Nintendo Software Planning & Development: Difference between revisions

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'''Nintendo Software Planning & Development''', often shortened to '''Nintendo SPD''', is a division of [[Nintendo]] that focuses on research, planning, and development. Shinya Takahashi is the deputy general manager of Nintendo SPD. The division itself is divided into four groups, labeled Group No.1, Group No.2, Group No.3, and Group No.4. Nintendo SPD was created shortly after Nintendo disolved two of its other teams, [[Nintendo R&D1]] and Nintendo R&D2. Several former staff members from R&D1, R&D2, and [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] made up a large amount of the division's members, though there were many newcomers to the group. Nintendo SPD performs many tasks; it either works independently on small, oftentimes unique, games, helps the development of a game alongside another team, or manages the production of first-party franchises. The division was primarily created to focus on co-productions and thus allow EAD's management to focus on internal projects<ref name="Q3 Investor Meeting"></ref>.
'''Nintendo Software Planning & Development''', often shortened to '''Nintendo SPD''', was a division of [[Nintendo]] that focuses on research, planning, and development. Shinya Takahashi was the deputy general manager of Nintendo SPD. The division itself was divided into four groups, labeled Group No.1, Group No.2, Group No.3, and Group No.4. Nintendo SPD was created shortly after Nintendo disolved two of its other teams, [[Nintendo R&D1]] and Nintendo R&D2. Several former staff members from R&D1, R&D2, and [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] made up a large amount of the division's members, though there were many newcomers to the group. Nintendo SPD performs many tasks; it either works independently on small, oftentimes unique, games, helps the development of a game alongside another team, or manages the production of first-party franchises. The division was primarily created to focus on co-productions and thus allow EAD's management to focus on internal projects<ref name="Q3 Investor Meeting"></ref>.
 
On September 14 2015, Nintendo announced plans to merge the game development arm of SPD and [[Nintendo EAD]] into a new division known as [[Nintendo Entertainement Planning and Development]], effective September 16<ref>Rad, Chloi, and Otero, Jose. [http://ca.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans Nintendo Reveals Restructuring Plans] (September 14, 2015), ''IGN''. Retrieved September 14, 2015</ref>.
 
==''Mario'' games made by Nintendo SPD==
==''Mario'' games made by Nintendo SPD==
===Group No.1===
===Group No.1===

Revision as of 14:11, September 14, 2015

Template:Company-infobox Nintendo Software Planning & Development, often shortened to Nintendo SPD, was a division of Nintendo that focuses on research, planning, and development. Shinya Takahashi was the deputy general manager of Nintendo SPD. The division itself was divided into four groups, labeled Group No.1, Group No.2, Group No.3, and Group No.4. Nintendo SPD was created shortly after Nintendo disolved two of its other teams, Nintendo R&D1 and Nintendo R&D2. Several former staff members from R&D1, R&D2, and Nintendo EAD made up a large amount of the division's members, though there were many newcomers to the group. Nintendo SPD performs many tasks; it either works independently on small, oftentimes unique, games, helps the development of a game alongside another team, or manages the production of first-party franchises. The division was primarily created to focus on co-productions and thus allow EAD's management to focus on internal projects[1].

On September 14 2015, Nintendo announced plans to merge the game development arm of SPD and Nintendo EAD into a new division known as Nintendo Entertainement Planning and Development, effective September 16[2].

Mario games made by Nintendo SPD

Group No.1

Led by Yoshio Sakamoto, Group No. 1 was responsible for developing most of the titles for the WarioWare series and all of the titles for the Rhythm Heaven series. Work done by the group was also the primary inspiration behind the Mii concept[3][4].

Game System Release year
WarioWare: Twisted![5] Game Boy Advance 2004
WarioWare: Touched![5] Nintendo DS 2004
WarioWare: Smooth Moves[5] Wii 2006
Bird & Beans DSiWare 2008
Paper Airplane Chase DSiWare 2008
WarioWare: Snapped![5] DSiWare 2008
WarioWare: D.I.Y.[5] Nintendo DS 2009
WarioWare: D.I.Y. Showcase[5] WiiWare 2009
Game & Wario[5] Wii U 2013
Rhythm Tengoku: The Best+[6] Nintendo 3DS 2015

Group No.2

Managed by Hitoshi Yamagami, Group No.2 worked on some of the titles in the Brain Age series, Dr. Mario series as well as other standalone titles, mostly for handheld systems.

Game System Release year
Dance Dance Revolution: Mario Mix[7] Nintendo GameCube 2005
Dr. Mario & Puzzle League[5] Game Boy Advance 2005
Super Princess Peach[8] Nintendo DS 2006
Tetris DS Nintendo DS 2006
Dr. Mario Online Rx[9] Wii 2008
Dr. Luigi (game)[9] Wii U 2013
Dr. Mario: Miracle Cure[9] Nintendo 3DS 2015

Group No.3

Managed by Kensuke Tanabe, Group No.3 has developed quite a few of the Mario spin-off series, including the Mario Strikers games and the Mario vs. Donkey Kong games. Its main purpose is to assist the development of coproductions with western developers.

Game System Release year
Mario vs. Donkey Kong[10] Game Boy Advance 2004
Super Mario Strikers[11] Nintendo GameCube 2005
Mario vs. Donkey Kong 2: March of the Minis[10] Nintendo DS 2006
Super Paper Mario[5] Wii 2007
Mario Strikers Charged[11] Wii 2007
Mario vs. Donkey Kong: Minis March Again![10] Nintendo DS 2009
Mario vs. Donkey Kong: Mini-Land Mayhem![10] Nintendo DS 2010
Donkey Kong Country Returns[12] Wii 2010
Paper Mario: Sticker Star[10] Nintendo 3DS 2012
Luigi's Mansion: Dark Moon[11] Nintendo 3DS 2013
Mario and Donkey Kong: Minis on the Move[10] Nintendo 3DS 2013
Donkey Kong Country: Tropical Freeze[12] Wii U 2014
Mario vs. Donkey Kong: Tipping Stars[10] Nintendo 3DS 2015

Group No.4

Led by Hiroshi Sato, Group No.4 worked on some of the later games in certain Mario franchises, including Mario Party and Donkey Kong.

Game System Release year
DK King of Swing[13] Game Boy Advance 2005
DK Jungle Climber[13] Nintendo DS 2007
Mario Party 8[14] Wii 2007
Mario Party DS[14] Nintendo DS 2007
Mario Party 9[15] Wii 2012
Mario Party Island Tour[15] Nintendo 3DS 2013
Mario Party 10[15] Wii U 2015

References

  1. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Q3 Investor Meeting
  2. ^ Rad, Chloi, and Otero, Jose. Nintendo Reveals Restructuring Plans (September 14, 2015), IGN. Retrieved September 14, 2015
  3. ^ Yoshio's Sakamoto GDC '10 Keynote
  4. ^ CVG: Tomodachi Life: Can Nintendo's maddest game make waves in the west?
  5. ^ a b c d e f g h i Co-produced with Intelligent Systems
  6. ^ Co-produced with TNX Music Recordings
  7. ^ Co-produced with Konami
  8. ^ Co-produced with TOSE Software Co.
  9. ^ a b c Co-produced with Arika
  10. ^ a b c d e f g Co-produced with Nintendo Software Technology Corporation
  11. ^ a b c Co-produced with Next Level Games
  12. ^ a b Co-produced with Retro Studios
  13. ^ a b Co-produced with Paon
  14. ^ a b Co-produced with Hudson Soft
  15. ^ a b c Co-produced with Nd Cube

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