Murasame Jō: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
[[Image:Murasamejo WWDIY.png|thumb|'''Murasamejō''']]
{{minigame-infobox
'''Murasamejō''' (むらさめじょう, lit. "Murasame Castle") is one of [[9-Volt]]'s [[microgame]]s in the Japanese version of ''[[WarioWare: D.I.Y.]]'' It is based on the [[Famicom Disk System]] game ''[[wikipedia:Nazo no Murasame Jō|Nazo no Murasame Jō]]''. In localized versions of ''WarioWare: D.I.Y.'', it was replaced by the microgame [[Pikmin (WarioWare: D.I.Y.)|Pikmin]], which features a completely different gameplay.
|image = [[Image:Murasamejo WWDIY.png]]
|appeared_in = ''[[WarioWare: D.I.Y.]]
|type = [[9-Volt]]
|info =
|controls ={{button|ds|Stylus}} – Go invisible
}}
'''Murasamejō''' (むらさめじょう, lit. "Murasame Castle") is one of [[9-Volt]]'s [[microgame]]s in the Japanese version of ''[[WarioWare: D.I.Y.]]'' It is based on the [[Famicom Disk System]] game ''[[wikipedia:Nazo no Murasame Jō|Nazo no Murasame Jō]]''. Because ''Nazo no Murasame Jō'' was never released outside Japan, in localized versions of ''WarioWare: D.I.Y.'', it was replaced by the microgame [[Pikmin (WarioWare: D.I.Y.)|Pikmin]], which features completely different gameplay.


==Gameplay==
==Gameplay==
The protagonist Takamaru stays in the center of the screen, while an enemy ninja is found in each corner. The four ninjas hiding in the woods throw shurikens at Takamaru. The player has to tap Takamaru in order to make him invisible, allowing him to avoid the ninja attacks. The player wins when the protagonist stays unharmed until the end of the game. When a shuriken hits Takamaru, he gets knocked out and the player loses the game.
The protagonist Takamaru stays in the center of the screen, while an enemy ninja is found in each corner. The four ninjas hiding in the woods throw shurikens at Takamaru. The player has to tap Takamaru in order to make him invisible, allowing him to avoid the ninja attacks. The player wins when the protagonist stays unharmed until the end of the game. When a shuriken hits Takamaru, he gets knocked out and the player loses the game.
 
<br clear=all>
{{BoxTop}}
{{BoxTop}}
{{WWDIY Microgames}}
{{WWDIY Microgames}}
[[Category:Microgames]]
[[Category:Microgames]]
[[Category:WarioWare: D.I.Y.]]
[[Category:WarioWare: D.I.Y.]]

Revision as of 15:40, September 7, 2014

Template:Minigame-infobox Murasamejō (むらさめじょう, lit. "Murasame Castle") is one of 9-Volt's microgames in the Japanese version of WarioWare: D.I.Y. It is based on the Famicom Disk System game Nazo no Murasame Jō. Because Nazo no Murasame Jō was never released outside Japan, in localized versions of WarioWare: D.I.Y., it was replaced by the microgame Pikmin, which features completely different gameplay.

Gameplay

The protagonist Takamaru stays in the center of the screen, while an enemy ninja is found in each corner. The four ninjas hiding in the woods throw shurikens at Takamaru. The player has to tap Takamaru in order to make him invisible, allowing him to avoid the ninja attacks. The player wins when the protagonist stays unharmed until the end of the game. When a shuriken hits Takamaru, he gets knocked out and the player loses the game.
Template:BoxTop Template:WWDIY Microgames