User talk:Megadardery/1: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Megadardery (talk | contribs) (a few more bits remaining.) |
Megadardery (talk | contribs) mNo edit summary |
||
Line 2: | Line 2: | ||
Comprehensive lists of enemy stats from the game ''[[Paper Mario]]''. | Comprehensive lists of enemy stats from the game ''[[Paper Mario]]''. | ||
== | ==Enemy Stats== | ||
'''Legend''' | '''Legend''' | ||
*The name of the enemy. | *The name of the enemy. | ||
Line 53: | Line 53: | ||
'''Note:''' Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies. | '''Note:''' Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies. | ||
===Enemy Stats chart=== | |||
{| class="infobox" cellpadding=3 cellspacing=0 width=100% style="font-family:arial,sans-serif;padding:4px;margin:center=1em 1em 1em 1em;font-size:11px;background-color:#AADDFF;border:1px solid aliceblue;float:center;color:black;5px" | {| class="infobox" cellpadding=3 cellspacing=0 width=100% style="font-family:arial,sans-serif;padding:4px;margin:center=1em 1em 1em 1em;font-size:11px;background-color:#AADDFF;border:1px solid aliceblue;float:center;color:black;5px" | ||
{{User:Megadardery/Sandbox|name={{color-link-piped|Bowser|yellow|Bowser (1)}}|image=[[File:PMBowser.png]]|hp=10|atk=1|def=0|level=1|location=[[Princess Peach's Castle]]|moves=Claw Swipe (1), Power Up (Def +1), Boosted Claw Swipe (3), Fire Breath (10)|tattle=N/A | {{User:Megadardery/Sandbox|name={{color-link-piped|Bowser|yellow|Bowser (1)}}|image=[[File:PMBowser.png]]|hp=10|atk=1|def=0|level=1|location=[[Princess Peach's Castle]]|moves=Claw Swipe (1), Power Up (Def +1), Boosted Claw Swipe (3), Fire Breath (10)|tattle=N/A | ||
Line 87: | Line 88: | ||
|type=Ground|items=[[Honey Syrup]]|level=6|run=18|strong=None|weak=Fire (KO), Explosion (KO), Electric (KO)|sleep=Good, 3 (normal), Immune (angry)|dizzy=Good, 3 (normal), Poor, 3 (angry)|shock=Good, 3 (normal), Poor, 3 (angry)|shrink=Good, 3|stop=Good, 4(5) (normal), Immune (angry)|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-1}} | |type=Ground|items=[[Honey Syrup]]|level=6|run=18|strong=None|weak=Fire (KO), Explosion (KO), Electric (KO)|sleep=Good, 3 (normal), Immune (angry)|dizzy=Good, 3 (normal), Poor, 3 (angry)|shock=Good, 3 (normal), Poor, 3 (angry)|shrink=Good, 3|stop=Good, 4(5) (normal), Immune (angry)|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-1}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Bullet Bill|white}}|image=[[File:PMBulletBill.png]]|hp=2|atk=2|def=0|level=5|location=[[Koopa Bros. Fortress]]|moves=Sacrifice Slam (2, defeats Bullet Bill)|tattle=This is a Bullet Bill, a kamikaze attacker. If you don't beat Bullet Bills quickly, they'll slam into you and explode. Max HP: 2, Attack Power: 2, Defense Power: 0 I'm serious, Mario. These guys will really make us pay if they manage to hit us! We have to beat 'em before they get the chance to strike us. | {{User:Megadardery/Sandbox|name={{color-link|Bullet Bill|white}}|image=[[File:PMBulletBill.png]]|hp=2|atk=2|def=0|level=5|location=[[Koopa Bros. Fortress]]|moves=Sacrifice Slam (2, defeats Bullet Bill)|tattle=This is a Bullet Bill, a kamikaze attacker. If you don't beat Bullet Bills quickly, they'll slam into you and explode. Max HP: 2, Attack Power: 2, Defense Power: 0 I'm serious, Mario. These guys will really make us pay if they manage to hit us! We have to beat 'em before they get the chance to strike us. | ||
|type=Hover|items=None|level=5|run=32|strong=None|weak=Explosion (KO)|sleep=Immune|dizzy=Good, 4|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A| | |type=Hover|items=None|level=5|run=32|strong=None|weak=Explosion (KO)|sleep=Immune|dizzy=Good, 4|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|Coins=0}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Bill Blaster|white}}|image=[[File:BillBlasterPM.png]]|hp=4|atk=0|def=1|level=10|location=[[Koopa Bros. Fortress]]|moves=Bullet Shot (creates Bullet Bill)|tattle=This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. Max HP: 4, Attack Power: 0, Defense Power: 1 They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time. | {{User:Megadardery/Sandbox|name={{color-link|Bill Blaster|white}}|image=[[File:BillBlasterPM.png]]|hp=4|atk=0|def=1|level=10|location=[[Koopa Bros. Fortress]]|moves=Bullet Shot (creates Bullet Bill)|tattle=This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. Max HP: 4, Attack Power: 0, Defense Power: 1 They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time. | ||
|type=Ground|items=None|level=10|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=3 + 1}} | |type=Ground|items=None|level=10|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=3 + 1}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Bowser???|yellow}}|image=[[File:PMKoopaBrosBowser.png]]|hp=10|atk=1|def=1|level=1|location=[[Koopa Bros. Fortress]]|moves=Fist Drop (1)|tattle=Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Max HP: 10, Attack Power: 1, Defense Power: 1 Does Bowser really look like this? I always imagined him looking, well, a lot scarier. | {{User:Megadardery/Sandbox|name={{color-link|Bowser???|yellow}}|image=[[File:PMKoopaBrosBowser.png]]|hp=10|atk=1|def=1|level=1|location=[[Koopa Bros. Fortress]]|moves=Fist Drop (1)|tattle=Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Max HP: 10, Attack Power: 1, Defense Power: 1 Does Bowser really look like this? I always imagined him looking, well, a lot scarier. | ||
|type=Ground|items=N/A|level=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A| | |type=Ground|items=N/A|level=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|Coins=0}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Koopa Bros.|yellow}}|image=[[File:PMKoopaBrosTower.png]]|hp=?|atk=1x|def=1 (stable), 0 (unstable)|level=1|location=[[Koopa Bros. Fortress]]|moves=Ninjakoopa Special (2-4)|tattle=The Koopa Bros. have formed a tall Koopa tower! Max HP: ?, Attack Power: ?, Defense Power: ? I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one! | {{User:Megadardery/Sandbox|name={{color-link|Koopa Bros.|yellow}}|image=[[File:PMKoopaBrosTower.png]]|hp=?|atk=1x|def=1 (stable), 0 (unstable)|level=1|location=[[Koopa Bros. Fortress]]|moves=Ninjakoopa Special (2-4)|tattle=The Koopa Bros. have formed a tall Koopa tower! Max HP: ?, Attack Power: ?, Defense Power: ? I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one! | ||
|type=Ground|items=N/A|level=1|run=N/A|strong=None|weak=None|sleep=Immune (stable), Good, 0 (unstable)|dizzy=Immune (stable), Good, 0 (unstable)|shock=N/A|shrink=N/A|stop=N/A|fright=Immune (stable), Good (unstable)|airlift=N/A|hurricane=N/A| | |type=Ground|items=N/A|level=1|run=N/A|strong=None|weak=None|sleep=Immune (stable), Good, 0 (unstable)|dizzy=Immune (stable), Good, 0 (unstable)|shock=N/A|shrink=N/A|stop=N/A|fright=Immune (stable), Good (unstable)|airlift=N/A|hurricane=N/A|Coins=0}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Red Ninjakoopa|yellow}}|image=[[File:PMRNinjakoopa.png]]|hp=5|atk=1|def=1 (standing), 0 (flipped)|level=17|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Red Ninjakoopa. He's the Koopa Bros. leader. He's pretty much just a normal Koopa Troopa, though. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack! | {{User:Megadardery/Sandbox|name={{color-link|Red Ninjakoopa|yellow}}|image=[[File:PMRNinjakoopa.png]]|hp=5|atk=1|def=1 (standing), 0 (flipped)|level=17|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Red Ninjakoopa. He's the Koopa Bros. leader. He's pretty much just a normal Koopa Troopa, though. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack! | ||
|type=Ground|items=N/A|level=17|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A| | |type=Ground|items=N/A|level=17|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|Coins=0}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Black Ninjakoopa|yellow}}|image=[[File:PMBNinjakoopa.png]]|hp=5|atk=1|def=1 (standing), 0 (flipped)|level=17|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Black Ninjakoopa. Black is pretty fashionable... Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack! | {{User:Megadardery/Sandbox|name={{color-link|Black Ninjakoopa|yellow}}|image=[[File:PMBNinjakoopa.png]]|hp=5|atk=1|def=1 (standing), 0 (flipped)|level=17|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Black Ninjakoopa. Black is pretty fashionable... Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack! | ||
|type=Ground|items=N/A|level=17|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A| | |type=Ground|items=N/A|level=17|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|Coins=0}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Yellow Ninjakoopa|yellow}}|image=[[File:PMYNinjakoopa.png]]|hp=5|atk=1|def=1 (standing), 0 (flipped)|level=16|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Yellow Ninjakoopa. Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle? Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack! | {{User:Megadardery/Sandbox|name={{color-link|Yellow Ninjakoopa|yellow}}|image=[[File:PMYNinjakoopa.png]]|hp=5|atk=1|def=1 (standing), 0 (flipped)|level=16|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Yellow Ninjakoopa. Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle? Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack! | ||
|type=Ground|items=N/A|level=16|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A| | |type=Ground|items=N/A|level=16|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|Coins=0}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Green Ninjakoopa|yellow}}|image=[[File:PMGNinjakoopa.png]]|hp=5|atk=1|def=1 (standing), 0 (flipped)|level=16|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Green Ninjakoopa. He looks exactly the same as a normal Koopa Troopa. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack! | {{User:Megadardery/Sandbox|name={{color-link|Green Ninjakoopa|yellow}}|image=[[File:PMGNinjakoopa.png]]|hp=5|atk=1|def=1 (standing), 0 (flipped)|level=16|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Green Ninjakoopa. He looks exactly the same as a normal Koopa Troopa. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack! | ||
|type=Ground|items=N/A|level=16|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A| | |type=Ground|items=N/A|level=16|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|Coins=0}} | ||
{{User:Megadardery/Sandbox|name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (2)}}|image=[[File:Jr._Troop_2.png]]|hp=15|atk=2|def=1|level=44|location=[[Pleasant Path]]|moves=Hop (2)|tattle=What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! Max HP: 15, Attack Power: 2, Defense Power: 1 He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think. | {{User:Megadardery/Sandbox|name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (2)}}|image=[[File:Jr._Troop_2.png]]|hp=15|atk=2|def=1|level=44|location=[[Pleasant Path]]|moves=Hop (2)|tattle=What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! Max HP: 15, Attack Power: 2, Defense Power: 1 He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think. | ||
|type=Ground|items=N/A|level=44|run=N/A|strong=None|weak=None|sleep=Good, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A| | |type=Ground|items=N/A|level=44|run=N/A|strong=None|weak=None|sleep=Good, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|Coins=0}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Monty Mole|white}} (1)|image=[[File:Monty mole pm.png]]|hp=3|atk=2|def=0|level=8|location=[[Mt. Rugged]]|moves=Rock Toss (2)|tattle=This is a Monty Mole. Monty Moles are rock-throwing moles, big time mischief-makers. Max HP: 3, Attack Power: 2, Defense Power: 0 Ugh. They have kind of scary looking faces. They're pretty weak, though. Maybe they wear sunglasses because they have really sensitive eyes. Or maybe they're just hip. | {{User:Megadardery/Sandbox|name={{color-link|Monty Mole|white}} (1)|image=[[File:Monty mole pm.png]]|hp=3|atk=2|def=0|level=8|location=[[Mt. Rugged]]|moves=Rock Toss (2)|tattle=This is a Monty Mole. Monty Moles are rock-throwing moles, big time mischief-makers. Max HP: 3, Attack Power: 2, Defense Power: 0 Ugh. They have kind of scary looking faces. They're pretty weak, though. Maybe they wear sunglasses because they have really sensitive eyes. Or maybe they're just hip. | ||
|type=Ground|items=[[Honey Syrup]]|level=8|run=18|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 4(5)|fright=Good|airlift=Fair|hurricane=Fair|coins=1 + 0-1}} | |type=Ground|items=[[Honey Syrup]]|level=8|run=18|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 4(5)|fright=Good|airlift=Fair|hurricane=Fair|coins=1 + 0-1}} | ||
Line 109: | Line 110: | ||
|type=Ground, Top Spiky (standing), Ground (flipped)|items=None|level=10|run=12|strong=Fire|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=Fair, 3|shrink=Good, 3|stop=Good, 4(5)|fright=Fair (standing), Immune (flipped)|airlift=Fair|hurricane=Fair|coins=2 + 1-3}} | |type=Ground, Top Spiky (standing), Ground (flipped)|items=None|level=10|run=12|strong=Fire|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=Fair, 3|shrink=Good, 3|stop=Good, 4(5)|fright=Fair (standing), Immune (flipped)|airlift=Fair|hurricane=Fair|coins=2 + 1-3}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Buzzar|yellow}}|image=[[File:PMBuzzar.png]]|hp=40|atk=3|def=0|level=35|location=[[Mt. Rugged]]|moves=Claw Swoop (3), Feather Fling (2), Grapple Drop (4), High Swoop (4), Wind Blast (1-3, Mario/Partner)|tattle=This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! Max HP: 40, Attack Power: 3, Defense Power: 0 If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder... | {{User:Megadardery/Sandbox|name={{color-link|Buzzar|yellow}}|image=[[File:PMBuzzar.png]]|hp=40|atk=3|def=0|level=35|location=[[Mt. Rugged]]|moves=Claw Swoop (3), Feather Fling (2), Grapple Drop (4), High Swoop (4), Wind Blast (1-3, Mario/Partner)|tattle=This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! Max HP: 40, Attack Power: 3, Defense Power: 0 If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder... | ||
|type=Flying|items=N/A|level=35|run=N/A|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 4|shock=Good, 2|shrink=Fair, 2|stop=Good, 3(4)|fright=Immune|airlift=Immune|hurricane=Immune| | |type=Flying|items=N/A|level=35|run=N/A|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 4|shock=Good, 2|shrink=Fair, 2|stop=Good, 3(4)|fright=Immune|airlift=Immune|hurricane=Immune|Coins=0}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Bandit|white}}|image=[[File:BanditRed PM.png]]|hp=5|atk=2|def=0|level=9|location=[[Dry Dry Desert]]|moves=Thief Bump (2)|tattle=This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. Max HP: 5, Attack Power: 2, Defense Power: 0 They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot! | {{User:Megadardery/Sandbox|name={{color-link|Bandit|white}}|image=[[File:BanditRed PM.png]]|hp=5|atk=2|def=0|level=9|location=[[Dry Dry Desert]]|moves=Thief Bump (2)|tattle=This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. Max HP: 5, Attack Power: 2, Defense Power: 0 They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot! | ||
|type=Ground|items=[[Honey Syrup]], [[Tasty Tonic]]|level=9|run=18|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4(5)|fright=Good|airlift=Good|hurricane=Good|coins=1 + 1-3}} | |type=Ground|items=[[Honey Syrup]], [[Tasty Tonic]]|level=9|run=18|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4(5)|fright=Good|airlift=Good|hurricane=Good|coins=1 + 1-3}} | ||
Line 123: | Line 124: | ||
|type=Ground|items=None|level=10|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Good, 2|shock=N/A|shrink=Good, 3|stop=Good, 3|fright=Immune|airlift=Poor|hurricane=N/A|coins=5}} | |type=Ground|items=None|level=10|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Good, 2|shock=N/A|shrink=Good, 3|stop=Good, 3|fright=Immune|airlift=Poor|hurricane=N/A|coins=5}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Tutankoopa|yellow}}|image=[[File:Tutankoopa PM.png]]|hp=30|atk=3|def=0|level=55|location=[[Dry Dry Ruins]]|moves=Shell Heave (3), Magic Spell (2, Mario; 2, Partner), Traitor Spell (2, Tutankoopa), Summon Chomp|tattle=This is Tutankoopa. He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. Max HP: 30, Attack Power: 3, Defense Power: 0 He attacks by throwing shells from that high perch. Try to dodge when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp. | {{User:Megadardery/Sandbox|name={{color-link|Tutankoopa|yellow}}|image=[[File:Tutankoopa PM.png]]|hp=30|atk=3|def=0|level=55|location=[[Dry Dry Ruins]]|moves=Shell Heave (3), Magic Spell (2, Mario; 2, Partner), Traitor Spell (2, Tutankoopa), Summon Chomp|tattle=This is Tutankoopa. He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. Max HP: 30, Attack Power: 3, Defense Power: 0 He attacks by throwing shells from that high perch. Try to dodge when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp. | ||
|type=Elevated|items=N/A|level=55|run=N/A|strong=None|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=N/A|shrink=Good, 2|stop=Poor, 2|fright=Immune|airlift=Immune|hurricane=N/A| | |type=Elevated|items=N/A|level=55|run=N/A|strong=None|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=N/A|shrink=Good, 2|stop=Poor, 2|fright=Immune|airlift=Immune|hurricane=N/A|Coins=0}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Chain Chomp|lime}}|image=[[File:ChainChompPM.png]]|hp=4|atk=3|def=3|level=14|location=[[Dry Dry Ruins]]|moves=Body Hurl (3)|tattle=It's a Chomp. You've heard about Chomps before, I'm sure. Max HP: 4, Attack Power: 3, Defense Power: 3 They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard. | {{User:Megadardery/Sandbox|name={{color-link|Chain Chomp|lime}}|image=[[File:ChainChompPM.png]]|hp=4|atk=3|def=3|level=14|location=[[Dry Dry Ruins]]|moves=Body Hurl (3)|tattle=It's a Chomp. You've heard about Chomps before, I'm sure. Max HP: 4, Attack Power: 3, Defense Power: 3 They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard. | ||
|type=Ground|items=N/A|level=14|run=N/A|strong=Fire|weak=None|sleep=Immune|dizzy=Good, 2|shock=N/A|shrink=Good, 3|stop=Fair, 3|fright=Immune|airlift=Immune|hurricane=N/A| | |type=Ground|items=N/A|level=14|run=N/A|strong=Fire|weak=None|sleep=Immune|dizzy=Good, 2|shock=N/A|shrink=Good, 3|stop=Fair, 3|fright=Immune|airlift=Immune|hurricane=N/A|Coins=0}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Piranha Plant|white}}|image=[[File:PiranhaPlant PM.png]]|hp=5|atk=3|def=0|level=11|location=[[Forever Forest]]|moves=Bite (3)|tattle=This is a Piranha Plant. Piranha Plants pop out of the ground at unexpected moments, so be on your guard. Max HP: 5, Attack Power: 3, Defense Power: 0 You've seen 'em in every one of your adventures, so I imagine you know 'em pretty well. Their sharp jaws point upward, so you'll get bitten if you try to jump on 'em. They smile after biting people. That smug smile...it makes me hopping mad! | {{User:Megadardery/Sandbox|name={{color-link|Piranha Plant|white}}|image=[[File:PiranhaPlant PM.png]]|hp=5|atk=3|def=0|level=11|location=[[Forever Forest]]|moves=Bite (3)|tattle=This is a Piranha Plant. Piranha Plants pop out of the ground at unexpected moments, so be on your guard. Max HP: 5, Attack Power: 3, Defense Power: 0 You've seen 'em in every one of your adventures, so I imagine you know 'em pretty well. Their sharp jaws point upward, so you'll get bitten if you try to jump on 'em. They smile after biting people. That smug smile...it makes me hopping mad! | ||
|type=Ground, Top-Spiky|items=[[Fire Flower]]|level=11|run=18|strong=None|weak=None|sleep=Good, 4|dizzy=Fair, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4(5)|fright=Fair|airlift=N/A|hurricane=Poor|coins=1 + 0-2}} | |type=Ground, Top-Spiky|items=[[Fire Flower]]|level=11|run=18|strong=None|weak=None|sleep=Good, 4|dizzy=Fair, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4(5)|fright=Fair|airlift=N/A|hurricane=Poor|coins=1 + 0-2}} | ||
Line 160: | Line 161: | ||
{{User:Megadardery/Sandbox|name={{color-link|Groove Guy|white}}|image=[[File:GrooveGuy PM.png]]|hp=7|atk=2|def=0|level=15|location=[[Shy Guy's Toy Box]]|moves=Dash Attack (2), Dizzy Dance (Dizzy - Fair, 2), Backup Call (summons Shy Guy, Groove Guy or Medi Guy)|tattle=This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... Max HP: 7, Attack Power: 2, Defense Power: 0 They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can. | {{User:Megadardery/Sandbox|name={{color-link|Groove Guy|white}}|image=[[File:GrooveGuy PM.png]]|hp=7|atk=2|def=0|level=15|location=[[Shy Guy's Toy Box]]|moves=Dash Attack (2), Dizzy Dance (Dizzy - Fair, 2), Backup Call (summons Shy Guy, Groove Guy or Medi Guy)|tattle=This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... Max HP: 7, Attack Power: 2, Defense Power: 0 They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can. | ||
|type=Ground|items=[[Fright Jar]], [[Mystery?]]|level=15|run=32|strong=None|weak=None|sleep=Good, 3|dizzy=Fair, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 4(5)|fright=Good|airlift=Good|hurricane=Good|coins=2 + 0-3}} | |type=Ground|items=[[Fright Jar]], [[Mystery?]]|level=15|run=32|strong=None|weak=None|sleep=Good, 3|dizzy=Fair, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 4(5)|fright=Good|airlift=Good|hurricane=Good|coins=2 + 0-3}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Sky Guy|white}} | {{User:Megadardery/Sandbox|name={{color-link|Sky Guy|white}}|image=[[File:PMSkyGuy.png]]|hp=7|atk=3|def=0|level=14|location=[[Shy Guy's Toy Box]]|moves=Aerial Shot (3)|tattle=This is a Sky Guy. Sky Guys are master balloonists. Max HP: 7, Attack Power: 3, Defense Power: 0 We can attack the balloon, too. Once they fall, they're just like normal Shy Guys. I wish I had a balloon so I could float... That looks awesome! | ||
|type=Flying|items=None|level=14|run=30|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 4|shrink=Good, 3|stop=Good, 4(5)|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-2}} | |type=Flying|items=None|level=14|run=30|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 4|shrink=Good, 3|stop=Good, 4(5)|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-2}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Anti Guy|yellow}}|image=[[File:Anti Guy2.png]]|hp=50|atk=10|def=0|level=42|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Bump Attack (10), Acrobatic Attack (12)|tattle=This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. Max HP: 50, Attack Power: 10, Defense Power: 0 His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously. | {{User:Megadardery/Sandbox|name={{color-link|Anti Guy|yellow}}|image=[[File:Anti Guy2.png]]|hp=50|atk=10|def=0|level=42|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Bump Attack (10), Acrobatic Attack (12)|tattle=This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. Max HP: 50, Attack Power: 10, Defense Power: 0 His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously. | ||
|type=Ground|items=None|level=42|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=Good, 3 (Shy Guy's Toy Box), Fair, 3 (Bowser's Castle)|shrink=Good, 2|stop=Fair, 2(3)|fright=Immune|airlift=Immune|hurricane=Immune| | |type=Ground|items=None|level=42|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=Good, 3 (Shy Guy's Toy Box), Fair, 3 (Bowser's Castle)|shrink=Good, 2|stop=Fair, 2(3)|fright=Immune|airlift=Immune|hurricane=Immune|Coins=0}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Spy Guy|white}}|image=[[File:PMSpyGuySling.png]][[File:PMSpyGuyHammer.png]]|hp=7|atk=2|def=0|level=15|location=[[Shy Guy's Toy Box]]|moves=Hammer Smack (2, Command Loss), Quick Slingshot (2)|tattle=This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! Max HP: 7, Attack Power: 2, Defense Power: 0 They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands! | {{User:Megadardery/Sandbox|name={{color-link|Spy Guy|white}}|image=[[File:PMSpyGuySling.png]][[File:PMSpyGuyHammer.png]]|hp=7|atk=2|def=0|level=15|location=[[Shy Guy's Toy Box]]|moves=Hammer Smack (2, Command Loss), Quick Slingshot (2)|tattle=This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! Max HP: 7, Attack Power: 2, Defense Power: 0 They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands! | ||
|type=Ground|items=[[Dusty Hammer]], [[Fire Flower]], [[Pebble]], [[Thunder Bolt]], [[Thunder Rage]]|level=15|run=30|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4(5)|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-3}} | |type=Ground|items=[[Dusty Hammer]], [[Fire Flower]], [[Pebble]], [[Thunder Bolt]], [[Thunder Rage]]|level=15|run=30|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4(5)|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-3}} | ||
Line 170: | Line 171: | ||
{{User:Megadardery/Sandbox|name={{color-link|Pyro Guy|white}}|image=[[File:PMPyroGuyIdle.png]]|hp=7|atk=4|def=0|level=15|location=[[Shy Guy's Toy Box]]|moves=Fire Bump (4)|tattle=This is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage. Max HP: 7, Attack Power: 4, Defense Power: 0 They're tough opponents, mainly because their attack power is so high. Any attacks that involve water or snow are our best bet because...well...you know. | {{User:Megadardery/Sandbox|name={{color-link|Pyro Guy|white}}|image=[[File:PMPyroGuyIdle.png]]|hp=7|atk=4|def=0|level=15|location=[[Shy Guy's Toy Box]]|moves=Fire Bump (4)|tattle=This is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage. Max HP: 7, Attack Power: 4, Defense Power: 0 They're tough opponents, mainly because their attack power is so high. Any attacks that involve water or snow are our best bet because...well...you know. | ||
|type=Ground, Fiery|items=[[Fire Flower]]|level=15|run=24|strong=Fire|weak=Explosion (+1), Ice (+2), Water (+2)|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Fair, 3|stop=Good, 4(5)|fright=Fair|airlift=N/A|hurricane=Good|coins=1 + 0-3}} | |type=Ground, Fiery|items=[[Fire Flower]]|level=15|run=24|strong=Fire|weak=Explosion (+1), Ice (+2), Water (+2)|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Fair, 3|stop=Good, 4(5)|fright=Fair|airlift=N/A|hurricane=Good|coins=1 + 0-3}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Big Lantern Ghost|yellow}} | {{User:Megadardery/Sandbox|name={{color-link|Big Lantern Ghost|yellow}}|image=[[File:Big Lantern Ghost.png]]|hp=40|atk=5|def=0|level=42|location=[[Shy Guy's Toy Box]]|moves=Heavy Jump (5), Light Beam (2, Mario; 2, Partner), Lantern Extinguish|tattle=This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Max HP: 40, Attack Power: 5, Defense Power: 0 Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head! | ||
|type=Ground|items=N/A|level=42|run=N/A|strong=None|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=N/A|shrink=Immune|stop=Poor, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}} | |type=Ground|items=N/A|level=42|run=N/A|strong=None|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=N/A|shrink=Immune|stop=Poor, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Shy Squad|lime}}|image=[[File:PMShySquad.png]]|hp=15|atk=1|def=0|level=1|location=[[Shy Guy's Toy Box]]|moves=Mob Rush (1x 1-15)|tattle=This is the Shy Squad. It'll attack us with all its members at once. Max HP: 15, Attack Power: 1, Defense Power: 0 The number of times we're attacked will equal the number of Shy Guys in the Squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances! | {{User:Megadardery/Sandbox|name={{color-link|Shy Squad|lime}}|image=[[File:PMShySquad.png]]|hp=15|atk=1|def=0|level=1|location=[[Shy Guy's Toy Box]]|moves=Mob Rush (1x 1-15)|tattle=This is the Shy Squad. It'll attack us with all its members at once. Max HP: 15, Attack Power: 1, Defense Power: 0 The number of times we're attacked will equal the number of Shy Guys in the Squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances! | ||
Line 180: | Line 181: | ||
{{User:Megadardery/Sandbox|name={{color-link|General Guy|yellow}}|image=[[File:PMToyTank.png|80px]]|hp=30|atk=4|def=2|level=73|location=[[Shy Guy's Toy Box]]|moves=Bomb Throw (4), Lightning Shot (5, Mario; 2, Partner)|tattle=This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Max HP: 30, Attack Power: 4, Defense Power: 2 Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified. | {{User:Megadardery/Sandbox|name={{color-link|General Guy|yellow}}|image=[[File:PMToyTank.png|80px]]|hp=30|atk=4|def=2|level=73|location=[[Shy Guy's Toy Box]]|moves=Bomb Throw (4), Lightning Shot (5, Mario; 2, Partner)|tattle=This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Max HP: 30, Attack Power: 4, Defense Power: 2 Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified. | ||
|type=Ground|items=N/A|level=73|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}} | |type=Ground|items=N/A|level=73|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}} | ||
{{User:Megadardery/Sandbox|name={{color-link-piped| | {{User:Megadardery/Sandbox|name={{color-link-piped|Toy Tank|lime|Bulb}}|image=[[File:PM Bulb.png]]|hp=8|atk=0|def=1|level=1|location=[[Shy Guy's Toy Box]]|moves=N/A|tattle=N/A | ||
|type=Elevated|items=N/A|level=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}} | |type=Elevated|items=N/A|level=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Fuzzipede|yellow}}|image=[[File:Fuzzipede PM.png]]|hp=20|atk=3|def=0|level=43|location=[[Toad Town]] (Whale)|moves=Headbonk (3), Headbutt (3, Command Loss), Heal (4 HP; HP ≤ 7)|tattle=N/A | {{User:Megadardery/Sandbox|name={{color-link|Fuzzipede|yellow}}|image=[[File:Fuzzipede PM.png]]|hp=20|atk=3|def=0|level=43|location=[[Toad Town]] (Whale)|moves=Headbonk (3), Headbutt (3, Command Loss), Heal (4 HP; HP ≤ 7)|tattle=N/A | ||
Line 325: | Line 326: | ||
|type=Ground, Top-Spiky (standing, spikes), Normal (flipped or standing, spikeless)|items=[[Super Shroom]]|level=24|run=32|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 3|shock=Good, 2|shrink=Good, 3|stop=Good, 3(4)|fright=Fair (standing), Immune (flipped)|airlift=Good|hurricane=Fair|coins=2 + 2-5}} | |type=Ground, Top-Spiky (standing, spikes), Normal (flipped or standing, spikeless)|items=[[Super Shroom]]|level=24|run=32|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 3|shock=Good, 2|shrink=Good, 3|stop=Good, 3(4)|fright=Fair (standing), Immune (flipped)|airlift=Good|hurricane=Fair|coins=2 + 2-5}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Bombshell Bill Blaster|white}}|image=[[File:PMBombshellblaster.png]]|hp=10|atk=0|def=4|level=27|location=[[Bowser's Castle]]|moves=Bullet Shot (creates Bombshell Bill)|tattle=This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. Max HP: 10, Defense Power: 4 They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that. | {{User:Megadardery/Sandbox|name={{color-link|Bombshell Bill Blaster|white}}|image=[[File:PMBombshellblaster.png]]|hp=10|atk=0|def=4|level=27|location=[[Bowser's Castle]]|moves=Bullet Shot (creates Bombshell Bill)|tattle=This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. Max HP: 10, Defense Power: 4 They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that. | ||
|type=Hover|items=[[Super Shroom]]|level=27|run=39|strong=None|weak=Fire (KO), Explosion (KO)|sleep=Immune|dizzy=Good, 3|shock=Immune|shrink=Good, 3|stop=Immune|fright=Immune|airlift=Good|hurricane=Fair| | |type=Hover|items=[[Super Shroom]]|level=27|run=39|strong=None|weak=Fire (KO), Explosion (KO)|sleep=Immune|dizzy=Good, 3|shock=Immune|shrink=Good, 3|stop=Immune|fright=Immune|airlift=Good|hurricane=Fair|Coins=0 + 0-3}} | ||
{{User:Megadardery/Sandbox|name={{color-link|Dry Bones|white}}|image=[[File:PMDryBones.png]]|hp=8|atk=4|def=2|level=30|location=[[Bowser's Castle]]|moves=Bone Throw (4), Shake, Reassemble|tattle=This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Max HP: 8, Attack Power: 4, Defense Power: 2 Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover. | {{User:Megadardery/Sandbox|name={{color-link|Dry Bones|white}}|image=[[File:PMDryBones.png]]|hp=8|atk=4|def=2|level=30|location=[[Bowser's Castle]]|moves=Bone Throw (4), Shake, Reassemble|tattle=This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Max HP: 8, Attack Power: 4, Defense Power: 2 Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover. | ||
|type=Ground|items=None|level=30|run=60|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Good, 3|stop=Immune|fright=Immune|airlift=Poor|hurricane=Poor|coins=4 + 0-4}} | |type=Ground|items=None|level=30|run=60|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Good, 3|stop=Immune|fright=Immune|airlift=Poor|hurricane=Poor|coins=4 + 0-4}} | ||
{{User:Megadardery/Sandbox|name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (6)}}|image=[[File:JrTroopaPM.png]]|hp=60|atk=8|def=2|level=74|location=[[Bowser's Castle]]|moves=Hop (8), Swoop Attack (8), Spike Dive (9), Magic Blast (8), Lightning Blast (9), Recover (10 HP)|tattle=It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Max HP: 60, Attack Power: 8, Defense Power: 2 Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway? | {{User:Megadardery/Sandbox|name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (6)}}|image=[[File:JrTroopaPM.png]]|hp=60|atk=8|def=2|level=74|location=[[Bowser's Castle]]|moves=Hop (8), Swoop Attack (8), Spike Dive (9), Magic Blast (8), Lightning Blast (9), Recover (10 HP)|tattle=It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Max HP: 60, Attack Power: 8, Defense Power: 2 Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway? | ||
|type=Ground|items=[[Super Shroom]]|level=74|run=36|strong=None|weak=Fire (+10), Explosion (+10)|sleep=Immune|dizzy=Immune|shock=Fair, 3|shrink=Good, 3|stop=Good, 3(4)|fright=Poor|airlift=Good|hurricane=Good| | |type=Ground|items=[[Super Shroom]]|level=74|run=36|strong=None|weak=Fire (+10), Explosion (+10)|sleep=Immune|dizzy=Immune|shock=Fair, 3|shrink=Good, 3|stop=Good, 3(4)|fright=Poor|airlift=Good|hurricane=Good|Coins=0 + 0-5}} | ||
{{User:Megadardery/Sandbox|name={{color-link-piped|Bowser|yellow|Bowser (2)}}|image=[[File:PMBowser.png]]|hp=50|atk=6|def=1 (normal), 4 (boosted)|level=100|location=[[Princess Peach's Castle]]|moves=Claw Swipe (6/12, Poison - Good, 3), Heavy Jump (6/12, Command Loss), Flame Breath (8/16), Shockwave Drain (4, Mario; 3 Partner; boost loss), Power Up, Recover (20 HP)|tattle=It's the Evil King Bowser! Finally, after all this time! Max HP: 50, Defense Power: 1 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario! | {{User:Megadardery/Sandbox|name={{color-link-piped|Bowser|yellow|Bowser (2)}}|image=[[File:PMBowser.png]]|hp=50|atk=6|def=1 (normal), 4 (boosted)|level=100|location=[[Princess Peach's Castle]]|moves=Claw Swipe (6/12, Poison - Good, 3), Heavy Jump (6/12, Command Loss), Flame Breath (8/16), Shockwave Drain (4, Mario; 3 Partner; boost loss), Power Up, Recover (20 HP)|tattle=It's the Evil King Bowser! Finally, after all this time! Max HP: 50, Defense Power: 1 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario! | ||
|type=Ground (normal/magic), Flying, Top-Spiky (flying)|items=N/A|level=100|run=N/A|strong=None|weak=None|sleep=Fair, 1 (normal), Poor, 1 (flying/magic)|dizzy=Fair, 1 (normal/magic), Good, 2 (flying)|shock=Fair, 2|shrink=Good, 2|stop=Fair, 2(3)|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}} | |type=Ground (normal/magic), Flying, Top-Spiky (flying)|items=N/A|level=100|run=N/A|strong=None|weak=None|sleep=Fair, 1 (normal), Poor, 1 (flying/magic)|dizzy=Fair, 1 (normal/magic), Good, 2 (flying)|shock=Fair, 2|shrink=Good, 2|stop=Fair, 2(3)|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}} |
Revision as of 10:47, December 26, 2015
Paper Mario bestiary
Comprehensive lists of enemy stats from the game Paper Mario.
Enemy Stats
Legend
- The name of the enemy.
- White: Enemy. (Ex: Goomba)
- Yellow: Boss. (Ex: Bowser)
- Lime: Support enemy/object/part. (Ex: Crystal Bit)
- HP: The enemy's HP at the start of the battle.
- Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
- Defense: The enemy's defense.
- Type: The type of enemy.
- Ground - Can be hit by any attack.
- Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
- Elevated - Cannot be hit by ground attacks.
- Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
- Ceiling - Cannot by hit by ground or jump attacks.
- Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
- Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
- Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
- Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
- Strong: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star)
- Fire: The enemy's immunity to fire-based attacks: Fire Flower and Kooper's Fire Shell.
- Ice: The enemy's immunity to ice attacks from the Snowman Doll.
- Electric: The enemy's immunity to electric-based attacks: Thunder Bolt, Thunder Rage, and Watt's Electro Dash.
- Explosion: The enemy's immunity to explosive attacks: Egg Missile and Bombette's Bomb, Power and Mega Bomb moves.
- Star: The enemy's immunity to star-based attacks: Shooting Star, and Skolar's Star Storm. Applies only to Monstar.
- Fire: The enemy's weakness to fire-based attacks.
- Ice: The enemy's weakness to ice-based attacks: Snowman Doll and Ice Power badge.
- Explosion: The enemy's weakness to explosive attacks.
- Water: The enemy's weakness to water-based attacks: Sushie's Squirt and Tidal Wave moves.
- Weak: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
- Moves: The enemy's attacks -- listed by attack power -- and other techniques.
- Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration in turns. "Good" is substantially more than 50%, "Fair" is approximately 50%, "Poor" is less than 50%, "Immune" means that the attack will never work.
- Sleep?: The chances of the enemy falling asleep with Mamar's Lullaby, Sleepy Sheep or Sleep Stomp.
- Dizzy?: The chances of the enemy becoming dizzy with the Dizzy Dial, Dizzy Stomp or Kooper's Dizzy Shell.
- Shock?: The chances of the enemy becoming paralyzed with Watt's Power and Mega Shock attacks.
- Shrink?: The chances of the enemy becoming shrunk with Shrink Stomp.
- Stop?: The chances of the enemy becoming immobilized with Stop Watch or Klevar's Time Out. Time Out will immobilize enemies for an additional turn.
- Fright?: The chances of the enemy running away with the Fright Jar and Bow's Spook.
- Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
- Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
- Kalmar's Up and Away functions like Hurricane -- any enemies immune to Hurricane will also be immune to this move. Up and Away has near perfect accuracy against anything not immune to it, however, and thus is not listed in the chart.
- Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
- Items: Items (rarely) dropped from the enemy. The list may not be complete.
- Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
- If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
- Run: The number of button presses required with
to get a guaranteed run from the enemy.
- If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press
and will always flee from them successfully.
- With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.
- If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press
Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.