Red-Hot Elevator Ride: Difference between revisions

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==Layout==  
==Layout==  
The course is a vertical level, similar to [[Tower]]s, and is filled with [[Para-bomb]]s, [[Goomba]]s, Parachute [[Coin]]s, and [[Bowser Amp]]s. The elevator can only hold one other enemy or object, so if a coin or Bob-omb lands on it, the elevator stops. However, there is lava rising from below, so the player must make the elevator rise at all costs.
The course is a vertical level, similar to [[Tower]]s, and is filled with [[Parabomb]]s, [[Goomba]]s, Parachute [[Coin]]s, and [[Bowser Amp]]s. The elevator can only hold one other enemy or object, so if a coin or Bob-omb lands on it, the elevator stops. However, there is lava rising from below, so the player must make the elevator rise at all costs.


==Star Coins==
==Star Coins==
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==Enemies==
==Enemies==
*[[Para-bomb]]s
*[[Parabomb]]s
*[[Goomba]]s
*[[Goomba]]s
*[[Bowser Amp]]s
*[[Bowser Amp]]s

Revision as of 15:00, April 10, 2015

Template:Levelbox Red-Hot Elevator Ride, or Peach's Castle-The Icon of Princess Peach's Castle from New Super Mario Bros. Wii. is the penultimate course of Peach's Castle in New Super Mario Bros. U. Despite being labeled as a castle, it is completely vertical and takes place on an elevator, similar to World 7-2 in New Super Mario Bros. (the player needs to step on the sides to go left or right and the middle to go up) and World 7-Tower in New Super Mario Bros. Wii. Another thing to note is that it has no boss, and the end-of-level Fortress seen after the flagpole is missing.

This course is used for the Challenge Mode courses Elevator Out of Service and Express Elevator.

Layout

The course is a vertical level, similar to Towers, and is filled with Parabombs, Goombas, Parachute Coins, and Bowser Amps. The elevator can only hold one other enemy or object, so if a coin or Bob-omb lands on it, the elevator stops. However, there is lava rising from below, so the player must make the elevator rise at all costs.

Star Coins

  • Star Coin 1: After the first Goomba-generating pipe.
  • Star Coin 2: Behind a wall of Brick Blocks.
  • Star Coin 3: In between two orbs, right before the end of the course.

Enemies

Gallery

Names in other languages

Template:Foreignname

Trivia

  • This is the only Story Mode level which doesn't have a fortress behind the Goal pole.

Template:BoxTop

Template:NSMBU Levels