bit more. They also allow for 24-bit true color (16,777,216-color) rather than 256-color. I have noticed that the 256 color pallet is insufficient with some SNES images (colors are a bit off) as the SNES can produce 32768 different colors. The only advantage that GIF has is animations and widespread adoption on the internet but that will likely be superseded by APNG (still in alpha and not widely adopted or supported). --Wildgoosespeeder (talk) 19:21, 3 January 2016 (EST)
- I am well aware that MediaWiki treats deletion more like an OS recycle bin than resetting the bytes that made up the image. The deletion I see here typically will at least prevent bandwidth consumption of the inferior image. There are more ultimate ways of deletion if server space is getting tight, like this. I have brought the server space issue to Henry Tucayo Clay (talk) when I was accidentally tagging images that I have replaced that were being used by main articles and 'Shroom issues. He isn't that concerned that the storage limit has been reached or is close to being reached. I don't know the intricate details of an SNES but what I do know is that we should supply images that have the least amount of impact on bandwidth consumption and storage space. For the screenshot you untagged, there are two issues: The image isn't 254x224 (NTSC) and it can be compressed further than the GIF can if it were in PNG format (PNG Monster works great for me). --Wildgoosespeeder (talk) 20:03, 3 January 2016 (EST)
- The GIF dimensions are slightly inaccurate and the colors may be slightly off (I said that the SNES could produce 32768 different colors, I never said all at once). I have no control over how MediaWiki produces the cached thumbnails but the PHP code can be modified. PNG is a lossless file format. It is the best format for preserving each pixel's RGBA (red, green, blue, alpha channel) values (in hexadecimal, 00-FF, 8 hex digits) in an image. It's also the best format for MediaWiki to use aside from SVG (vector graphics and not raster or bitmap graphics). Alpha channel doesn't really apply to game screenshots but more so for a replacement for solid backgrounds, such as white or green found in game sprites. Recapture the screenshot in Snes9x 1.53. I have no idea how to get to this point in the game as I have not played a Zelda game in my life. Save the screenshot. Apply PNG Monster's algorithms to the image. Upload it over the PNG I just uploaded. If you can't do this, time for tagging of both images; delete the GIF and request a reupload for the converted image. --Wildgoosespeeder (talk) 21:01, 3 January 2016 (EST)
*coughing back*
I'll get to it.