Metroid (9-Volt): Difference between revisions

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{{minigame-infobox
|image = [[Image:MetroidWWDIY.png]]
|appeared_in = ''[[WarioWare: D.I.Y.]]
|type = [[9-Volt]]
|info = ''"Roll Samus to the missle tank!"''
|controls ={{button|ds|Stylus}} – Tap Samus
}}
{{Italic title|Metroid (''WarioWare: D.I.Y.'')}}
{{Italic title|Metroid (''WarioWare: D.I.Y.'')}}
[[Image:MetroidWWDIY.png|thumb|'''Metroid''']]
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''.
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''.


==Gameplay==
==Gameplay==
The player must help [[Samus Aran]] go across the stage. When she is tapped, she will curl into her [[metroidwiki:Morph Ball|Morph Ball]] and continue moving. If she is tapped again, she will pop back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus will be damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game will end in a loss.
The player must help [[Samus Aran]] go across the stage. When she is tapped, she will curl into her [[metroidwiki:Morph Ball|Morph Ball]] and continue moving. If she is tapped again, she will pop back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus will be damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game will end in a loss.
==Description==
''"Roll Samus to the missle tank!"''


{{BoxTop}}
{{BoxTop}}

Revision as of 02:06, December 4, 2014

Template:Minigame-infobox

Metroid is one of 9-Volt's microgames in WarioWare: D.I.Y. It is set in the GBA game Metroid: Zero Mission.

Gameplay

The player must help Samus Aran go across the stage. When she is tapped, she will curl into her Morph Ball and continue moving. If she is tapped again, she will pop back up. Towards the middle of the stage, a Skree must be rolled under, or Samus will be damaged. After that, she must pop back up to grab a Missile Tank on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game will end in a loss.

Template:BoxTop Template:WWDIY Microgames